Six Flags Great America (SFGAm) Discussion Thread

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby Jojo19799 » Mon Mar 01, 2010 7:18 pm

^Oh I figured they were going to add the seatbelts. I'm not complaining about it, nor was I trying to start an argument about it. They were added to all the coasters years ago and it's a safety thing on their part. No biggie.

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby jedimaster1227 » Wed Mar 10, 2010 8:47 pm

http://www.dailyherald.com/story/?id=364740

Construction workers have begun reassembling the pieces of the historic Little Dipper in its new home at Six Flags Great America. It joins MagiQuest, an interactive play area, as two new attractions being unveiled this season at the Gurnee theme park. Park officials purchased the Little Dipper roller coaster during a November auction from the closed Kiddieland Amusement Park in Melrose Park.

"We are extremely excited to bring the Little Dipper to Six Flags Great America," said Jenifer Savage, the park's director of communications. "Not only for the historic value it has for people in this area, but also because people are excited to see it live on."

Once the Little Dipper was purchased, Six Flags crews dismantled it at Kiddieland, then moved it to Gurnee.

Savage said the Little Dipper's new home in the Yukon Territory/Looney Tunes National Park has been cleared and drilling for the supports is beginning this week. The goal, she said, is to have the ride up and running in June.

The Little Dipper, designed by Herbert Schmeck and built by the Philadelphia Toboggan Company in 1950, is a family-friendly coaster that features a three-story tall lift hill and has a figure-eight track running 700 feet in length. It has been honored with the ACE Coaster Classic award by the American Coaster Enthusiasts.

MagiQuest, a new interactive play area where people use magic wands to interact in a storybook tale, is also under construction in the County Fair portion of the park. Savage said the goal is to have the attraction completed when the park opens April 24.

"But, as always, due to unpredictable weather, we can never totally confirm the date attractions will be completed," she said.
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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby tanthonyam » Thu Mar 11, 2010 2:08 am

I am planning a trip the second week of June, possibly on either Wed, Thu, or Fri. Can someone tell me if this is a good time to go? (Weather, crowds).


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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby monsterfan99 » Thu Mar 11, 2010 5:08 am

^It will be crowded as schools are out and the park baby sitting kids season has begun. If you hit the right rides first (Superman, Ragin' Cujun, V2, Little Dipper, the roller skater) and follow a good park touring plan, you will be fine for getting all the credits in a day without a Flash Pass.

Weather wise, last year was a freak year and it never hit about 85 until August, so hopfully it will be warmer this year.

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby netdvn » Thu Mar 11, 2010 6:27 am

rizash wrote:Yay an expensive upcharge attraction for youngsters... How many parents really want to make their visit cost $120 per person? Grand waste of install money if you ask me. Granted if it was fairly reasonable as far as cost goes, probably a good move, but if you're talking a million plus.... What are they thinking? And yes, I realize 3d projectors cost 75-200k.

Bb is not horrible, but I hate sitting down on wet coaster seats, that's why I think bb belongs in the water park. The flumes and rapids are perfect. Because they don't soak people to the point that they soak coaster seats (usually people are dry by the end of the cue line for a coaster). I agree that bb has great theming and looks fun for frequent visitors. I just wish they would quit taking out high end rides for lower end rides. Shockwave didn't have to go to make room for suf, and vu for bb. The park seems to have great kids sections, and the water park for families and teens, plus flat rides for all levels of thrill seekers. I don't get why they don't understand you need thrill rides to target adults too. Get people hooked and keep em happy from toddler to grave, it's a good way to run a business. If you keep losing coasters, and don't have flat rides other than spin and puke rides, you won't draw young adults, much the less adults in general.


A bit old but I just had to counter this guy's claims... Are you joking????????

1) BB IS a high-end ride. It's heavily themed and it can be enjoyed by the whole family. Big drops and loops DON"T make a high-end ride. It's all about quality.

2) Again... It was either Shockwave, an Arrow mega-looper that you can find anywhere and is always bashed for being a rough ride or a classic/historic family coaster which is one of only two rides left in the world.

