The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby RollerCoasterAwesome » Sat Jan 11, 2014 2:59 pm

^Hopefully this helps answer some of your questions.
rcoaster10 wrote: I wish they had them on Tatsu though.

X2, Tatsu, and YOLOcoaster are all good candidates for single rider lines.
rcoaster10 wrote: Are the lines usually long for rides during Spring break?

Yes the lines can be some of the longest during Spring Break.
rcoaster10 wrote: I know they can vary, but what's a general wait for some of the rides?

This is simply an estimate -

X2, Tatsu, YOLOcoaster, Superman (one side), Riddlers Revenge and Goliath 1 hour + wait (could get up two hours)

Lex Luthor, Green Lantern, Apocalypse, Batman, and Superman (two sides) 30 - 45 minute wait +

Viper, Revolution, Goldrusher, Colossus, and Scream walk on - 20 minute wait +

Since your going on a Tuesday I don't expect the lines to be too bad although they can vary day by day. Also the general wait times above where based around wait time from April of last year. Some of the wait times above could be shorter or longer. Also note that Colossus and Batman could be running backwards during your visit and could result in longer lines.

Batman 1 hour + and Colossus 30 - 45 minutes (If the rides are running backwards)

Hope all this helps!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby 805Andrew » Sat Jan 11, 2014 11:14 pm

JeromyL wrote:Not everyone rips on the park. I love going there.


dylanreich wrote:The park can definitely improve in some areas, but I think people would enjoy the park a lot more if they focused on enjoying why they came to the park, for the coasters and not focus on areas that they have no business trying to compete in with the surrounding parks.
Also, so this isn't taken the wrong way by anyone, I'm not trying to come off brash or anything, these are just my two cents on the topic.


I totally agree with you guys and I am glad I was hanging out with the right people at WCB. =)
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby JeromyL » Sat Jan 11, 2014 11:18 pm

805Andrew wrote:
JeromyL wrote:Not everyone rips on the park. I love going there.


dylanreich wrote:The park can definitely improve in some areas, but I think people would enjoy the park a lot more if they focused on enjoying why they came to the park, for the coasters and not focus on areas that they have no business trying to compete in with the surrounding parks.
Also, so this isn't taken the wrong way by anyone, I'm not trying to come off brash or anything, these are just my two cents on the topic.


I totally agree with you guys and I am glad I was hanging out with the right people at WCB. =)


Hey, we had a blast. Thanks for hanging with us :)
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby gerstlaueringvar » Sat Jan 11, 2014 11:23 pm

Is the super splash near Riddler's only running one boat? I remember hearing it used to be an up charge ride.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby rcdude » Sun Jan 12, 2014 12:00 am

^If Tidal Wave was ever an upcharge (unlikely), that was long, long ago. I believe it currently has two boats (at least that's how many it's generally been using when I've visited). Sadly, the boats are often stacked on this ride when I've seen similar rides elsewhere use two or occasionally three boats with no stacking.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby 805Andrew » Sun Jan 12, 2014 12:29 am

JeromyL wrote:Hey, we had a blast. Thanks for hanging with us :)


Sure thing! High five! :mickey:

gerstlaueringvar wrote:Is the super splash near Riddler's only running one boat? I remember hearing it used to be an up charge ride.


Tidal Wave has never been an up charge, at least not since not since my first visit to the park in 1992. The go carts near Tidal Wave have always been an up charge since they were installed in the 90s I believe. Tidal Wave used run three boats when it was busy I believe. I think it runs 2-3 boats now, though I never really pay attention to Tidal Wave because it is such a run of the mill Splashdown ride. I prefer Jet Stream, Roaring Rapids, or the former Log Jammer for water rides as they are more interesting, even if they don't get you as wet. If one just wanted to get wet, they could just stand on the bridge of Tidal Wave.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby JonnyRCT3 » Sun Jan 12, 2014 2:24 am

XYZ wrote:I don't think the problem is with the amount of trains SFMM can operate, I think they can raise the amount of trains they operate and add more staff to the coaster to increase capacity in a more simple manner. I've seen Goliath well-staffed one day and they pushed out a great amount of people causing the line to be shorter than usual.


Staffing and station procedure. That is the black plague of Six Flags.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby SFMMGeek27 » Sun Jan 12, 2014 9:36 pm

Photo Update from today: wow, a lot has changed in a week!

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Tweety's Escape has been dismantled and is in the process of being moved...

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...to this spot! It's right next to Road Runner Express near the picnic area.

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The track, train, and control panel for Foghorn Leghorn's Train has been removed.

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Replacing the train and Tweety's Escape in this area is where the new coaster will be.

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Sky Tower closed until March 22nd...gonna be awhile.

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Some activity in Thrill Shot's old location.

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Scream is back down to 1 train operation, as is Batman... More on that later though.

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Swashbuckler has also been dismantled! Refurb maybe?

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A few parts are still there...

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Mostly just chains and seats still gone.

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Scrambler is also dismantled and is sitting over by Apocalypse right now. Hopefully a repaint?

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Marked trees by Buccaneer.... Wonder what this is about?


This is a lot earlier start than I was expecting! Ninja is back to 2 trains. Also with Batman, they are down to 1 and the other train is not on the transfer. Maybe we are gonna see NAMTAB earlier than anticipated! Also, the alarms at X2's transfer track were going off and only 2 trains were on the storage track! Maybe it will be back open soon!

That's it for today!
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Vonni » Sun Jan 12, 2014 10:25 pm

^ I'm really curious about those marked trees. I wonder what that's all about? What area of the Park is that? I've not been to the Park since 2005 so I'm not sure where Buccaneer is...

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby SFMMGeek27 » Sun Jan 12, 2014 10:30 pm

^ it's directly across from Goliath.

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