Cedar Point (CP) Discussion Thread

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Re: Cedar Point (CP) Discussion Thread

Postby gerstlaueringvar » Tue Aug 27, 2013 12:00 am

^No, because it was really rough just like Mantis.

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Re: Cedar Point (CP) Discussion Thread

Postby coasterlover420 » Tue Aug 27, 2013 2:03 am

UrbanLegend wrote:Has GateKeeper really gotten that rattly since it opened, or are people still butthurt over it not having Batman-like forces and look for anything to complain about? I thought it was a really fun ride when I went at the beginning of June, even with the restraint tightening.

I will say absolutely yes. I think the problem was that as it broke in and started running faster during the hotter months, it DID become more forceful and therefore became much more rattly. That's what I observed having ridden many times from opening weekend to the beginning of August, although I always found a pretty smooth ride in rows 1, 2, and 8. Throughout the season, it did become progressively faster, and therefore rougher. I wouldn't say I'm surprised since the ride's capacity was around 1600/hr, which meant trains were flying through the course more consistently than any other coaster at the point. Lots of wear and tear going on there...

What I have also observed is that the coaster bumps over the track seams. It's very odd, and if you find any offride videos of it, you'll hear the clicking noise. To prove my point, watch this video and listen carefully at points 1:55, 2:53, 10:09, and mostly at 12:25. What sounds an awful lot like the anti rollbacks is actually the wheels bumping over track seams...and this got progressively worse throughout the season over the entire circuit. I believe this is what contributes to the roughness people complain about.

Also, in response to the post below, the anti rollbacks are obviously making noise, you can tell every time the train goes upside down. This is a very different and almost violent sound the seams are making in two rather specific spots (bottom of the dive loop, and the final helix), and considering there are no negative g's in the final helix, I could only assume the anti rollbacks aren't making that noise (there are other spots on the track that it's less obvious). Plus, it's after having ridden it hundreds of times that I've come to this conclusion, not just once or twice.
Last edited by coasterlover420 on Tue Aug 27, 2013 6:15 am.

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Re: Cedar Point (CP) Discussion Thread

Postby JWAddington » Tue Aug 27, 2013 3:35 am

I highly doubt that's the track seams as the train rolls over them. That would be horrible designing/engineering of the track!

You can see the anti-rollbacks rattling up and down as you are riding, causing the noise you are hearing!

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Re: Cedar Point (CP) Discussion Thread

Postby Mrlittle » Tue Aug 27, 2013 3:47 am

SANDUSKY, Ohio (Aug. 27, 2013) – Cedar Point® amusement park/resort, known around the world for its record-breaking collection of rides and roller coasters, announced several plans for the 2014 season, including introducing two new family rides, changes to the park’s Camp Snoopy area and more details on a two-year renovation project to Hotel Breakers.

Joining Cedar Point’s impressive lineup of rides next summer will be Pipe Scream – a Disk’O Coaster, and Lake Erie Eagles – a Flying Scooters ride. Located along the Gemini Midway, Pipe Scream is billed as “combining the best of a roller coaster and a flat ride in one.” Riders will spin and coast over 302 feet of track, reaching a maximum height of 43 feet above the midway and a top speed of 43 mph! Pipe Scream is manufactured by Zamperla, Parsippany, N.J. Across from Pipe Scream, Lake Erie Eagles will also soar onto the Gemini Midway and will treat a new generation of Cedar Point’s guests to a classic thrill ride. Riders on Lake Erie Eagles will sit in one of eight ride carriages that are suspended from arms located more than 28 feet above the ground. As the ride begins its cycle, the carriages will swing outward simulating the sensation of flight! A paddle on the carriages will allow guests to alter their flight experience from mild to wild! Lake Erie Eagles is manufactured by Larson International, Inc., Plainview, Texas.

