Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby boldikus » Fri Dec 09, 2016 5:01 pm

:lmao: :lmao: :lmao: I love it.

Edit: coasterqueue now says Nitro is closed.

Transferring a train off or do we have our first valley of HITP? :lol:

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Fri Dec 09, 2016 5:07 pm

It's just regular mechanical crap, it got stuck on the midcourse because it's Nitro and that's how Nitro rolls. Lol it's testing again apparently.

They're running 2 trains for some reason. Lol

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby anonymouscactus » Fri Dec 09, 2016 5:17 pm

I feel like those comments are directed at me for some reason lol -- that is pretty amazing though and once again Bill is frickin right. Getting super excited for tomorrow!!!! I forgot the NJ/SF rules do they let you carry around your spiked cider or do you have to drink in a designated area? I got my $10 bills ready! :-p

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Fri Dec 09, 2016 5:21 pm

:lol: No you have to stand behind the stupid line which comes really close to a bench but it's like an inch away so you're not allowed to sit on it until you finish your drink.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby RollerManic » Fri Dec 09, 2016 5:33 pm

boldikus wrote::lmao: :lmao: :lmao: I love it.

Edit: coasterqueue now says Nitro is closed.

Transferring a train off or do we have our first valley of HITP? :lol:

I going to be really bummed when the streak someday ends and it valleys.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Password121 » Fri Dec 09, 2016 7:42 pm

I love you Bill :lol: my kinda person
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Physical » Fri Dec 09, 2016 9:40 pm

Honestly if it didn't valley in 34 degree weather on the first run of the day (without water dummies I'd assume - Only ride in the park I /know/ tests with water dummies in cold weather is Toro) it's not going to valley. That's some /serious/ cold to be running a Hyper in! Major props to Six Flags on that.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Sat Dec 10, 2016 6:48 am

Nitro is going to valley eventually during HITP but based on what I can tell it's a wind issue not a temperature issue. If it's 25 degrees with light and variable winds it's fine, if it's 40 degrees with 40 MPH winds (which happens a lot during HITP) then look to the woods and watch the fun.

Honestly, I feel like as an enthusiast if you get to HITP on a windy day at opening you have a moral obligation to go to Nitro, find a seat and stay in it until the station fills up. Once the ride gets warmed up it can run in anything, but for the first hour or so of the day it can be quite an adventure so they need as many people in those trains as they can get.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Satans Hockey » Sat Dec 10, 2016 10:29 am

I'm going today, gonna do the Guinness world record thing as well, I'm ready for some cold nitro rides!

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby njcoasterguy34 » Sat Dec 10, 2016 12:00 pm

Satans Hockey wrote:I'm going today, gonna do the Guinness world record thing as well, I'm ready for some cold nitro rides!


More power to ya. I'm gonna sit in my warm apartment and recover from the URI I'm currently suffering from.
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