^I really kind of like Happy Harbor (and my kids love it) but yeah it is a little dated. Would love to see that area freshened up a bit with a few more (slightly larger) flats and maybe even another family coaster.
I would weigh in on this one, but I honestly have no idea if this is a smart business move or simply a diversion from greater issues at hand with the core animal parks. I do trust Joel Manby and hope that this turns out well for them as they certainly deserve some success for all of the effort they have been putting into trying to turn the company around.
My cousin is overweight with a size 40 waist. He could not fit on nitro or el toro at GA due to his large thighs. I plan on going to sea world orlando and universal with him sometime during the summer, are there any coasters that he will have complications with?
^It's hard to tell, I'm a size 40 waist and have never had any trouble fitting on anything at either park, or anywhere for that matter. Seems like with most B&M's with OTSR's it has more to do with your chest/gut than your thighs but Mako and Rockit might be a squeeze.
^^Mako's restraints are basically like Nitro's. I know some people can fit in some of the B&M hypers, but not others. It's weird. It's really body shape and not waist size that determines whether someone will fit or not. Kraken has "big boy" seats on certain rows and Manta should be fine.
Passholder preview was today. I've never done a VR coaster before (or any VR really) so I wasn't sure what to expect.
The entry area has been rethemed to the tentacle style and the queue has a more modern "science-y" paint job but very little else was changed. There are now monitors throughout the queue instructing on how to do the VR.
As for the ride itself I thought the VR was well done. It flowed with the ride pretty well and there were no issues with syncing that I could tell. On the other hand it all went by very quick while there was too much to see. You are bombarded by encounters with 5 or 6 different sea monsters but you only really catch a few glimpses of them before you hit the loop or cobra roll. For the finale you meet the Kraken but he too is only seen for a little bit as you whip around.
Overall I think it was a well produced VR experience but doesn't make Kraken a better ride (it was already great as a normal floorless).
The main problem is operations. They were only running one train for the preview but I don't see how they could ever get up to 3. It took about 10 minutes to unload and load. They had one team member for each row. When the train came in they would keep the restraints locked and the team member would make sure everyone's headset was off, then clean it with wipes, then put it back in the box attached to the harness. Only when that was finished would your row be released so you could leave. Then they would get the next riders on and help get the harnesses down, seatbelts fastened and then headsets adjusted. I don't see how they can really speed this up without really rushing the guests.
My rating: 5/10... wouldn't wait more than 30 minutes for it... and that's just 3 cycles now.
VR instructions (don't ride with open head wounds... ewwww)
Nice little report. It's a shame to hear about 10-minute dispatches. I would expect something like that from Six Flags (who has consistently proven themselves), but when this was announced, I was hoping SeaWorld would have a different take on it that would allow better operations. I guess not, for now. Of course, they could improve as employees and operators get used to the cycle.
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