Photo TR: Canobie Coaster's World Adventures

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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Thu Feb 20, 2020 2:06 pm

^ I almost wasn't able to do SkyJump since the lower level of the casino had a blackout (their nightmare on a holiday weekend). I tried to jump around sunset, but the cameras at the bottom were offline. So I ended up returning at night and there was absolutely no line.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby VegasBaby » Thu Feb 20, 2020 3:27 pm

Great trip report, the Strat is one of must-dos when we have people visit from out of town. The views from the top are pretty amazing, so it's worth going up even if you don't ride anything. You were smart to check Groupon before you went as it seems like they always have deals for the Strat. Right now, there's a deal for $28 that gets you admission to the tower and unlimited rides (excluding the SkyJump). I've done all the rides and although X-Scream isn't the most thrilling, it's definitely the most terrifying!
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Thu Feb 20, 2020 6:37 pm

^ I used Groupon for the standard rides as well. I quickly learned that Las Vegas was much like other tourist trap towns where there are discounts everywhere.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby coneyislandchris » Fri Feb 21, 2020 5:37 am

I haven't been there in about 18 years... do they still play "Viva Las Vegas" while they launch you upwards on the Big Shot?
That coaster dad [340] and that coaster kiddo [222]. Road trip buddies for life.
Dad's faves: Fury 325. Phantom's Revenge. Twisted Timbers. Intimidator 305. El Toro.

Kiddo's faves: Talon. Alpengeist. Raptor. TMNT Shellraiser. Fury 325.

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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Fri Feb 21, 2020 7:34 am

Unfortunately they did not. They were playing some techno music. Viva Las Vegas would have made it so much better. :lol:
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Re: Photo TR: Canobie Coaster's World Adventures

Postby ObeyTheShihTzu! » Fri Feb 21, 2020 4:05 pm

Canobie Coaster wrote:
grsupercity wrote:That looks like a lot of fun. My wife has been wanting to do a Vegas Trip. How much did the skyjump cost you?


I paid $90 with a Groupon, but the base price can be $120-$150. Return jumps are $45.


I was about to say that the skyjump's price is out of this stratosphere. BUT, then I remembered that a daily walk-up lift ticket at Vail's ski resort is now $209. :wtf: Although.....for your dollars, you DO get a a full day of lift rides and all the downhill skiing your knees, thighs, and lungs (high altitude!) can handle. :lmao:

Thanks for this look at Vegas thrills!

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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Fri Feb 21, 2020 4:59 pm

^ No problem. At least with SkyJump I can land on my feet as opposed to ending up on my butt when I go skiing.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Sun Feb 23, 2020 10:35 am

Adventuredome

Adventuredome is a very odd park. Like most indoor parks, it has barely any space. But unlike most indoor parks, Adventuredome decided to take up most of its land with a ripoff Big Thunder Mountain structure in the center. And I sort of wonder if they regret that decision since they're forever low on space.

It’s admittedly a beautiful mountain. It’s not quite Disney quality, but it looks great under the pink-hued roof. It’s perfectly Vegas. And around this mountain are two coasters that use the structure to perfection and the endangered remnants from an early 2000s Chance Rides catalog.

Canyon Blaster Turn.JPG
The Adventuredome's pink roof gives every photo a crappy Instagram filter sort of vibe.

Corgi Arcade Game.JPG
And the arcade games are plush corgi approved.


And on that note, we began with a ride I never thought I’d be able to ride- a Chance Chaos. These things were quite common in the late 1990s/early 2000s, but I hadn’t quite hit the magical 48” mark. Once I did, they started going the way of the dinosaurs.

I warned Emily this may be her only chance to ever ride a Chaos, but apparently this wasn’t a bucket list item for her. :lol: So she happily waited by a bench while I rode the screwed up love child of a Chance zipper and skydiver that never learned to walk correctly.

And by that I mean flip correctly. I don’t know if Chaos ever successfully flipped. I did invert, but it felt more like the car stalled upside down. It was like that purgatory on a tilt-a-whirl when you come close to getting that full spin, but stall out.

That being said, I did enjoy Chaos. Even the rocking was quite disorienting since the ride comes quite close to the dome’s roof. And I was just glad to finally ride a Chaos even if it wasn’t as intense as the rides it was inspired by. 7 out of 10

Chaos Loading 3.JPG
I was way too excited to finally ride one of these.

