Official RCT/RCT2 Help Thread

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Official RCT/RCT2 Help Thread

Postby Stoksy » Thu Jun 18, 2009 2:37 am

Well, recently (since I found the 'search' button :lolr: ) I have noticed that many people have posted RCT2 help topics. So I decided to make a whole thread, where you can all ask your RCT2 queries.

And (thanks DBru) you will also be able to post any suggestions that help you the most when playing RCT2, e.g. double paths, queue lines, themeing coasters etc.


To start this thread off I have a couple of suggestions for building coasters.
1) When building Giga Coasters, sometimes the longer the coaster is, the more intensity it gains. Instead of just building HUGE drops, try to incorporate as much twisted track as possible into the ride, making drops more un-expected.
2) Try to avoid building high excitement coasters near the entrance of your park. This usually causes a lot of crouding, making your park very 'peep inefficient' (a little term a made up ;) ), plus, with a ride having low capacity, the queue line fills up, and you end up with heaps of tired guests. My solution, build the coaster, but before using any themeing, test the ride to gain excitement rating, very high excitement rating is usually boaderline.
3) The best way to get lots of peeps into your park is to build the majority of your more exciting rides at the back of your park, this means that most of your guests will move towards the back, leaving plenty of space at the front for more peeps to come in.

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Postby DBru » Thu Jun 18, 2009 6:34 am

Nice tips!

Why was I thanked? lol

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Postby BelgianGuy » Thu Jun 18, 2009 6:45 am

Maybe I can ask this here as well

How do I make a vertical lift with 8cars or do I need Son Of Beast?
plz tell me how to do this because IMO a eurofighter needs vertical lift

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Postby COASTER FREAK 11 » Thu Jun 18, 2009 8:06 am

BelgianGuy wrote:Maybe I can ask this here as well

How do I make a vertical lift with 8cars or do I need Son Of Beast?
please tell me how to do this because IMO a eurofighter needs vertical lift

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Postby Goliath513 » Thu Jun 18, 2009 3:33 pm

Use 8Cars 1.32. There is an option in there under Edit Ride Stats for "toggle chain". Apply a different color scheme to the vertical track you want as a lift (Alternative #1, etc.) and set that color scheme as the lift. Although a chain might not appear, the track will still work like a lift.

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Postby Stoksy » Fri Jun 19, 2009 2:07 am

DBru wrote:Nice tips!

Why was I thanked? lol


Remember the RCT2 Tutorial Thread that TLM made, in it you spoke about having everyone post something that helps them the most in RCT2, that was what inspired me to make this thread.
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Postby Thelegendarymatthew » Fri Jun 19, 2009 2:34 am

-Well what helps me is that I go and find many buildings, terrain, or anything related to what I'm building. I normally get better results by basing something off of something realistic, rather than not. However, over time you should get the idea(that is if you are sticking with one theme.

-When making a ride, don't put it at the ground level, it just shows that it has little to no support. It will probably sink down if it where real.

-If your park is bigger than 150x150 and your going for one theme. Then your going for a real challenge there.

-When trying to create a custom coaster/ride, you must either merge, or hack it in order to perfect it

-When your making a pond, lake, or any body of water. make the "hole" 10ft(or more) below the 0pt, and fill it up to at least 5 feet in between. This gives it a bit more realistic feeling.

-When making a 4-D Coaster, try to leave at least 3 spaces
C - T - C
C = Car Space
T = Track

-If you want more air on a coaster, then make a hill at least 25feet lower than the previous one, and make sure its transitions are smooth. EX - Using the "Hyper/Giga/B&M" Hill

-When making a stadium(realism), try to make it as big as you can. Also think of what your shows theme is, and what audience will see it(this may sound lame, but its one of those "little" things)

-When making a dark ride, try creating a facade, so you don't overdue the theme.

-For compact coasters, make a fence around the area of the ride you want it in, and build it there.

-Mix up your pathway types a little


I'll think up of more when I'm more "awake"
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Postby BelgianGuy » Fri Jun 19, 2009 5:15 am

When making custom supports try looking at real coaster for an idea how to support your ride, always use proper footers and not overdo the whole thing

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Postby ericmichaellucas » Fri Jun 19, 2009 7:36 am

Can someone please PM me a step by step guide to making supports invisible. I think this is the next step to making my coasters more realistic.

So glad this thread was finally created. :br

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Postby Thelegendarymatthew » Fri Jun 19, 2009 1:07 pm

^Make a -5ft pit hole, place a roof piece, and raise it up, with the piece in it.

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