Adventuredome is a very odd park. Like most indoor parks, it has barely any space. But unlike most indoor parks, Adventuredome decided to take up most of its land with a ripoff Big Thunder Mountain structure in the center. And I sort of wonder if they regret that decision since they're forever low on space.
It’s admittedly a beautiful mountain. It’s not quite Disney quality, but it looks great under the pink-hued roof. It’s perfectly Vegas. And around this mountain are two coasters that use the structure to perfection and the endangered remnants from an early 2000s Chance Rides catalog.
And on that note, we began with a ride I never thought I’d be able to ride- a Chance Chaos. These things were quite common in the late 1990s/early 2000s, but I hadn’t quite hit the magical 48” mark. Once I did, they started going the way of the dinosaurs.
I warned Emily this may be her only chance to ever ride a Chaos, but apparently this wasn’t a bucket list item for her.
So she happily waited by a bench while I rode the screwed up love child of a Chance zipper and skydiver that never learned to walk correctly.
And by that I mean flip correctly. I don’t know if Chaos ever successfully flipped. I did invert, but it felt more like the car stalled upside down. It was like that purgatory on a tilt-a-whirl when you come close to getting that full spin, but stall out.
That being said, I did enjoy Chaos. Even the rocking was quite disorienting since the ride comes quite close to the dome’s roof. And I was just glad to finally ride a Chaos even if it wasn’t as intense as the rides it was inspired by. 7 out of 10
We then went on a quest for El Loco’s entrance and eventually found it. At least it was easier to find than the Adventuredome’s entrance (if you’ve ever been to a Las Vegas casino, you’ll understand).
I had been on one other El Loco in Steel Hawg, but Adventuredome’s El Loco was way better. I thought the mountain would be the main reason, but it was actually because of the great lap bars (instead of that awkward lap and shoulder bar combo) and the lack of a trim on the drop.
That drop packed a serious punch. It had some major ejector airtime! The rest of the ride was awkwardly slow, but I mean that as a compliment. It had a lot of hangtime, both of the lateral and upside-down variety. I agree with the consensus; this is Vegas’s best coaster. 8 out of 10
I thought Canyon Blaster would be your average Arrow loopscrew, but it was considerably better. I knew the mountain setting would help, but it was surprisingly smooth. In fact, I rode it several times in a row.
The drop was tamer than most Arrows; the airtime was more of the floater variety than a violent ejector pop. But the loops seemed better than usual. I was seeing a mix of pink and grey from the roof and forces respectively.
That leads into a surprising pop of air and two fast corkscrews. In general, Canyon Blaster feels way faster than its posted speed because of the tight clearances and rockwork. That’s especially true with the helix finale that weaves through the mountain. 7.5 out of 10
I then considered riding Miner Mike. I was prepared for any and all judgment from Emily. It would have been warranted. However, I was spared the embarrassment since Miner Mike wasn't just closed; it was gone.
I’m a big fan of drop towers, so I was intrigued to try Slingshot. By most accounts, the Chance Slingshots suck. But I had to experience one for myself.
I’ll start with the launch. It was quite weak. It was so weak that there was zero airtime at the top. In fact, we just came to a stop. I had no clue this thing was a combo tower.
I wish I could say the drop was good. But it was just ok. You know that ball-tingle you get on the kiddie towers? That’s what the drop on Slingshot felt like. Slingshot didn’t hurt, but it was definitely a toned down drop tower. 4 out of 10
I then finished the visit with a quick lap on the Inverter. I know these rides are often maligned. And there’s no sugar coating it; those restraints are so tight that Skyrush’s restraints feel like a B&M clamshell by comparison.
But I do enjoy the ride’s movement. This was especially true since the ride is adjacent to the mountain and your equilibrium is thrown off by the curved roof. 7 out of 10
I strongly recommend getting to Adventuredome early if you’re visiting during a busier time. Because of that mountain, the park didn’t have much room left for pathways. This led to the park having more chokepoints than Disneyland after a parade.
Adventuredome has two quality coasters and a unique collection of flats. I’m not sure how much longer some of those flats will be there (name another park with a Chance Chaos or Slingshot), but at least they’ll still have the Fun Deck.