Aside from finishing Chestnut Lake for funkeymon, I also have various other projects. Some I started work on way back in September/October, while others are relatively new. Instead of making lots of different topics, I decided to place them all into one big Workroom. I will be adding other projects onto this as I go along. Some of these have been shown on NE, while others haven't yet been revealed. Anyway I thought I might start off with Scream, a design that I started in late September. I kept building on it for about a month, but then I left it for a while. I have recently picked it up and have started adding/improving things. I hope I can soon get onto the foliage (that's my weakest point in parkmaking) and finish it soon.
The overview (the right side still needs work)
A picture of the layout
A small eating area and a Gladiator game
Another eating area with a hot-dog stand at the top
That's all for now but i'll be posting a lot more screens of other projects soon!
Last edited by Xtreme97 on Thu Sep 20, 2012 11:59 am.
REALLY good work you got here Xtreme, really an eye catcher with that gladiator game. This must be an NE design tobe this good! I love everything except for the lack of foliage/land transition. Keep it up!
Thanks for the comment. I'm not very good at foliage, so i'm probably going to try and do that last. This actually started out as a way of improving my RCT skills at NE. Anyway, I have a few new pictures, and an updated one. I also have a small teaser of a Dive Machine I started recently.
This is a picture of the Entrance Arch.
A small helix where I have started the first supports for the coaster.
The Hot Dog stand, now with an awning.
Just a little something.
A small snippet of the post-MCBR drop and the splashdown on the Dive Machine.
PSi: The water barriers are the road signs, but yeah i'll look in to adding some larger barriers. Also I will do my best to try and incorporate some diagonal pieces in there.
Update: I've started another project (i've got to stop doing that). I usually just build a layout and carry it forward to the point that I just build a couple of supports and add some tid-bits of scenery. But this time i'm determined to follow it through and turn it into something decent. The main focus is a flying rollercoaster but after a while I built a wooden coaster on the outskirt of the map (which is fairly small). I did a little hack and added steel supports (using the mine train coaster). Anyway, I then went on to build a small area which I really like. I have been experimenting on the map too, so progress is quite slow. Anyway here are some pictures:
This is the overall layout of the design. I'm quite happy with it, but anything you don't like please let me know of.
The layout of the woody. It has lots of little airtime hills and again if there are any elements you don't like tell me, so I can improve it.
A little seating area where guests can watch the fountain and landscape. I quite like it because I feel it's some of my better work.
All of the screens are unfinished and i'm sorry for any bad quality images, I have my game set to 1024x768 so this is probably the cause.
I love how that woody threads the firgure 8 element. Looks very nice and ofcourse twisty!
Proud Coney Island Ride-op for 6 years! Kings Island MSD/Racer crew of 2011 Kings Island Vortex/Windseeker crew of 2012-2013 Best Coaster Ever: Phoenix Top Steel: Intimidator 305 (Maverick in CLOSE 2nd)
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