Chaos Vertiucal.JPG
Chaos did things. I'm not exactly sure what it did, but it did things.


We then went on a quest for El Loco’s entrance and eventually found it. At least it was easier to find than the Adventuredome’s entrance (if you’ve ever been to a Las Vegas casino, you’ll understand).

I had been on one other El Loco in Steel Hawg, but Adventuredome’s El Loco was way better. I thought the mountain would be the main reason, but it was actually because of the great lap bars (instead of that awkward lap and shoulder bar combo) and the lack of a trim on the drop.

That drop packed a serious punch. It had some major ejector airtime! The rest of the ride was awkwardly slow, but I mean that as a compliment. It had a lot of hangtime, both of the lateral and upside-down variety. I agree with the consensus; this is Vegas’s best coaster. 8 out of 10

El Loco Sign.JPG
What's this ride called again?

El Loco Dive Loop.JPG
Most of the ride's maneuvers felt unnatural. That's probably why I liked it.

El Loco Drop.JPG
That drop definitely lives up to El Loco's name.


I thought Canyon Blaster would be your average Arrow loopscrew, but it was considerably better. I knew the mountain setting would help, but it was surprisingly smooth. In fact, I rode it several times in a row.

The drop was tamer than most Arrows; the airtime was more of the floater variety than a violent ejector pop. But the loops seemed better than usual. I was seeing a mix of pink and grey from the roof and forces respectively.

That leads into a surprising pop of air and two fast corkscrews. In general, Canyon Blaster feels way faster than its posted speed because of the tight clearances and rockwork. That’s especially true with the helix finale that weaves through the mountain. 7.5 out of 10

Canyon Blaster Loop (Front).JPG
This is easily the best Canyon Blaster since it actually blasts through a (faux) canyon.

Canyon Blaster Drop.JPG
In fact, some may say the ride is a blast.

Canyon Blaster Loop (Side).JPG
I never rode Drachen Fire, but at least I can say I rode the same generation train.


I then considered riding Miner Mike. I was prepared for any and all judgment from Emily. It would have been warranted. However, I was spared the embarrassment since Miner Mike wasn't just closed; it was gone.

Miner Mike Removed.JPG
Miner Mike must be off gambling somewhere.


I’m a big fan of drop towers, so I was intrigued to try Slingshot. By most accounts, the Chance Slingshots suck. But I had to experience one for myself.

I’ll start with the launch. It was quite weak. It was so weak that there was zero airtime at the top. In fact, we just came to a stop. I had no clue this thing was a combo tower.

I wish I could say the drop was good. But it was just ok. You know that ball-tingle you get on the kiddie towers? That’s what the drop on Slingshot felt like. Slingshot didn’t hurt, but it was definitely a toned down drop tower. 4 out of 10

Slingshot Loading 2.JPG
I was still in awe that I found an operating Chance Chaos.

Slingshot Top (Light).JPG
You think this ride would give a good view, but it did not. The roof's supports blocked your view to the outside world. And the mountain blocked your view to the rest of the park.


I then finished the visit with a quick lap on the Inverter. I know these rides are often maligned. And there’s no sugar coating it; those restraints are so tight that Skyrush’s restraints feel like a B&M clamshell by comparison.

But I do enjoy the ride’s movement. This was especially true since the ride is adjacent to the mountain and your equilibrium is thrown off by the curved roof. 7 out of 10

Inverter 2.JPG
It's one endangered Chance flat after another.


I strongly recommend getting to Adventuredome early if you’re visiting during a busier time. Because of that mountain, the park didn’t have much room left for pathways. This led to the park having more chokepoints than Disneyland after a parade.

Adventuredome has two quality coasters and a unique collection of flats. I’m not sure how much longer some of those flats will be there (name another park with a Chance Chaos or Slingshot), but at least they’ll still have the Fun Deck. :lol:

Fun Deck.JPG
Seriously, WTF is this? The emergency exit says Fun Deck above it like it's an attraction.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Mon Feb 24, 2020 9:26 am

New York, New York Hotel / Big Apple Coaster

The Big Apple Coaster (or the artist formerly known as the Manhattan Express) is widely considered one of the world’s worst roller coaster. Just listen to Robb’s commentary on the ride. :lol:

However, if you’ve read my reports, you know I have an extremely high tolerance for rough rides. Would the Big Apple Coaster be too much for me to take?

