It's the transition from the first turn into the first airtime hill. The turn used to stay flat with the ground until it pulled up to the hill. Now, it starts to rise up about halfway through the turn, before it connects with the hill.
^The first turn's radius was increased and the turn now slopes up into the second hill in a sort of weird way. I'll try to find a picture then edit this post
EDIT: I was about to say the same thing as below, it's mostly the second half that got changed. It's hard to find 2 pictures at the same angle that show it well, so I'll use the animation as an example, which is pretty much exactly the same anyway.
Before: Fluid, continuous banking transiton
After: The turn basically goes halfway up where the hill used to go, and it looks really wierd IMO. It's because the g's flatten out at that area so that riders don't black out (even though most people still do) It rides fine however, I just liked the old version better
The radius actually does increase (in the horizontal direction), but only long enough for the track to turn upwards (since turning upwards also generates force). Once the rise takes a constant slope the radius can return to its original. This is visible from the top of the drop. There could still be some tiny changes in radius since the coaster slows down later in the curve, where the turn could get a little tighter, but it's hard to say for sure. Total deviations from the original plan view are only a couple feet at their maximum. The second hill airtime starts just a little later, closer to a sudden drop than a hill with both a rising side and a dropping one. Before, the curve turned into a rise, continuing the g force even longer. Now you're almost already high enough before it really transitions into the hill.
DonkeysWaffles wrote:The dueling aspect is possible. It could launch into a section and then loop around and launch beside that into another section. Also Kings Dominion is one of the top 5 most visited seasonal parks (as in Six Flags, Cedar Fair, etc.). There's the attendence for one.
KD gets good attendance but it's not top 5 among seasonal parks. CP, KI, CW, SFMM, SFGradv, BGW, Hershey, and SFGAM all pull in bigger numbers.
I'm not saying whether KD is, or is not likely to get a launched Wing Coaster, but I don't see how park attendance is a factor in whether or not they will. I'm pretty sure Holiday World is not anywhere near the top in terms of attendance, yet they were the first to get one. Yes, I realize they are an independent park, vs. a chain, which has to budget for a ton of parks every year. Still, I don't see this argument being a strong one against the possibility of KD getting a launched Wing Coaster (again, I'm not saying they will, regardless.)
Top 10 Coasters! 1.Steel Vengeance 2.Fury 3.Millennium Force 4.Maverick 5. Twisted Timbers 6. The Voyage 7. Lightning Rod 8.Storm Chaser 9.El Toro 10. Leviathan Honorable Mentions: Phantom's Revenge, Behemoth, Mako, Ravine Flyer II, Shivering Timbers, Kraken Underrated Coasters: Steel - Yukon Striker, Wood - White Lightning
^I would recommend Volcano first. Dominator's line tends to be longer earlier in the day as it's the first ride everybody sees upon entering the park, but it tends to thin out later. Once Volcano's line becomes slammed, that's it.
FSUFanChris wrote:We're heading to the park on Sunday. It'll be my first time. What should we expect for lines? We plan to get there at opening.
At opening, go to Dominator first. That gets crowded later on. Volcano and I305 also have very long lines.
gotta disagree. go to Volcano first, it has a very long and slow line that gets longer as the day goes on. i305 is usually a very short line, except on the most crowded days. Dominator has a long line early on because it's right in the front of the park, but it often clears out in the afternoon.
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