Parkitect (PKT) Discussion Thread

Indie theme park game, coming to Steam Early Access
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Re: Parkitect (PKT) Discussion Thread

Postby Gutterflower » Tue Sep 29, 2015 11:04 am

Paradox wrote:Does anyone know how to change the water color? For some reason my lakes all look like they are full of milk and not water.


it's an issue with running the game on "Fastest" mode in the current version. If you up the settings a bit in the splash screen that opens before the game runs it should fix it.

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Re: Parkitect (PKT) Discussion Thread

Postby Paradox » Tue Sep 29, 2015 11:09 am

Gutterflower wrote:
Paradox wrote:Does anyone know how to change the water color? For some reason my lakes all look like they are full of milk and not water.


it's an issue with running the game on "Fastest" mode in the current version. If you up the settings a bit in the splash screen that opens before the game runs it should fix it.

Thanks! Do you also know if it is possible to rotate stations and rides?
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Re: Parkitect (PKT) Discussion Thread

Postby Gutterflower » Tue Sep 29, 2015 11:11 am

Paradox wrote:
Gutterflower wrote:
Paradox wrote:Does anyone know how to change the water color? For some reason my lakes all look like they are full of milk and not water.


it's an issue with running the game on "Fastest" mode in the current version. If you up the settings a bit in the splash screen that opens before the game runs it should fix it.

Thanks! Do you also know if it is possible to rotate stations and rides?


Press Space while placing them. Works with everything I think.
Also hold shift to lift the ride up or down too.

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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Tue Sep 29, 2015 11:18 am

Gutterflower wrote:Acording to Seibioff the next version will include the First person and coaster riding mods written by the community too :)

Hacked in a decent looking mine train. Unfortunately it doesn't work too well as the trains currently act as steam trains so the friction setting is a lot higher and the trains go a lot slower. Looks nice though :)

From how they've treated those community-made mods, I'd bet they would be friendly enough to properly import it into the game if you brought it up to them. It looks neat! :) (Also, it's probably more acceptable if you say "modded-in" a mine train coaster ;) )
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Tue Oct 06, 2015 9:45 am

Gonna re-bump this real quick to mention that a new update is out, and includes a Mac-compatible version in it.
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Re: Parkitect (PKT) Discussion Thread

Postby CoasterB » Thu Oct 08, 2015 8:59 am

So I through my $15 Dollars in got the game on Mac. I really like it so far. Its simple but kind of realistic at the same time. I'm in mega debt in the game because I just wanted to build everything. The game has some good rides, I mainly like the coaster building tool, It gives you lots of options for elements and layouts I just wish there was a sandbox kind of option to build parks as well. I thought i'd share some screen shots of what i'v done so far. :)
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Screen Shot 2015-10-08 at 17.31.16.png
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Thu Oct 08, 2015 6:00 pm

They mentioned the financial aspect of it is still being worked on. Everyone's parks should be up for bankruptcy by now! ;)
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Re: Parkitect (PKT) Discussion Thread

Postby Geauga Dog » Thu Oct 08, 2015 7:11 pm

Outside of the shallow coaster drops the game looks good. How many different rides does the game offer now?

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Re: Parkitect (PKT) Discussion Thread

Postby Paradox » Fri Oct 09, 2015 2:24 pm

I love that you can make element sizes bigger!
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Re: Parkitect (PKT) Discussion Thread

Postby Midgetman82 » Fri Oct 09, 2015 4:54 pm

Geauga Dog wrote:How many different rides does the game offer now?

Currently 16 flat rides, 7 coasters, 2 transport rides, and one log flume.
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