Saldek wrote:This diagram shows two loading platforms with 8 rows each but they are segmented off by fours so it looks like the ride will have 4-car trains. There's also a "blockbrake" marking on the section before Rhino Rally.
That's what was odd to me. Since when has a coaster car ever had four rows?
Do you mean four rows of seats in each car, or four cars that make up the train? If you mean four cars, I believe that's what Intamin has used for it's mega-lites thus far. So it has been done, but I do agree that it looks strange.
This past Friday, Colin and I were fortunate enough to take part in Busch Garden Tampa Bay's Howl-O-Scream "Bleedup," an event made to get involved Twitter, Facebook and Media followers a free night at Howl-O-Scream, including front of the line passes for the houses (excluding Alone), free food, a special concert by Sylvie and myX and more. It was a truly fantastic event, and it was a great start to an incredible evening.
Now for the event rundown.
myX: Revenge Rocks- The main house of the event, themed to match the main theme of the event itself, was definitely one of the best of the night. This house was previously used to house my favorite house of the previous year, 13. As was seen in my Scream Cam video last week, this house really does drag you into the middle of the concert venue. I don't want to spoil any of the surprises, but the entire second half of the house that wasn't shown in the video has some pretty great effects and scares.
Nightshade Toys: Son of Nightshade- Basically the same as last year, although in a new location, Nightshade was fun as always. It had a few really good scares (including one really wet one involving baby dolls).
DED'er: Extreme Rush- Aside from a new theme song that follows the same myX backtrack, the house from last year remained virtually the same. Definitely the humor house of the event, it was enjoyable and longer than some of the others, which was definitely a plus.
Trapped in the Walls: Ghostchasers- Inspired by the recent paranormal investigation that took place at the Crown Colony earlier this year, the returning Trapped in the Walls house has received an update to include the science behind the scare. The beginning of the house now features some "purification halls" that remind me of Body Wars. Some great scares, but again, the house was very similar to what it was last year.
Taste of Blood: A Different Vein- Another returning house; I didn't notice any differences between this and last year, but regardless, it had me jumping in fear a few times.
Death Row Vengeance: No Escape- Great as always, even though there wasn't anything really new about this returning house. The finale continues to amaze me, for its sheer scale and the unique way that it ties into the fundamental idea behind a prison escape.
Deconstruction: The Doctor is Out of Control- It seems like most of the changes made to this house were in the audio and the strobes. There was less of both this year, and more scareactors for sure. The house itself remained virtually unchanged, but the pacing and the acting were clearly adjusted from last year.
Alone- Due to the house being sold out for the night, we didn't get to experience it.
Crazed Love- This was definitely a humorous zone of the four. Not much to it, the actors were extremely effective at getting their scares in.
Road Trip- Impressive in theme and in design, this concept could easily be adapted into a house, and seemed perfect for the Jungala area where it was located. Definitely a highlight of the night!
Spiders & Snakes- While not anything radically new, the costume and effect designs behind this scarezone were superior to some of those found at Halloween Horror Nights. This was the 2nd scariest zone of the year.
Light of Doom- Not really scary, but fun to walk through. Not much more to say than that.
Roaming hordes- While not as present as last year, some of the returning gags including the pop-up baby in the carriage and the rising wheelchair-bound guest. A group of clowns as well as the shovel-draggers walked the park as well.
jedimaster1227 wrote:^I may be a Hospitality Major with a specialized track in Theme Park Management, but the idea that a tower element (or any element besides a brake run or a longer course length) increases capacity by any significant means is beyond me.
By chance do you happen to be taking that at University of Central Florida? I only ask because I've been looking at the place myself for the future.
And while I agree that the tower element seems a bit silly, the idea that the tower would increase capacity is even worse!
Rosen School of Hospitality management is here in Orlando, and one of very few that offer that degree... so I think he probably does go there...
As for the tower element adding capacity... you guys aren't being 100% fair to him. It is easy to scoff at, but, it is true.
If you have multi-train, multi-block segments of a ride, they need to have a certain average time frame in order to prevent stacking/cascading. One look at RIp, Ride, Rockit! and you can see what I'm talking about. There are what, like 9 blocks on that ride, and if one happens to take just a second or two too long, the whole thing backs up and those fun little airtime moments into each element are now slow crawls over the hills.
So, by having something in the first section that "soaks" up a bit of time, you start to lengthen each segmented block to a closer average time (as the load block is usually your longest)
Not as crazy as you guys are making it out to be....
