I Loveeeee the support structure of this baby. So sexy. So efficient.
I have never seen details for structure breakdown weight before, but I thought it was interesting that the track and the supports weigh the same amount. I have a feeling for most of the taller coasters out there that the supports weigh much more than the track itself.
I'm totally pumped for this coaster now...the layout looks short but sweet, and it looks like the entire ride from drop to end is just going to be pure Intamin speed.
I kind of wish they could have gone with U-bars, too, but the OTSRs don't really bother me at all. I'm 5' 11" and Storm Runner's/KK's OTSRs come nowhere near my shoulders. The only time I've felt at all uncomfortable in them was during one ride on Storm Runner, where I didn't have the restraint tight enough and smacked my shoulder against the side of the restraint in the flying snake dive.
That all being said, am I the only one who thinks the crest of the first "airtime hill" seems a little too drawn out to give any strong airtime? The smaller hills seem fantastic, but the under-lift hill just seems too drawn out to give anything but floater air...kind of like Kingda Ka's second hill. It almost seems like it might have been better, had they used a stengel dive in that spot.
But either way, I guess I'll find out when I ride it. Even if its not a super airtime machine like SROS or Bizarro, I'll still enjoy it for what it is. Who can deny ANY Intamin mega/giga?
^Because with Intamin, we can always appreciate a unique layout with each coaster design with different elements. For example, after going on Nitro, I wouldn't want to travel the miles to go to Kings Island just for Diamondback. The layouts are almost exactly the same. But, with Intamin, each coaster has a drastically different layout.
This was probably questioned back when MF opened, but could giga coasters become a bit more popular once this is built? Maybe part of the reason why these coasters never originally sold before was the layout along with the cost.
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