Today was media day for Copperhead Strike and they rolled out the red carpet for this grand event.
One of the first things you notice upon entering the area is a new Ice cream shop.
For some of you long time Carowinds visitors, you would think something seems familiar and from what I hear it is the return of the blue smurf ice cream, now what a granny twist.
One of granny Byrd boys . . .
As usual, the park's GM and others make comments and lets the world know how excited they are for the new addition.
The park held a first riders fundraiser for Make-A-Wish foundation and they presented them with a check.
Lets go check it out!
I have to say, it seems the park wasn't kidding when they stated they were focusing more on the guest experience and making things immersive. Take a look at some of the elements in the queue.
Didn't take any inside the station (there is a strict loose article policy) but here is a shot of the station.
Now on to the coaster!
Hands down this is will be a well photographed coaster as the midway wraps around it.
They were only running 2 trains today as the crowds didn't really warranted the 3rd one.
Soooo . . . my thoughts.
Overall it is a really good coaster. I have ridden Manta at Seaworld San Diego and this is like an amp'ed version of it. A totally different ride but still the same smoothness and comfortability of it. The jojo-roll will definitely remind people if they have loose articles and it is taking at a low, but comfortable pace. The launch barn is a highlight of the experience. For the regular park guest, they will be amazed and probably have never experienced anything of it's caliber. For those of you who have been on Mystic timbers I hear it's similar but better at carowinds. It's a lot going on that barn in a short period of time and you are bound to miss something. I recommend riding it in multiple rows to take in everything.
Now, the coaster. As expected the launch isn't the most powerful but it does the job. The loops on this coaster are pretty round so I was curious to see how they rode. You get some strong G's going into the first one and immediately some serious hangtime. Before you think you're about to fall out you rush back down and over a real sweet airtime hill that give some good jr. ejector airtime. The helix leading into the second launch was pretty strong, G wise, but the surprise element is the drop into the second launch section. No soon as you catch your breath from the drop, you enter a launched hill.
I have to say I was expecting a lot from this element as the thought of a launched airtime hill makes you think extreme airtime but you really don't even feel like you're being launched. Not a bad thing by no stretch, as you feel yourself accelerating but it felt more like an actual car ride vs a coaster. Then its up into the inverted top hat which also had some hangtime. The little turn into the second loop was like butter, forceful and smooth. The second loop didn't have much hangtime as the other elements but it was still fun. Now, here is where it gets wild. Once you enter the diving turn through the first loops the ride feel like it lets loose. The twisted hill after that was the surprise element of the coaster for me. Felt like an intamin coaster for a moment and the momentum didn't let up until the stretched out turn leading back to the station. Just as you're thinking it is over you drop down into a parting shot airtime filled drop then it's up into the brakes.
I have to say, Copperhead is a very fun family coaster and it seems it is what the park was missing. On to something as equally as exciting, the gliders!
I can say they feel the same and not altered as far as ride length or ability to snap! I also really like the new ride base wrap.
The whole area looks really nice and ties in with the theming.
I can't wait to see what else the park has in store in the future . . .
"B&M will NEVER build a coaster over 300 ft..." until 2012
"Cedar Fair will NEVER build a coaster taller than MF..." until 2015