Kentucky Kingdom (SFKK, KK) Discussion Thread

P. 968 - Hallowscream to return this year
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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby ratdogg68 » Thu Sep 25, 2014 3:50 pm

^ That is the new queue for the slide complex.
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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby Thunder_Run » Thu Sep 25, 2014 3:55 pm

ratdogg68 wrote:^ That is the new queue for the slide complex.


Sorry, should have put an indicator of the old go-kart queue. Added one now to make it more clear.

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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby Jakizle » Thu Sep 25, 2014 3:58 pm

Does anyone think it's weird they are putting Skycatcher in the middle of the water park side? Once you go over the bridge it was pretty split between waterpark on the left and dry rides on the right (which I liked)...but now this ride totally ruins that haha.

Edit -> I guess the ferris wheel is over there also, but I just dislike the idea of having the water park and amusement park all the same!

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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby marth555 » Thu Sep 25, 2014 4:05 pm

Cyclos sounds fun

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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby tarheel1231 » Thu Sep 25, 2014 4:13 pm

Can someone who's able to see the map please post it to TPR?
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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby TheSkysTheLimit » Thu Sep 25, 2014 4:40 pm

I managed to get a screen shot won't let me post on here.
Screenshot_2014-09-25-19-37-54.png
www.KentuckyKingdom.com
Screenshot_2014-09-25-19-43-58.png
Photo credits to Kentucky Kingdom
Last edited by TheSkysTheLimit on Thu Sep 25, 2014 4:47 pm.

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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby XYZ » Thu Sep 25, 2014 4:41 pm

kk15 (Custom).PNG
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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby tarheel1231 » Thu Sep 25, 2014 4:43 pm

^Thanks.

I wonder if T3 will receive a new color scheme or just a re-paint.
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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby Thunder_Run » Thu Sep 25, 2014 5:16 pm

Jakizle wrote:Does anyone think it's weird they are putting Skycatcher in the middle of the water park side? Once you go over the bridge it was pretty split between waterpark on the left and dry rides on the right (which I liked)...but now this ride totally ruins that haha.

Edit -> I guess the ferris wheel is over there also, but I just dislike the idea of having the water park and amusement park all the same!


Kentucky Kingdom as a whole has had a weird problem with placement of various rides throughout its history, bad or just odd.Bluebeard's Bounty was hardly ever filled once Vampire was removed due to it being on a dead end, the entirety of Northwest Territory was difficult to find due to the large amount of trees blocking the view of the only small entrance to the area between the Flying Dutchman and Bella Musica, and now Skycatcher and Cyclos (Why directly behind the flying scooters?) Even some sections of Hurricane Bay have been placed in weird places, like the play structure and Tornado (especially Tornado, given that it basically looks almost like its in normal part of the park since it was built where the Quake was. Really garish too in the Belgian Village)

Kentucky Kingdom has the weirdest layout for a park. Period.

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Re: Kentucky Kingdom (SFKK, KK) Discussion Thread

Postby Midgetman82 » Thu Sep 25, 2014 6:39 pm

Wow, look at all of those trees they've added to the park map. The landscaping crew sure is planning ahead on keeping the park from looking like a concrete jungle in the upcoming years. I noticed last weekend that they've even started work under LR!
IMG_6646(Edited)(800x).jpg
Shot from last weekend. What was dirt under Lightning Run is now that fertilizer stuff you lay on top of the dirt to grow grass... I forget what they call them.

And I agree on the placement of rides. Skycatcher is reeeally singled-out among the other dry rides. Like, it's basically in the water park now, haha. But they gotta to make-do with whatever available plots of land they have. Plus, I'm sure the view at the top from where it'll be would be pretty nice.
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