Parkitect (PKT) Discussion Thread

Indie theme park game, coming to Steam Early Access
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Re: Parkitect (PKT) Discussion Thread

Postby Yubstep101 » Sat Apr 30, 2016 4:35 pm

Finally I can get this game. I'm either going to buy this or RCTW for my birthday.
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Re: Parkitect (PKT) Discussion Thread

Postby FLIPDUDE » Sat Apr 30, 2016 10:30 pm

^Why would you even consider getting RCTW? Seems like an absolute waste of a birthday present.

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Re: Parkitect (PKT) Discussion Thread

Postby SixFlagsAstroworld » Sun May 01, 2016 8:59 am

Get Planet Coaster instead of RCTW
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Re: Parkitect (PKT) Discussion Thread

Postby dippindotsguy8 » Mon May 02, 2016 6:11 pm

FLIPDUDE wrote:Much as I love having a new steepness level it seems to go from 45 degrees to 80 degrees. There's nothing inbetween. Which is really annoying.


Agreed. Also the friction is weird. Rides seem to be able to go on forever with small changes in height, but if you try to build anything using the steep sections, each hill has to be dramatically reduced. As a result, I still don't see myself building anything tall with the Giga track.

Also was hoping the ability to go flat-to-slope through a curve would be implemented. Maybe in the next update?

I'm having so much fun with this game, regardless of the few issues.

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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Sat Jul 09, 2016 1:12 am

In case you missed it, the game is on to Alpha 3 now. There's SO much I'm going to omit for the sake of length, so I highly recommend scrolling through their Tumblr devlog page for all the smaller updates since the previous update post here:

Major additions:

Motion Simulator
tumblr_inline_o9qxobkvwv1si3zx7_500.gif

Inverted Dark Ride (ALA Arthur: The Ride)
tumblr_inline_o7w2bzjIg61si3zx7_1280.png

Underwater tunnels
tumblr_inline_o8zinqIrn01si3zx7_1280.png

Fences and walls now split pathways
tumblr_inline_o8bkfzm4O11si3zx7_500.png

Signs that can also replace queue line signs.
tumblr_inline_o8zjy9doZN1si3zx7_500.png

All sorts of graphs
tumblr_inline_o76jlmYiCI1si3zx7_1280.png

And more at themeparkitect.tumblr.com
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Re: Parkitect (PKT) Discussion Thread

Postby CoasterB » Sat Jul 09, 2016 6:01 am

I highly recommend buying this game! Its great and especially with the mods you can download, what you can do is limitless. It took me a while to find a flow and a style because I was so used to RCT but now I'd play this over RCT any day. You can check out some time lapse videos of me playing the game if you wish at https://www.youtube.com/channel/UCTXnpmY32LyA_-pya44yoSg
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Sat Nov 05, 2016 2:22 pm

At $18, I can recommend this game to anyone else as well. Seriously, with each update pushed out, it feels more and more like an updated RCT 1 & 2!

Speaking of which, here some new major stuff they've pushed since the last update post here (just in case anyone's curious). They're now onto Alpha 7.

Go-Karts
tumblr_inline_ofbby9g7oX1si3zx7_500.gif

Bumper Cars
tumblr_inline_oeiwmfoYTF1si3zx7_540.jpg

Accelerator Coaster (Intamin)
tumblr_inline_odteu8DDD01si3zx7_540.jpg

Spinning Coaster
tumblr_inline_ob83duvMZ61si3zx7_500.gif

Lightning strikes (which actually strike coasters and people, causing them to puff off smoke!)
tumblr_inline_odtd2fh96m1si3zx7_500.gif

The crates your haulers carry can pop up in spots within the park.
tumblr_inline_ocoek95xbV1si3zx7_540.jpg

Advertising campaigns, finance, research, scenario editors, new scenery sets, scenery cloning tool, etc. All of this gets posted to their Tumblr devlog.

There's also a cool post about how they captured audio to use for the game.
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Re: Parkitect (PKT) Discussion Thread

Postby TheCoasterKid211 » Mon Nov 14, 2016 9:49 am

Finally got the game after saving up. Hope it runs okay on Vista... ;)
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Re: Parkitect (PKT) Discussion Thread

Postby CoasterDirected » Mon Nov 14, 2016 2:20 pm

Really wish I could get PC but since it only runs on PC, this is my go to theme park game. Absolutely awesome and really glad the devs support Mac OS.
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Thu Dec 08, 2016 6:13 pm

While the other two park sims have fully "released" their games, the Parkitect team continue pushing monthly updates and additions to their alphas, as well as doing monthly art streams building a new ride and other art pieces.

Latest update for this month rolled out included a Zamperla Power Surge, new music, and more statistical info added in the game.

I was able to catch the stream where they built this ride, and it was interesting seeing them model the entire ride from scratch in one sitting (animating came later).
tumblr_inline_ohkdkcM2Ic1si3zx7_1280.jpg
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