But first I had to find it.

The parking lot is mere inches from the Big Apple Coaster’s drop. But the entrance isn’t. You go down one escalator, past a bunch of slot machines (of course), up another, round a corner, and then weave through a narrow arcade with more chokepoints than pathways at Disneyland.

Directions.JPG
And the quest for the Big Apple Coaster begins.

Casino.JPG
Many enthusiasts say the coaster is a bigger waste of money than these slots.


As expected, the Big Apple Coaster is expensive. It’s $15 for one ride, $8 for rerides, or $28-30 for an all-day wristband. It’s the price we pay to experience Togo’s last coaster in the US. :lol:

Arcade.JPG
Now this may look like the entrance to the Big Apple Coaster, but the main ticket booth is actually another 100 feet beyond this. And the real funny part is even if you buy your ticket at this booth, you still need to wait in line at the main ticket booth to have your ticket validated.


Out of self-defense, I waited an extra cycle for the front. I heard the restraints sucked, but I actually didn’t mind them. All I ask in a ride is that it doesn’t bash my head into oblivion. I could totally see the Big Apple Coaster doing this to a smaller rider, but my head was comfortably above the shoulder restraints.

The ride definitely has a shimmy to it. And some of the transitions are downright awkward. Take the unbanked turn after the dive loop. If your head is below the restraint, you are in for a world of hurt. But I actually enjoyed the abrupt (and probably unintended) laterals.

If anything, my biggest gripe with the ride was the pacing. The ride feels like it’s going to valley at several points. But when the ride has speed, it’s solid. The loop was enjoyable, the dive loop had amazing hangtime, and there was a surprising bunny hill with good airtime before the helix.

I didn’t just tolerate the Big Apple Coaster. I actually liked it. 7 out of 10

Big Apple Coaster 1st Drop (Far).JPG
Many have PTSD just looking at this photo.

Big Apple Coaster 2nd Drop.JPG
But I genuinely enjoyed this janky ride.


I figured I was signing up for a death wish, but I was morbidly curious if it was rougher in the back. I ended up with the second-to-back (row 7) and I think any enthusiast needs to experience this seat to appreciate the "engineering marvel" known as the Big Apple Coaster.

I found out after the fact rows 3, 5, and 7 had a height limit. And I was right on the edge of that height requirement. But after riding, I completely get why that restriction is in place.

You see, the cars have these ridiculously tall seatbacks. And the cars are ridiculously close together. So when they articulate through the awkward elements, the seatbacks come *this* close to slapping your hands. I’m not even exaggerating when I say this, but the seatback came within inches of my hand.

This row also had better airtime. The second drop in particular was quite good and the finale (while still slow) had an extra pop or two of airtime. But it was those “Oh Crap” moments that made the ride.

Big Apple Coaster 1st Drop (Side).JPG
I love how this coaster has working headlights unlike many cabs in NYC.


One last note, do not take any photos in the station. Don’t do it.

If you’re familiar with the ride, then you know they take your on-ride photo while you’re in the station. I guess they figure it’s better to photograph victims before they’re tortured. :lol:

If you try to take a photo of anything (passenger, train, ceiling, dirt on the floor), they will kick you out of line and force you to buy a fluffy, fluffy bunny filled with medicine and goo for your phone. If you are just browsing TPR, they have no qualms with you storing it in your pocket per usual.

Big Apple Coaster 1st Drop (Front).JPG
Take all the photos you want until you reach the station.


I feel like most people won’t like the Big Apple Coaster. But if you can laugh at the ride and get your head above the shoulder restraints, I think you have a chance to enjoy it.

Regardless, I think this coaster is a rite of passage. It’s a Togo hypercoaster on the roof of a Vegas casino with borderline negligent clearance envelopes. How many coasters fit that description?
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Re: Photo TR: Canobie Coaster's World Adventures

Postby jedimaster1227 » Mon Feb 24, 2020 9:32 am

The Big Apple Coaster wasn't nearly as bad as I expected after years of watching videos that portrayed it pretty terrible. I know the ongoing work that has been done over the years has made it a more tolerable experience and I only had a few moments where I felt like someone really messed up when engineering this track... I never need to ride it again, but I'm glad I did once.
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