Parkitect (PKT) Discussion Thread

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Re: Parkitect (PKT) Discussion Thread

Postby Gutterflower » Sat Oct 10, 2015 10:27 am

7 Coaster types are standard. But with some save game modification you can create some more.

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Re: Parkitect (PKT) Discussion Thread

Postby A.J. » Sat Oct 10, 2015 6:32 pm

Wow, I'm impressed. It took RCT2 players years to make a coaster that even comes close to Supersonic Odyssey. :lmao:
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Re: Parkitect (PKT) Discussion Thread

Postby Paradox » Sun Oct 11, 2015 4:30 pm

Please give me the links for those mods.
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Re: Parkitect (PKT) Discussion Thread

Postby Garet » Sun Oct 11, 2015 7:07 pm

Paradox wrote:Please give me the links for those mods.


I see those coasters on here: https://parkitectnexus.com/files/blueprint

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Re: Parkitect (PKT) Discussion Thread

Postby Gutterflower » Mon Oct 12, 2015 4:05 pm

Sorry for the delay

These aren't mods a such but save game edits.
Theres a good starters guide here
http://www.r201.com/2015/09/bending-the-rules-parkitect/

But as pointed out these coasters are available on Parkitectnexus. The best way would be to download them and install them in a blank park, then inspect the save game to see how they were changed.

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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Mon Oct 26, 2015 7:46 pm

Devlog #68, Parkitect get's spooky and throw's in a new coaster-type!

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(Photo is from link above)
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Re: Parkitect (PKT) Discussion Thread

Postby Garet » Tue Oct 27, 2015 12:21 am

^But will one guest slow down stupidly slow and cause a stack of cars going down the slope? And will the guests faces turn red when it happens? :p

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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Tue Nov 03, 2015 11:03 pm

I built the alpine coaster in my now larger-than-life park. Also, I'm finally experiencing lag as well as game crashes with this park in particular... I could only guess why. :p

Park_Update_(North).jpg
North side
Park_Update_(South).jpg
Alpine coaster is the tiny track in the top-left within the dense forested area.
Alpine_Coaster.jpg
Alpine coaster zipping along
Alpine_Coaster_2.jpg
I made a little separate station since guests couldn't exit until they made it to the end.


Garet wrote:^But will one guest slow down stupidly slow and cause a stack of cars going down the slope? And will the guests faces turn red when it happens? :p

All of the guests seem to slow down as much as each other, but the weird thing I'm noticing is that an empty sled will run full-speed down the course.

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Re: Parkitect (PKT) Discussion Thread

Postby Gutterflower » Tue Nov 10, 2015 5:27 am

Enjoying the new updates. The building pieces are very simple at the moment (only 1 texture) but things should improve as more scenery is made.

Been messing around with my main park.

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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Wed Nov 11, 2015 8:18 pm

^Nice park! I finally tried out the mods, and boy does it improve the game! I'm so much more used to the flying camera of RCT3 that this feels way better than the isometric camera!
MONOLITH.jpg
Monolith


Also, they were quick to release the 4b alpha to fix the lagging issue, which is nice.
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