[Minecraft] Astroworld recreation

Astroworld had a kiddie whip ride!?
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Re: Minecraft Astroworld recreation

Postby SixFlagsAstroworld » Mon Mar 14, 2016 7:32 am

Edit: Scroll down to the 3rd post on this page for the official start of this project
Last edited by SixFlagsAstroworld on Tue Jul 14, 2020 12:06 pm.
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Re: Minecraft Astroworld recreation

Postby SixFlagsAstroworld » Mon Mar 14, 2016 7:43 am

This is the second half of Ultra Twister (yes, I'm using MCPE)


I'm open for ideas on how to make it better
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Re: Minecraft Astroworld recreation

Postby SixFlagsAstroworld » Sat Jul 11, 2020 7:22 pm

I'm officially reviving this project!

Let me say that I learned a LOT about building realistic coaster in minecraft since the last time I posted in this thread.

gross.png
This is horrible looking. I hate it


I built on a theme park server since 2016 and I have since developed a technique for recreating coasters and parks in minecraft. You may have seen my Hard Rock Park recreation project. Here's how I recreated Hard Rock Park accurately in minecraft:

I came up with the idea to pull the park off of google earth, put it into Microsoft paint, and outline the park, creating a pixel map. I have it to where 1 pixel = 1 block.

HardRockParkPixelMap.PNG
Please excuse the clusterf*ck of colors


After I finish a section of the pixel map, I go ahead and copy it into minecraft:

2018-02-16_09.45.16.png
Hard Rock Park pixel map in minecraft


And after a lot of reference photos, interviews, and patience later:

hrpmc.png
Hard Rock Park in all of its blocky glory


So what does my Hard Rock Park minecraft recreation have to do with Six Flags Astroworld? In case it wasn't obvious, I'm recreating it the exact same way that I recreated Hard Rock Park.

SixFlagsAstroworld.png
My Astroworld pixel map so far.


As an added bonus, when I recreated Hard Rock Park, I learned a lot of facts about the park that I didn't even notice until I was building it. That means I will learn a lot of interesting details about Astroworld, which I will share will you all in a new post.

I can't do this alone though, I will need a little help with this project. I'm asking that if you or anyone you know have been to Astroworld, please PM me, as I do have some questions that only someone who actually visited the park will be able to answer.

I look forward to all of your support, and updating this thread in the future!
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Re: [Minecraft] Astroworld recreation

Postby SixFlagsAstroworld » Sun Jul 12, 2020 9:19 pm

Interesting facts I learned about Astroworld part 1:
XLR-8 had a weird ass queue

Looking at the aerial view of XLR-8, I found that it has just a straightforward queue. There's no switchbacks or anything.

xlr81.PNG


If you don't believe me and thought I hid the real queue under the pixel map I'm working on, here's another photo of the queue.

xlr82.PNG


Whats also weird is the exit path. From this screenshot of the backwards POV of XLR-8, The transfer track goes over the exit path. The gates are clearly meant to let the trains pass through into the transfer track.

xlr83.PNG


I heard a rumor that XLR-8 was originally supposed to be part of the Six Flags ride rotation program, which would actually make sense as to why they would make these weird design choices. It was meant to be temporary until it was relocated. It would also explain the tent like station the coaster had too.

xlr84.jpg
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Re: [Minecraft] Astroworld recreation

Postby SixFlagsAstroworld » Tue Jul 14, 2020 12:02 pm

I'm having a little bit of a roadblock at the moment.

I'm outlining Batman the Escape on my pixel map, and I cannot find the entrance for the queue.

bte1.PNG


I know you go through the mountain and over a bridge to reach Batman the Escape.

bte2.PNG


Here's an aerial view of the area in front of the bridge and batcave.

bte3.PNG


I located the queue, but I cannot locate where it starts.

If you been to Astroworld, or know anyone who has been to Astroworld, can you please help point out where the queue for Batman the Escape starts, and confirm that the ramp under the bridge is the exit?

Thank you in advance.

By the way, anyone happen to know where in Astroworld this building is located?
bte4.jpg
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Re: [Minecraft] Astroworld recreation

Postby bert425 » Tue Jul 14, 2020 4:34 pm

it's been so long since I was there. . but I recall the Batcave being the exit, and you entered the ride via the "Gotham Park" area

but honestly, that coaster was so painful, I rarely rode it. . any other ride in the park? could describe with my eyes closed - I practically grew up in the park. But not a lot of help with this one.

here's a shot from Wiki:
https://upload.wikimedia.org/wikipedia/commons/thumb/0/06/Batman_the_Escape.jpg/1024px-Batman_the_Escape.jpg
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Image[url=http://www.clubtpr.com][img]http://www.clubtpr.com/images/memberbanners/19fc64eae2ec826e3a662d1ff9f29ab9.jpg[/img][/url]

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Re: [Minecraft] Astroworld recreation

Postby SixFlagsAstroworld » Tue Jul 14, 2020 6:17 pm

^ Thanks anyway! Also that picture of Batman the Escape will definitely help me with the details!

As for official project updates: I made serious progress on the pixel map!

SixFlagsAstroworldPixelMap.png


And not only that, I officially started on the park itself!!

What better ride to kick off the project with than Greezed Lightnin'?

astroworld0.png


astroworld1.png


You can see how my coaster skills have improved between 2016 and now.

crappy.JPG
Made in 2016. I hate it.


Stay tuned for more soon!
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I'm recreating Six Flags AstroWorld! Help wanted for project!!

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Re: [Minecraft] Astroworld recreation

Postby SixFlagsAstroworld » Wed Jul 22, 2020 7:02 pm

Its been a few days since the last update.

I finished outlining WaterWorld and everything else outside the railroad tracks on the pixel map!

SixFlagsAstroworldPixelMap.png
I'm getting closer to a complete outline!


In other news, I have found a site that not only has great photos of the main street area, which is great for references, but also has all the background music played at the park. This will probably be pretty nostalgic for those who visited this park often.
Coaster Count: 108
Check out my projects: Six Flags Cypress Adventures

I'm recreating Six Flags AstroWorld! Help wanted for project!!

I prefer to mate with donkeys over humans!
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Re: [Minecraft] Astroworld recreation

Postby SixFlagsAstroworld » Sat Aug 08, 2020 10:49 pm

Interesting facts I learned about Astroworld part 2:
AstroWorld had a kiddie whip ride

Looney tunes Whip.jpg


Digging through old photos of Looney Tunes town, I came across one of a kiddie whip ride. I knew AstroWorld had a collection of unique rides, but I was not expecting a Six Flags park to have something like this.

I do not know the name of this ride, or where its exactly located, but if anyone just happens to remember this ride, could you please share a little more information about it?
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