Busch Gardens Williamsburg (BGW BGE) Discussion Thread

P. 1066: Finnegan's Flyer POV video
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Crystal ball becoming clearer?

Postby Kumba9 » Thu Mar 16, 2006 3:21 pm

Aloha,
Earlier today I spoke with an executive at BEC-St Louis and we had quite a chat (good ol days when we both worked at BGW/BGT). I will be planning on visiting the park this summer to finalize deal on job offer with BGW (and possibly BGT as well). I can only add to the rumor-mill fire that a new Dive Machine (B&M) will occupy the New France location in 2007. He/She remains confidential of course out of respect for their job...lol There was even a discussion (among management) about the new S&S 4-D coaster!!! Although I am not inclined to take the latter, I have a new found idea that CP may indeed get a 4D coaster INSTEAD of the Hyper (dueling?) flyer(s). Another way to track this rumor is that there was a person that lives in Ohio close Clermont Steel Fabricators and possibly can be looking at the lot for new track arriving (outside the factory) possibly by mid/end of summer. Although I could not "squeeze" any more information out of him/her, I can be pretty positive a DM will go into the BGW property in '07 (still hoping perhaps a flyer would be quite awesome with the terrain). Look for an announcement perhaps mid-summer (if similar to the Drachen Fire and AP, and Alp. announcements). Exciting news indeed and hope we are ALL in for a nice surprise next season.

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BGW-Makes Announcement OFFICIAL!

Postby Kumba9 » Mon Mar 20, 2006 9:10 pm

Whooo...that got your attention now..lol
Anyway, here is whats going up:
B&M built the worlds most unique ride.
A DM-4D! With wooden support structure (and peeps wear 3d glasses-perhaps to watch those birds "close-up" when Fabio rides opening day).
The trains (6) are ALL in the FLOORLESS mode and when each train hits the mid-course block brake, each passenger does a Chinese fire drill and enters into a new Flyer-train configuration. After, the train disengages and 'splashes' towards the Rhine river, swoops under Alpie's cobra-roll and heads back toward the station....hmmm I wonder if that covers ALL of the scenarios and perhaps speculation of what coaster-type BGW receives in '07....did this cover ALL the possible combinations?...hehe...Ok, back to work...lol
Ciao.

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DarKastle: Another Change

Postby cfc » Sat Apr 01, 2006 7:36 pm

Now here's a little something to bring out the theme-park geek in us all--a change in the queuing procedure for Curse of DarKastle at BGEuroburg.

DarKastle uses as a preshow a short, animated tapestry in the castle waiting room. In the past, small groups of guests would be admitted into the room for the preshow, then ushered through a "secret door" to the castle stable to board their golden sleighs for the ride itself. One cool part: at the end of the preshow, at the words "frozen in time," the room's lighting would switch to an eerie, icy blue.
Not tonight, though. Busch has installed a short roped-off queue in the preshow room; so, guests now shuffle past through the room while the preshow plays in a continuous loop.

I suppose this does speed up the line and shorten the wait. However, it hurts the preshow. Under the old procedure, the small groups of guests would actually become quiet and watch the preshow, thus getting the ride's backstory. But tonight, I presume because they were merely in another "line," guests talked right through the show and gave it no mind. The blue-light effect was gone, too.

Although I understand why this was done (that is, to shorten the waits), from a story perspective, it's not so hot. Of course, this may just be a temporary measure that Busch is trying out.

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Postby Swimace » Sat Apr 01, 2006 7:52 pm

That's how Spiderman's pre-show works and I've never really cared for it. :(

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Postby SLUSHIE » Sat Apr 01, 2006 7:55 pm

It also doesn't require hosts... if there were any before.

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Postby Damien666 » Sat Apr 01, 2006 8:46 pm

It's the same with Spiderman. At least me and my friends watched all the preshow vids so we knew what was going on. The safety video is quite funny.
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Postby Slacking » Sun Apr 02, 2006 5:27 am

IMO, Spiderman never really needed a separate preshow video that you were forced to watch. I don't think being forced to watch a video for Spiderman would add much to the story.

DarKastle though is another story. One, it really does add to the themeing and atmosphere of the experience. Two, it really does give a much-needed explanation of whats going on and if you miss that, you'd pretty much be lost.

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Postby DerekRx » Sun Apr 02, 2006 5:53 pm

That's kinda disappointing. While I really liked the Preshow with the secret entrance and the fact that you got the whole background story in that little room, I guess it did really slow the line down. Too bad they didn't think of that before they finished the ride originally, they could have done the Haunted Mansion thing and just have 2 rooms showing the preshow and just load each one while the other starts playing. Hopefully they'll find a compromise.
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Postby cfc » Sun Apr 02, 2006 5:53 pm

Spider-Man's story is pretty easy to follow, especially if you're familiar with the comic books (and know Spidey's enemies). But DarKastle's story needs more set up because it doesn't spring from an already familiar source.

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Postby mforce79 » Sun Apr 02, 2006 6:29 pm

I was there today, and was pleasantly surprised at how the line was continuously moving... opposed to standing still for 5 minutes then moving; the way it was set up last year. Overall I think this has dramatically reduced the wait times for this ride. Plus if the line does get long, it keeps more of the crowd in a shaded area instead of directly under the sun.

It looks like I might be alone on this one, but I really think the pre-show sucked anyway, along with the whole story for this ride.

I can't remember where, but I heard somewhere that Busch made changes to the ride effects during the off-season. I was hoping those changes would include *finishing* the ride, but unfortunately that's not the case. There's still a totally empty room right in the middle that you spin around in for about 15 seconds to distract you from the fact that the room is totally empty. There were some changes to the effects, but nothing dramatic and the story still doesn't make sense to me.

Anyway, I am happy about the queue line change

:)

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