Let me say that I learned a LOT about building realistic coaster in minecraft since the last time I posted in this thread.
This is horrible looking. I hate it
I built on a theme park server since 2016 and I have since developed a technique for recreating coasters and parks in minecraft. You may have seen my Hard Rock Park recreation project. Here's how I recreated Hard Rock Park accurately in minecraft:
I came up with the idea to pull the park off of google earth, put it into Microsoft paint, and outline the park, creating a pixel map. I have it to where 1 pixel = 1 block.
Please excuse the clusterf*ck of colors
After I finish a section of the pixel map, I go ahead and copy it into minecraft:
Hard Rock Park pixel map in minecraft
And after a lot of reference photos, interviews, and patience later:
Hard Rock Park in all of its blocky glory
So what does my Hard Rock Park minecraft recreation have to do with Six Flags Astroworld? In case it wasn't obvious, I'm recreating it the exact same way that I recreated Hard Rock Park.
My Astroworld pixel map so far.
As an added bonus, when I recreated Hard Rock Park, I learned a lot of facts about the park that I didn't even notice until I was building it. That means I will learn a lot of interesting details about Astroworld, which I will share will you all in a new post.
I can't do this alone though, I will need a little help with this project. I'm asking that if you or anyone you know have been to Astroworld, please PM me, as I do have some questions that only someone who actually visited the park will be able to answer.
I look forward to all of your support, and updating this thread in the future!
Interesting facts I learned about Astroworld part 1: XLR-8 had a weird ass queue
Looking at the aerial view of XLR-8, I found that it has just a straightforward queue. There's no switchbacks or anything.
If you don't believe me and thought I hid the real queue under the pixel map I'm working on, here's another photo of the queue.
Whats also weird is the exit path. From this screenshot of the backwards POV of XLR-8, The transfer track goes over the exit path. The gates are clearly meant to let the trains pass through into the transfer track.
I heard a rumor that XLR-8 was originally supposed to be part of the Six Flags ride rotation program, which would actually make sense as to why they would make these weird design choices. It was meant to be temporary until it was relocated. It would also explain the tent like station the coaster had too.
I'm having a little bit of a roadblock at the moment.
I'm outlining Batman the Escape on my pixel map, and I cannot find the entrance for the queue.
I know you go through the mountain and over a bridge to reach Batman the Escape.
Here's an aerial view of the area in front of the bridge and batcave.
I located the queue, but I cannot locate where it starts.
If you been to Astroworld, or know anyone who has been to Astroworld, can you please help point out where the queue for Batman the Escape starts, and confirm that the ramp under the bridge is the exit?
Thank you in advance.
By the way, anyone happen to know where in Astroworld this building is located?
I finished outlining WaterWorld and everything else outside the railroad tracks on the pixel map!
I'm getting closer to a complete outline!
In other news, I have found a site that not only has great photos of the main street area, which is great for references, but also has all the background music played at the park. This will probably be pretty nostalgic for those who visited this park often.
Interesting facts I learned about Astroworld part 2: AstroWorld had a kiddie whip ride
Digging through old photos of Looney Tunes town, I came across one of a kiddie whip ride. I knew AstroWorld had a collection of unique rides, but I was not expecting a Six Flags park to have something like this.
I do not know the name of this ride, or where its exactly located, but if anyone just happens to remember this ride, could you please share a little more information about it?
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