In addition to the Gemini Midway improvements, Camp Snoopy, celebrating 15 years of family fun at Cedar Point, will also see enhancements. The kid-friendly Frog Hopper ride will be relocated to Camp Snoopy and re-themed as Woodstock’s Airmail while the Jr. Gemini roller coaster will be renamed Wilderness Run and its entrance will be moved into Camp Snoopy. These two popular rides will join other family favorites such as the Tilt-A-Whirl, Lolli Swing and Camp Bus and will bring Camp Snoopy’s ride count up to an impressive nine rides, many of which parents can ride side-by-side with their children.

“We are excited about these new additions to the park,” said Jason McClure, incoming Vice President and General Manager of Cedar Point. “Following the successful introduction of GateKeeper, we believe these new rides and upgrades will continue to make Cedar Point the perfect vacation destination for families of all ages.”

The beginning of a two-year Hotel Breakers renovation project will also commence this winter. Phase one will include upgrading a portion of the exterior of Hotel Breakers, while phase two will take place over the 2014-2015 winter season and will feature upgrades to both the exterior and interior of the hotel. Conveniently located between the sandy shore of Lake Erie and the mountainous roller coasters of Cedar Point, this popular family vacation destination boasts more than 500 rooms, many of which provide sweeping views of the Cedar Point Beach.

While preparations are underway for the 2014 season, there is still time to enjoy all of the thrills and chills that Cedar Point has to offer as the park is open daily through Labor Day. Then, the park reopens for a Bonus Weekend (Sept. 6-8), followed by the 17th annual HalloWeekends® event, Friday nights, Saturdays and Sundays, Sept. 13-Oct. 27.

For more information, log on to cedarpoint.com, like us on Facebook, follow us on Twitter and check out our YouTube channel.

2 New Rides for the Gemini Midway and a paint job for Hotel Breakers.
Last edited by robbalvey on Tue Aug 27, 2013 8:30 am.

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Re: Cedar Point (CP) Discussion Thread

Postby Zcev5454 » Tue Aug 27, 2013 3:56 am

^Gemini Midway, not the kids area.

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Re: Cedar Point (CP) Discussion Thread

Postby Geauga Dog » Tue Aug 27, 2013 4:10 am

Great additions! The old and tired looking Gemini games area is gone and it looks like we'll have our version of KI's Surf Dog. Nice that they are also investing in a set of Flying Scooters. Surprised by the name change and relocated entrance of Jr. Gemini but it makes sense to make it more a part of Camp Snoopy though it looks like the two Hampton umbrella rides in front of it are being removed sinc ethey only mention the Frog Hopper being relocated.

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Re: Cedar Point (CP) Discussion Thread

Postby Koasterking48 » Tue Aug 27, 2013 4:16 am

This is exactly what Gemini Midway needs. I'm glad they are getting rid of the Gemini kids area and making it all Camp Snoopy. They really needed to bring people to that area of the park again. And I'm really looking forward to the interior redo of Hotel Breakers in 2015!

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Re: Cedar Point (CP) Discussion Thread

Postby coasterbill » Tue Aug 27, 2013 4:30 am

I'm happy with this addition... it looks like it will breathe some life into a dated looking area of the park.

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Re: Cedar Point (CP) Discussion Thread

Postby DougMJr » Tue Aug 27, 2013 4:51 am

That area of the park definitely needed some TLC. Breakers needs the work.

Overall I think this is a great addition for families.

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Re: Cedar Point (CP) Discussion Thread

Postby AndrewRnR » Tue Aug 27, 2013 4:51 am

I'm excited for the new additions. They help fill in an area what I always considered weak at Cedar Point - the family demographic where kids are too big for Camp Snoopy but are not ready for the big time rides.

Cyrus wrote:They can go to the city and ask for a variance or ask for an easement on the lake. They own out to the water line, but then it becomes public property. However, that is why things like an easement of use and variances exist.

No they can't - the city doesn't own the land, the state controls the lake through a trust and at least from the few court cases I saw while living in the area a few years back was that it isn't the easiest thing to convince to state to let you build out in the water.