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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Sat Jun 01, 2019 4:04 pm
by moviemansig
How crowded has Batman been thus far?

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Sat Jun 01, 2019 6:35 pm
by mark549
RAWKIN_coaster38 wrote:Great report! It's great to see the improvements to the area and theming elements added along with this coaster.

How did that penguin get away and why did it take them so long to get him back?!? :omg:

I can't believe that dolphin pool is just gone. :cry: I mean, I can believe it, but it's sad for me to see. Hopefully this doesn't mean they're really trying to phase out all animal exhibits but maybe just rearrange things a bit? Anyone else remember the mid-2000s rebrand when they added the signage for Land/Sea/Sky? I think that was also when that pool and those exhibits (stingray, penguins, dolphin pool) were added. Obviously those exhibits don't particularly scream "DC Comics." While the very very back of the park is definitely pretty quiet compared to the front/ride areas of the park, it does seem the animal attractions are still popular in their own ways (though mainly the shows). There are also only so many rides they could put back there anyway due to height/noise restrictions. I guess only time will tell.




I found the dolphin pool near V2 embarrassingly small for creatures who can swim fast.

As for their new S&S free spin coaster, I rode the one at SF Chicago and was not a fan. The Intamin version at SFMM was worse (one and done for me, ouch!). I'm sure some people will love it but I'll stick to riding the RMC.

SFDK could probably use a coaster less intense than Medusa but stronger than Cobra, especially if they are slowly reducing (or phasing out?) the zoo part of the park. Something that doesn't go upside down for the thrill seekers in training.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Sun Jun 02, 2019 9:28 pm
by alpengeistdude321
^To your last paragraph, I say they get rid of Kong and free up that space for a Gravity Group wooden coaster or (if they wanted another upside down roller coaster) a Gerstlauer Infinity coaster. However, that may be too much to ask for from Six Flags to add to SFDK. In my opinion, it just seems that Six Flags treats the park as the lower tier of their parks with SF America and SF St Louis.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Mon Jun 03, 2019 6:31 am
by Superbatboy
alpengeistdude321 wrote: In my opinion, it just seems that Six Flags treats the park as the lower tier of their parks with SF America and SF St Louis.

Not at all, to me SFDK is in the tier with say SFNE and SFFT. Just look at what SFDK has gotten since 2012, and then use the same comparison with SFA and St Louis.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Mon Jun 03, 2019 7:14 am
by Noobitizer
Superbatboy wrote:
alpengeistdude321 wrote: In my opinion, it just seems that Six Flags treats the park as the lower tier of their parks with SF America and SF St Louis.

Not at all, to me SFDK is in the tier with say SFNE and SFFT. Just look at what SFDK has gotten since 2012, and then use the same comparison with SFA and St Louis.


2011 - Sky Screamer (Funtime Starflyer)
2012- Superman Ultimate Flight (Premier Sky Rocket II)
2014- Tsunami Soaker - Now The Penguin (Mack Twist N Splash)
2015- Dare Devil (Larson Loop)
2016- The Joker and Pacific Rim 5D (RMC Conversion, Iwerks Theater)
2017 - Wonder Woman ( Zamperla Giant Discovery) and Acquisition of Water World, Now Hurricane Harbor Concord
2018 - Harley Quinn (Skywarp)
2019 - Batman (S&S 4D Freespin)

If you were to calculate capital investment in 8 years, I am almost certain its equal to or greater than the money spent at the larger Six Flags parks.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Sun Jun 09, 2019 10:58 am
by jjeerr
Had a nice time with the cutie yesterday (free ticket week with the pass!)

It was my 2nd time on the "free spin" S&S coasters, still fun!

Once Batman was running, the line was moving good. 4 cars (loading two at a time), they where ready to go a bit after the two on track made it back. Other than a puker on Medusa, the line was moving great, ready to go just the train came in. Joker with one train took a while.

Saw one maintenance dude 3 times! Fixing Joker and Batman, fishing a jacket out of the Wonder Woman. Me and the cutie both can't really handle the spinning of Wonder Woman. I pretended to be a ballerina and did the "focus on a point" move as the cycle ended, that helped.

Love the water bottle fillers, even with the filter in "red" status the water was cold-ish and tasted fine.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Tue Jun 11, 2019 9:36 am
by jray21


Theme Park Review was invited to Batman: The Ride's media event and midnight party! According to Don McCoy, President of Six Flags Discovery Kingdom, “As the world leader in thrills, Six Flags continues to raise the bar to deliver the most unique and innovative experiences in the industry." “On Batman: The Ride, riders are suspended outward on either side of the track as the cars flip continuously throughout the course of the ride. This coaster is a game-changer and the perfect complement to our already impressive DC Super Hero and Super-Villain lineup which includes Superman Ultimate Flight, The Joker and Harley Quinn Crazy Coaster.”

Here are some of the unique design of Batman: The Ride features:

- A massive, imposing, floating and twisting I-box track frame in a unique two-tone design;

- One-of-a-kind onboard magnetic technology featuring smooth head-over-heels free-fly flips, giving guests the feeling of weightlessness as they soar outside the confines of a traditional track;

- 4D wing vehicles that seat up to eight per vehicle with a total of five vehicles;

- Face-off seats that allow riders to face each other as they tumble head-over-heels;

- A 120-foot-tall, 90-degree hill that is ascended by an elevator-style, chain link lift; and

- Two beyond 90-degree “raven” drops giving the sensation of free-falling.

The media event was held in the morning and started off with some refreshments and then a statement by Don McCoy, Park President, and Kirk Smith, Director of Marketing. After that, there was the ribbon cutting ceremony and then the ride was open for the media! I was able to ride it quite a few times and it was a great ride! It was super smooth and it had some great drops and flips.

TPR was also invited to the midnight Six Flags Members opening. It was a really cool event and I hope they do it again in the future! The park was open 10 pm to 3 am, and by the end of the night, everything was a walk on and it was amazing! Everyone seemed to had a great time, and everyone I talked to said they should do a midnight event again.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Tue Jun 11, 2019 10:05 am
by VegasBaby
Great media day report, that member preview night looked like a lot of fun. (I really hope SFMM does something like that when West Coast Racers finally opens.) Batman is a great fit for the park and the whole DC area looks amazing. I think that SFDK has one of the best themed and most cohesive DC areas of any SF park.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Tue Jun 11, 2019 10:32 am
by Canobie Coaster
Great report! I'd love to see SFNE try an event like this.

I'm glad they took the theming elements from SFFT's Batman queue and the ride looks like a perfect fit for the park.

Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

PostPosted: Tue Jun 11, 2019 12:54 pm
by joelwee
Great report! The new DC area looks great. The only 4D free spin I've ridden was Green Lantern, so I'm excited to get up to SFDK and try S&S's take on it.