palmerleeberry wrote:Upon reading the article that was posted on SFFT, I only have one complaint:
"Those bubbleheads! How could they have forgotten to mention the Hustler? C'mon, riders and amusement park flyers, that has to be one of the best rides in the park. And no mention of the Log Flume that is themed after a Bugs Bunny cartoon in which he goes on a quest to find the singing sword? How many log flume rides would have a theme like that? How dare they slight those rides?"
DISCLAIMER - This is only a joke. I have no problems with their article because they can't list every ride, I mean, if they did we'll be reading all day. This was only a joke.
[i]"I'm not perfect; I just love to ride."[i]
I love the Hustler, and it always gets treated poorly.
which is a shame, as it has some of the BEST theming in the park!
in fact, when I took the Season Pass Survey last year, I pointed out that the placement of the Basketball Game in front of Hustler completely destroys the best theming in the park.. . . of course, they simply "thanked" me for my input.
SFFT PR guy Jeffrey Siebert invited a bunch of fellow ACErs to a backstage tour of iRat. I was lucky enough to attend and everyone is absolutely right: pics just can't convey the awesomeness and badassery of this ride... especially when shrunk down to 800X600 or smaller!
Nevertheless, here are some of the pics I took yesterday:
Jeffrey explains how insanely fast the train will be traveling through the clifftop section
The crest of the second hill is much, much, MUCH lower than before, meaning that the train is going to blaze through the horseshoe much like NTAG races through its opening turns. Don't expect to notice any slowing down.
The Bunny Hop of Death. I was assured that the train will have plenty of speed to provide total airtime all the way over the bunny hop, which goes right into a weightless free fall over the edge of the cliff. This could be the sleeper hit portion of the ride.
RoadRunner Express won't interact with iRat much, now that the final helix is gone.
Yep: out of the tunnel into a very Leviathan-like brake run with speed to spare.
The angle of the track going into the tunnel is very different than before. There will need to be some trackrobatics in the dark (mainly a banked S-turn while sharply rising). The lighting effects may need to be scrapped due to insanely close clearances inside the tunnel. Stay tuned - it might just be really dark in there. That should make night rides wholly awesome.
Reverse overbanked turn on the cliff. The entrance/exit of this thing is TIGHT. Jeffrey assured us that the trains can handle it... also, unlike NTAG, the trains will be much more open on the sides and will make you feel very vulnerable.
Shot of the barrel roll and overbanks. Note the NTAG-like double-up airtime hill right below the roll!
How big is it? Follow the track down the drop and look at the little speck on the track just below the cliff edge... that's a construction worker!
So NTAG had a steep learning curve, iRat looks to be pushing that envelope even further... rumor has it that SFMM's Colossus could be next. I see no reason that the two sides couldn't flip-flop back and forth from left side to right side and back several times during the ride, turning a racing coaster into a dueling coaster... although the discussion of that should probably go in the SFMM thread.
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