FLIPDUDE wrote:Much as I love having a new steepness level it seems to go from 45 degrees to 80 degrees. There's nothing inbetween. Which is really annoying.
Agreed. Also the friction is weird. Rides seem to be able to go on forever with small changes in height, but if you try to build anything using the steep sections, each hill has to be dramatically reduced. As a result, I still don't see myself building anything tall with the Giga track.
Also was hoping the ability to go flat-to-slope through a curve would be implemented. Maybe in the next update?
I'm having so much fun with this game, regardless of the few issues.
In case you missed it, the game is on to Alpha 3 now. There's SO much I'm going to omit for the sake of length, so I highly recommend scrolling through their Tumblr devlog page for all the smaller updates since the previous update post here:
I highly recommend buying this game! Its great and especially with the mods you can download, what you can do is limitless. It took me a while to find a flow and a style because I was so used to RCT but now I'd play this over RCT any day. You can check out some time lapse videos of me playing the game if you wish at https://www.youtube.com/channel/UCTXnpmY32LyA_-pya44yoSg
My Top Coasters - Kingda Ka, El Toro, Nemesis, Shambhala, Taron, Expedition Geforce, X2, Tatsu, Twisted Colossus, Wodan, Troy Last Park visited: Movie Park Germany - Next Park Visit: Florida
While the other two park sims have fully "released" their games, the Parkitect team continue pushing monthly updates and additions to their alphas, as well as doing monthly art streams building a new ride and other art pieces.
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