Yeah but unless the train has the ability to stop anywhere but the far mid course as shown on on of the diagrams, the slower element actually hinders capacity like Steve said. If 2 trains are dispatched at once (which appears to be the case) then that makes the time between the 2 launches even longer. Increased capacity via the course of the coaster can only really be accomplished with a large number of blocks with SHORT ride sections such as Hollywood Rip Ride Rockit.
Jakizle wrote:Yeah but unless the train has the ability to stop anywhere but the far mid course as shown on on of the diagrams, the slower element actually hinders capacity like Steve said. If 2 trains are dispatched at once (which appears to be the case) then that makes the time between the 2 launches even longer. Increased capacity via the course of the coaster can only really be accomplished with a large number of blocks with SHORT ride sections such as Hollywood Rip Ride Rockit.
I never said longer = higher capacity. My point was more that adding the tower isn't useless... and can have a positive effect on capacity and overall flow of the ride. From the plans linked before, it looks as if they're having two trains loading in the station at a time similar to Sheikra, there is also the pre-launch block right out of the station. Assuming the 2nd launch is like other LSMs it too is a block, as is the 3rd (haven't seen any of the blue prints for it yet so I have no idea if it is just the launch or a pre-launch brake + launch track)
You can only move as fast as the car in front of you allows. Without the tower element, you're looking at a small launch, banked turn, some other type of verylandlocked element that points the coaster in the right direction, then a second launch down the veld. Sure, it takes a matter of seconds, but how long is the section after that second launch? Even with it staying low to the ground and blazing through a sizable chunk of real estate, you're looking at something much longer in time. If that is the case, when do you launch the second train? As soon as Train #1 clears the 2nd launch? Wouldn't that require it to now wait at the second launch before proceeding, as it will surely complete the Station -> Second Launch section of course before the first train can complete Second Launch -> Mid course? If you have it wait longer on the pre-launch, are you then not hindering what you can do with a 3rd or 4th train pulling out of the station? How about a 5th or 6th waiting behind that? Looking at what the blue prints show there are 7 blocks in the station alone (if not more outside of the image boundaries in the form of a separate brake section) Adding the tower lets Train #1 do its thing, pass through the second launch and let Train #2 leave a bit earlier to do its turn on the tower and continue on seamlessly through to the mid course.
Ironically, none of this will matter though because guests will continue to screw up theoretical hourly capacities with their bags, flip-flops, refillable drinks, etc. and just in general slow loading procedures...
As for Rip, Ride, Rockit, you've said everything that I did in a different manner, only in reverse. My post was dealing with the problem of short blocks and their tendency to create a larger problem through cascading stops. I've ridden it 3 times now that we never once rolled through to the next element and hard stopped at each for a solid 5-10 seconds--- it isn't 1/2 as fun as it sounds. Though I guess I can't complain as it made the ride closer to a "real" coaster's length *instant rim shot*
There are give and takes with each style. That dual-load stations, shorter train lengths, etc. are being tried as means to 'solve' these problems shows just how much can change in the industry and that there isn't a singular "right" answer.
Slyvie fans and protesters alike approached the concert stage...
The concert stage, located across from the entrance to Gwazi was surrounded by crazed fans.
She rocked the house...
Can you guess who works here?
This looks familiar!
"I just got backdoored."
The clowns were one of this year's roaming hordes.
They were quite amusing!
These guys hide in the bushes and scare people.
60% of the time, it works every time.
It's time for a Road Trip!
Road Trip was definitely the most impressive scarezone of the year.
Another victim awaits his doom!
Lots of Lycans out and about in Jungala.
Cowardice at its finest.
Taste of Blood is kind of like the Food & Wine Festival of houses. It has a taste of various themes... Subways, vampires, cults, caves, statues... The whole shebang!
And that's what that's all about. Boom!
I see what they did here...
Blood Relations is a pop culture parody show, similar in nature to Bill & Ted's Excellent Halloween Adventure, except not that funny.
Colin is having a blood relation after seeing the show.
Didn't I just get married last week at Horror Nights? This isn't my bride.
Some people find this ideal. Crazed love.
More of the dark/light scarezone!
Nightshade Toys returned this year, albeit in a new location (the former monorail station has been gutted in preparation for the 2011 coaster addition). Its the same house you know and love, just moved over.
The facade is definitely impressive.
I smell detail!
Random Shop of Horrors photo.
Would you like to buy a finger?
This is such a good Christmas tree! I can't wait to see what they do for Hannukah!
Thanks again to Busch Gardens Tampa Bay for hosting us at this year's Howl-O-Scream Bleedup! Make sure to visit the park for this fantastic event!
Change the scheme, Alter the mood! Electrify the boys and girls if you would be so kind!
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