Is the editor block based (rct3) or spline(planet coaster).
My Home park is Six Flags America Coaster Count: 80 (I'm getting there lol) Top 10: 1.I305 2.S:TR 3.SkyRush 4.El Toro 5.Valravn 6.WindexCyanide 7.B:TR 8.KK 9. Mineblower 10. Volcano Instagram:kvng_coasters YouTube: Kvng Of Coasters
djackson wrote:Is the editor block based (rct3) or spline(planet coaster).
I'd say it's much more similar to RCT3, although much more complex. It's locked to a grid, but nearly all parts are able to be shortened or lengthened. It's got limitations, but it's pretty great and fits the classic style.
Top 10 Favorite Coasters Steel: 1. Fury 325 2. Maverick 3. Millennium Force 4. New Texas Giant 5. Mako 6. Top Thrill Dragster 7. Cheetah Hunt 8. Diamondback 9. Banshee 10. Storm Chaser Wood: 1. Goliath 2. Outlaw Run 3. Voyage 4. Mystic Timbers 5. Thunderhead 6. Beast 7. Boss 8. Cornball Express 9. Legend 10. American Thunder
I might've been slacking in posting some updates about the game to here, but the team hasn't slowed down. Latest Alpha release update made me figure I should make another, and show off the highlights from the past few updates missed here:
-New ride, Orbiter:
New Splash Battle:
New Boat Transport ride:
New train style for looping coaster:
New bumper boats:
Monorail can work in shuttle mode.
New building box selection mode:
Raising/lowering scenery won't eat at plants/trees.
"Guests don’t like seeing park utility infrastructure such as staff rooms, resource depots and employee paths. They have a negative effect on the scenery rating." Now it makes more sense to block off the view of the staff room, because it will have an effect on your guests. Speaking of...
New immersion ratings to go along with the scenery ratings. Now people will be affected by how much scenery is around them:
New 45 degree turns on all tracks.
New Monorail ride!
There's a bunch more things I didn't cover since they're kinda spread out, but they're all in the game's Devlog here.
New year, new updates to catch-up on (again, there's a LOT I'm omitting for the sake of length, the rest are on their devlog in the link provided):
What's new and currently available right now (beta 2):
"Employees gain experience by doing their work now. The more experienced they are the faster they complete their tasks and the less quickly they get tired. They can also be sent to the Staff Training Room, a new park utility building where they train to gain experience more quickly."
New color-able trees, bunter flags,
You can add custom music, and go between colors from a select palette or the old custom color palette.
You can build fences onto raised sidewalk, and it'll replace the default fence on that path. This includes Queues.
New large monorail type.
New small monorail type.
New powered coaster type
New one-car 6 person bobsled coaster type.
New spinning coaster type, which if found under the selection menu of the current spinning coaster.
What's coming in the next update:
LSM launches are coming to select coasters.
Overbanked turns are gonna get much easier to make
Like, a lot easier to make.
I know I seem like the only one interested in the game here, but I've seriously been loving the management aspect of this highly underrated game. I think the management aspect of this is far more manageable than is Planet Coaster's, and the simplicity of this game makes it much easier to pick up as well.
As always, the team is still updating the game with new rides, scenery, and other miscellaneous items!
Beta 4 update available to download! This update's got floorless coaster. And even though the trains aren't extended out like dive coasters, they still gave it holding brake section.
They also included a custom shop for you to make your own theming around too.
For the next beta update, they're already starting to focus on visuals. Hard to see the major differences here on the forums, but the FOV and colors had certainly changed so things in the game won't look so flat.
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