NoLimits 2 (NL2) Discussion Thread

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Re: NoLimits 2 Release Discussion Thread

Postby Midgetman82 » Sun Jan 19, 2014 2:27 am

Phyter wrote:Lights are a property of the scenery object (nl2sco) file. They are set in the NL2SCO Editor in the Lights tab. So you have to first have an object before you can create a light. You can create your own lights from scratch in this way, or you can modify the lights in the scenery objects library. To do that, simply open the relevant .nl2sco file in the NL2SCO editor. Go to the Lights tab and double click on the light (there is likely only one to choose). The Light-Source Settings dialog will appear. This is a very intuitive dialog with color pickers and intensity inputs. Make some changes and then do "Save As", saving the file to your park's folder. Simple as that!

Experiment with the many features. You can even do projections from this dialog to make cool effects like this:
screenshot-2014-01-14-23-58-45.jpg
screenshot-2014-01-14-23-58-25.jpg

Thank you so much! Now it's time to play around with these! :lover:

I've been tooling with importing my old NL1 coasters, alongside attempting to build my own for the first time, and download some from online. Since there were only 6 uploaded onto TPR's exchange, I tried them all. The Mack Family Coaster was my favorite as well! :)

Can't wait until the NL pros and gurus release their month-long plans and blow our minds all over again though!
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Re: NoLimits 2 Release Discussion Thread

Postby FLIPDUDE » Sun Jan 19, 2014 4:48 am

Phyter wrote:Lights are a property of the scenery object (nl2sco) file. They are set in the NL2SCO Editor in the Lights tab. So you have to first have an object before you can create a light. You can create your own lights from scratch in this way, or you can modify the lights in the scenery objects library. To do that, simply open the relevant .nl2sco file in the NL2SCO editor. Go to the Lights tab and double click on the light (there is likely only one to choose). The Light-Source Settings dialog will appear. This is a very intuitive dialog with color pickers and intensity inputs. Make some changes and then do "Save As", saving the file to your park's folder. Simple as that!

Experiment with the many features. You can even do projections from this dialog to make cool effects like this:


I tried, but I still get the same problem. When I use the game's premade spotlights - The lights show up in the editor, and don't show up in the final game run

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Re: NoLimits 2 Release Discussion Thread

Postby Midgetman82 » Sun Jan 19, 2014 12:29 pm

It took a bit of tweaking (and a lot of head-scratching), and copying certain spotlight files I wanted to use from C:\Program Files\NoLimits 2\scene objects\Lights to my park's documents folder, but I was eventually able to find out how to get them working and change them around without needing to alter the original files.
Vehemence Lights Screenshot.png
Vehemence. This was a coaster I imported from NL1 and spruced up to look extra-pretty in NL2. The NL1 file for this coaster is on TPR's Exchange.

Edit: The NL2 version is on the exchange now.
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Re: NoLimits 2 Release Discussion Thread

Postby awclark » Sun Jan 19, 2014 8:52 pm

StarWars wrote:Whenever you get the game, do you plan to bring back your fantastic Drachen Fire recreation? You can actually transfer NL1 coasters to NL2. However, due to differences (like realistic friction), it may need to be altered. With the ability to add multiple coasters to one map, it would be awesome if you did BBW as well.


Possibly? I hadn't really thought of that, but now that you brought it up, it would be fun to recreate BBW right next to Drachen Fire. Waiting for a Mac release of NL2 is also 1 of the reasons why my other 2 finished designs (Turaco & Wildfire) that have been collecting dust haven't been released yet either. Figured that when NL2 came out, the release of new NL1 coasters would diminish as everyone upgraded so as such I figured I would just hold out on the release of both of those 2 and do a quickie update on them when the Mac release comes around and release them on NL2 and not NL1. Once those finally come out, doing a BBW recreation may be the next thing to do. Maybe I'd even do it minus the 2nd drop trims haha...

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Re: NoLimits 2 Release Discussion Thread

Postby FeelTheFORCE » Mon Jan 20, 2014 1:08 pm

Is there a way to simply change a brake section into a transfer table so I don't have to delete it and add one?

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Re: NoLimits 2 Release Discussion Thread

Postby coasterlover420 » Mon Jan 20, 2014 1:13 pm

^I don't believe so. Transfer track isn't actually a segment "type," it's its own separate entity called a "switch" that you can attach track to. Same with the other switches.
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Re: NoLimits 2 Release Discussion Thread

Postby fraroc » Wed Jan 22, 2014 6:01 pm

Wow...I just got the full version and it surpasses NL1 in almost every way. Because I didn't really follow NL2, news-wise, I did not expect that the flat rides would be rideable, so that was an added and extremely pleasant surprise. I LOVE the idea of having more than one track, and hopefully soon. People will have the gumption to actually make full-scale parks with NL2 :)

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Re: NoLimits 2 Release Discussion Thread

Postby harper83087 » Thu Jan 23, 2014 4:17 pm

Wow, i can't believe NL2 is finally here!!! I'll definitely be making my purchase soon, and although it should run on my current computer im in the middle of building a brand new pc that will keep the frame rate topped out all the time. I have a couple questions on the specs though, why does the standard version have such a small video resolution? Are you able to up it past that 720x586? The extra features in the pro version would keep my attention for five minutes or so but i dont want to spend the extra money just to get the resolution size if i dont have to.
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Re: NoLimits 2 Release Discussion Thread

Postby Midgetman82 » Fri Feb 14, 2014 11:05 am

I have to admit, I don't think I've ever gone back to a coaster as much as I am just to add more detail to it. I'm spending extra time on coaster's I've already published to the internet... is that a wise thing to do?
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Re: NoLimits 2 (NL2) Discussion Thread

Postby robbalvey » Wed Dec 17, 2014 12:16 pm

We have something to share with you all today on our Facebook page at 5pm EST! Also, we will be doing a contest to give away two copies of the game so keep an eye on our Facebook page today! http://www.facebook.com/themeparkreview

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Last edited by A.J. on Wed Dec 17, 2014 2:53 pm.

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