Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby RAWKIN_coaster38 » Thu Aug 29, 2019 7:49 pm

Putting the new coaster where the elephants were (and the off-road thing too if necessary) makes the most sense to me. I didn't know Taz has been down all year but I still think the park would rather put something new where there is currently nothing substantial rather than somewhere where they have to remove a ride.

I did notice it looked like there were Fright Fest mazes in the former elephants area, so I guess those would have to move. Has anyone done those mazes? They're new since the last time I went to Fright Fest.

dannyboy13 wrote:Speaking of being at the park Sunday, Monsoon Falls was already drained. Do they always drain it this early?

It was drained when I visited in early August, which is definitely pretty early in the season to drain it. Maybe there's something wrong with it, or it's not worth the cost of running it when Whitewater Safari tends to be more popular anyway?
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby dannyboy13 » Thu Aug 29, 2019 10:49 pm

I'm already dreaming about a Mack PowerSplash replacing Monsoon Falls. No clue whether it would fit or not, but I can still dream

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby SafariRob » Fri Aug 30, 2019 9:01 am

The elephant location makes the most sense. I didn't realize that's where the snake warning sign was. (I thought it was over by the giraffes. I haven't been to the park in a few weeks.) Hopefully they can keep most of the trees and integrate the ride/queue/animal exhibit with them. I'm guessing that they will relocate the current reptile building (and its residents) to the queue of the new ride. Maybe add a few more animals. I really, REALLY hope they get a komoto dragon or two.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby joelwee » Fri Aug 30, 2019 1:37 pm

I'm not sure if it's just because my home park isn't getting anything next year... :lol: but I'm actually really excited for this addition. A spinning wild mouse above a reptile enclosure sounds like a blast.
I also find it funny that other parks - like Fiesta Texas - ran major teaser campaigns for flat rides, while this is the second year in a row that SFDK has added a coaster with almost no teasing. In fact, I don't recall seeing ANY teasers for Batman last year.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Animal » Sun Sep 01, 2019 9:38 pm

Well I finally visited this park and I have a few thoughts, take them as you wish. I did purchase the gold flash pass (amazing idea) and got to ride everything multiple times! The ride section of the park was pretty darn good, a lot of variety and let’s be honest the Joker is an amazing ride! I’ve been on twisted colossus and steel vengeance and thought it was not as good as those but still an amazing ride!! I could ride it over and over and not ever get bored.

The other amazing ride was Wonder Woman but that was also my first giant frisbee and has me extremely excited for Crazanity!

Also loved Superman even though I had ridden electric eel at SWSD I thought this one was better. Maybe the station being fully enclosed and no comfort collars made it better not sure but loved it.

Batman was my first freefly and was kind of disappointed with it to be honest, maybe I just got bad rides but I was one of those who actually liked green lantern and thought that was more intense and more fun. Overall I give it a 3/5.

Kong was as expected a very rough and painful experience. It did have some good moments but I was in so much pain I don’t really remember where or when they were. I’m sure we’ve all heard this before. The good news is, this ride is on a nice plot of land that they can tear this crappy unpopular ride down and put a new coaster in (praying for a new customs single rail) 2/5

Medusa was was actually better than I thought it would be. I could tell it was built in the old six flags days when theming kind of mattered, the queue and station house were legit, reminded me of Goliath. I really hope six flags gets back to that point because it really does bring an extra something to a ride. 3/5

Now here’s my gripe with the park, and I’m sure this has been said a million times. The animal section is horrible. Now before I get into that let me preface it by saying I’m from San Diego and we have the best zoo quite arguably in the world and Seaworld. I literally felt bad for all of the animals there, it was the first time I’ve ever felt that way. The shows, the exhibits were just sad. My question is why is six flags continuing with this?? The answer in my head is they have special zoning laws where they can only build tall rides near the front of the park and hence if they get rid of all the animals 75% of the land is useless for a them park.

Overall, I did have a really good time at the park. They have tons of rides and most of them pack a good punch in one way or another. I just did not like the animal section at all and I’m sure others feel the same. If not let me know!!!

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby dmax11 » Mon Sep 02, 2019 9:44 pm

Superman is great for sure, The Joker is a solid coaster as is medusa. I agree completely on the animal sections of the park they need to redo it all phase out animal attractions slowly because a bunch of them are next to useless and the animals don't appear to be happy in many of them.

