Before another coaster is built I'd like to see the Racer get a full refurb first, especially after my one ride on the red train a few weeks ago. Now that we're already past the halfway point of the season they have a little over three years before the park's big 50th anniversary and bringing Racer back to its original glory (including bringing back the red, white, and blue paint scheme the ride opened with) would be awesome.
One other note - Kings Island NEEDS more flat rides outside of Planet Snoopy. Carowinds and Canada's Wonderland should not be the only parks to get decent flat ride packages.
Will anybody be at Kings Island on Wednesday or next Sunday? Hopefully it doesn't rain again. We've only been able to go 3 times this year so far and it's kind of disappointing that every time I have a day off it tends to rain/storm. I'm needing some more rides in and a couple more waterpark visits before the season is over. I've stated before that I think it would be nice to have some sort of water coaster in the waterpark even though it wouldn't compare to Wildebeest and Mammoth at HW. The dry park needs a tilt a whirl at some point. Those are my favorite flat rides at a theme park.
LiftThrill wrote:I haven't been on Mystic Timbers, but my thing with KI when I went was that all of their good major coasters are kinda lacking in intensity. Diamondback and Banshee are more of chill rides, and Beast is about going really f*cking fast through straight or slightly banked track through the woods.
I completely agree. The park’s collection of coasters is solid, however nothing at that park really blew me away aside from Beast and Mystic Timbers. The rest of their rides are kinda “bleh” to me.
KI has awesome coasters, but their top 3 (again, I think Timbers probably counters this to some extent) are not intense rides at all. The most "intense" coaster at KI is probably Flight of Fear.
I'm using the dumb nerdy enthusiast definition of intensity and not just "it's tall and fast" for this because honestly, KI's lineup is pretty great and would be fine without ANY new coasters. But what I'd personally look for in a new coaster is fast pace and strong forces because that's something they're kind of lacking in.
Just as a point of reference (that's hard to compare ANYTHING to, but whatever) CP has Raptor, TTD, SV, and Maverick in the high intensity department and MF, Rougarou, Valravn, and GateKeeper in the more chill department. At a smaller scale, SDC has an insanely balanced lineup in that regard and they have half the coasters that KI does.
1. Fury 325 | 2. Millennium Force | 3. New Texas Giant | 4. Outlaw Run | 5. Maverick | 6. Twisted Cyclone | 7. Iron Rattler | 8. The Voyage | 9. Goliath (SFGAm) | 10. Time Traveler
Almost included Bat on my list and should have...its been a long time since I've been on it, as I didn't get it last time I went. Definitely remember it being worthy of mentioning in this discussion though.
It's all subjective, but I think the majority of the non coaster enthusiasts consider Diamondback, Banshee, and Mystic Timbers pretty intense. I'd hate to be the type of enthusiast that needs more than that to consider a ride fun, thrilling, and intense. I'm not quite sure when 230 feet at 80 mph became obsolete, but I'm glad I haven't moved on. Then again, I may focus too much on enjoyment and appreciation rather than comparison. In a world where Millennium Force is lame I guess King's Island sucks.
^ I'm with you there. Diamondback is still one of the tallest and fastest in the world. I could look up which spot it's in, but I don't care and neither do you. Point is it's plenty exciting. A lot of the reason why I like hypers and gigas is that they do the stuff I expect from a coaster: They go up and down real fast. It's kind of fun to ride the coasters that do bizarre things, but there's a reason most coasters still just go up and down real fast. People love that.
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