3) Young adults DON'T have money... FAMILIES do! That's why SF is trying to attract FAMILIES. FAMILIES are perfectly happy with the new additions. SF's been adding huge coasters to its parks for 20 years and it only put the franchise in debt. Again... Look at parks like Dollywood, Silver Dollar City, Disneyland, and Magic Kingdom. All are family parks and all DON'T have very many huge coasters. All are also hugely successful. SF is trying to emulate these parks.

If I ever make it down there two days in a row, I might check it out simply for the fact I'm a geek who would love to work in the movie industry. Not worth wasting my time during a one day trip though. Again I don't have a problem with our coasters, just that we spend fifty times as much on useless coasters and kiddie rides a we do coasters. Vu would have cost a few mil to fix right, but they spent 5.5m on bb, and lost a coaster. They put in tdk for 7.5m and it might last a decade. Cajun was a waste of money. Revolution - spin and puke. Little dipper was a good move, and I guess selling vu offset that cost. Hrm... Tdk superman and Cajun are the only rides that I've been on that were added since my first trip in 2002. Never got to ride vu because it was always broken down. I think of tdk and Cajun in the flat ride category just as much as coasters since so many places have wild mouse coasters now.

Would you rather spend 7 mil on a coaster that doesn't go after the target audience or spend 5.5 mil on a flat ride that brings families with money in? You said it yourself that Vu was a lawn ornament.

Both TDK and Cajun ARE coasters because they run on a track and are powered by gravity. So would you consider a Batman clone to be a flat ride because there are so many of them?

Big coasters don't guarantee "high-end" and small rides don't guarantee "low end". It's all about the quality of the ride experience and its lasting appeal. A big coaster like Shockwave which doesn't age well doesn't really have lasting appeal whatsoever.
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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby mcjaco » Thu Mar 11, 2010 10:38 am

monsterfan99 wrote:^It will be crowded as schools are out and the park baby sitting kids season has begun. If you hit the right rides first (Superman, Ragin' Cujun, V2, Little Dipper, the roller skater) and follow a good park touring plan, you will be fine for getting all the credits in a day without a Flash Pass.

Weather wise, last year was a freak year and it never hit about 85 until August, so hopfully it will be warmer this year.


Actually, it's usually not too bad by then. But yes, schools are just getting out, so expect crowds. A Q-Bot might be worth it.

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby WildStangAlex » Thu Mar 11, 2010 12:35 pm

If they waited a few years to demolish Shockwave, maybe it could have experienced a "Shapiro treatment" and been repainted and re-themed, and possibly new Morgan trains. To me it was one of the best coasters in the park, and if it wasn't themed as "Parking Lot: The Ride" it could have been a lot more popular past the 90s. I would have really liked to see Great America retain both that ride and Deja Vu, because they both brought a LOT more intensity to our coaster collection. I feel like Deja Vu had a pretty good last year, and I never really had a problem getting on it, it seemed to be open a lot more that year.

I do think that Little Dipper is a GREAT addition, but I think MagiQuest is a TERRIBLE decision. That games area used to be really awesome, especially when the carosuel was there. I think MagiQuest would be better as a free-standing attraction either on Grand Ave, or in Gurnee Mills. I like how with the addition of Hurricane Harbor and Key Lime Cove Gurnee is turning into more of a tourist destination than just a single Theme Park.

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby traincrossin » Thu Mar 11, 2010 12:49 pm

WildStangAlex wrote:I like how with the addition of Hurricane Harbor and Key Lime Cove Gurnee is turning into more of a tourist destination than just a single Theme Park.

Speaking of Key Lime Cove, anybody know what's going on with them? I know they filed for bankruptcy but I haven't heard anything since then.
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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby WildStangAlex » Thu Mar 11, 2010 12:52 pm

I haven't heard anything. I used to work for Coco Key in Arlington Heights until it closed. I really miss lifeguarding, but in all honesty Key Lime Cove is a much better facility. It's a total immersive experience from the second you step foot in the resort.

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Re: The Six Flags Great America (SFGam) Discussion Thread!

Postby jedimaster1227 » Thu Mar 11, 2010 12:54 pm

^^^Have you ever done MagiQuest before? I was a skeptic too until I tried the system out, and spent a good hour running around the complex to complete the individual tasks. While it took the energy out of me, the younger kids and families around me were eating it up.The system itself is a great money maker and an even better distraction...

In the least, I can only expect this to lessen wait times for the other rides in the park, but that's just my thought.
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