I went today just got back its like idk the 5th time for me there this year probably? the usual issues I have with the park joker was up and down all morning and medusa was single training in the morning but fortunately by afternoon they had two trains back on and Joker sorted its issues out and was solid the rest of the day running two trains. Harley Quinn CC tested and actually opened for once albeit just running one train (i mean the 2nd is always there but they never loaded it) man that thing is noisy and rough i rode it just to see how it was and i think it might actually be worse than Kong and that is saying something!

on the new Zamperla spinning coaster it looks for sure to be slated to go where the old elephant area is that was converted into a once or twice a month toyota off road buy our trucks attraction so for sure a good thing to add at an end of the park that draws nobody at all anymore because its rundown and mostly just a few random flat rides some working, some not and animal cages.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby RAWKIN_coaster38 » Tue Sep 03, 2019 10:10 am

joelwee wrote:I also find it funny that other parks - like Fiesta Texas - ran major teaser campaigns for flat rides, while this is the second year in a row that SFDK has added a coaster with almost no teasing. In fact, I don't recall seeing ANY teasers for Batman last year.

Honestly, I can't think of any legitimate teaser campaign the park has done. I think there might have been a few teasers or hints prior to Superman and Joker, but nothing on the level of what some of these other parks have done. I'm not sure why that is. Maybe they don't think their clientele would be interested?

Animal wrote:Now here’s my gripe with the park, and I’m sure this has been said a million times. The animal section is horrible. Now before I get into that let me preface it by saying I’m from San Diego and we have the best zoo quite arguably in the world and Seaworld. I literally felt bad for all of the animals there, it was the first time I’ve ever felt that way. The shows, the exhibits were just sad. My question is why is six flags continuing with this?? The answer in my head is they have special zoning laws where they can only build tall rides near the front of the park and hence if they get rid of all the animals 75% of the land is useless for a them park.

Yes they do have zoning laws like that and yes, the height restriction towards the back of the park is pretty strict. But I don't think that's the only reason.

Most of those animals have been there for years. They're used to their environment as it is. Getting rid of them or performing major refurb would most likely be more damaging to them than leaving things as they are. Plus, I've heard some keepers before say that elaborate scenery is more for the guests than the animals anyway. And doing all of that most likely wouldn't bring new guests to SFDK.

Also, SFDK has always marketed itself with "wildlife, wild rides" type marketing campaigns, so I think they would lose a lot if they 100% switched to a rides-only park.

Not to mention all the behind the scenes tours and experiences the park offers. Just last visit I saw a group of about 10-12 people on one of the behind the scenes tours. At $45-50 a pop you can easily do the math and figure out how much they made in that 90 minutes.

dmax11 wrote: I agree completely on the animal sections of the park they need to redo it all phase out animal attractions slowly because a bunch of them are next to useless and the animals don't appear to be happy in many of them.

Tell me about your years of experience with zoo care and animal behavior. I'd love to hear more about how useless the exhibits are and how you know the animals are unhappy. :roll:
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby dannyboy13 » Wed Sep 04, 2019 11:25 am

RAWKIN_coaster38 wrote:Tell me about your years of experience with zoo care and animal behavior. I'd love to hear more about how useless the exhibits are and how you know the animals are unhappy. :roll:


Seriously. Everyone on the internet thinks they're an expert lol

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Canobie Coaster » Wed Sep 04, 2019 12:36 pm

^ Not just the Internet, I ran into someone at Silverwood who talked my ear off in line. Turns out he is an expert in nuclear engineering (the radiation from Fukushima will kill all the fish in the Pacific Ocean within 3 years) and roller coasters (steel coasters are less safe than wood coasters because they legally don't need to be inspected).
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby joelwee » Wed Sep 04, 2019 12:44 pm

RAWKIN_coaster38 wrote:
joelwee wrote:I also find it funny that other parks - like Fiesta Texas - ran major teaser campaigns for flat rides, while this is the second year in a row that SFDK has added a coaster with almost no teasing. In fact, I don't recall seeing ANY teasers for Batman last year.

Honestly, I can't think of any legitimate teaser campaign the park has done. I think there might have been a few teasers or hints prior to Superman and Joker, but nothing on the level of what some of these other parks have done. I'm not sure why that is. Maybe they don't think their clientele would be interested?

Magic Mountain doesn't do much teasing either. Maybe it's a California thing. CraZanity came completely out of left field with zero hints. For WCR, the park posted there would be a major ride announcement, but offered no hints on what it was.
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