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Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Wed Mar 02, 2016 8:15 pm
by RyanTPM
Looks like track work is almost done,which is great, it looks so good!

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Wed Mar 02, 2016 9:08 pm
by BintamiM
I went by today and it looks beautiful. The track gets very close to the pathway. They were working on some theme elements too. It will definitely inject new life to that part of the park.

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Thu Mar 03, 2016 6:53 am
by josephcissell
RollerManic wrote:https://instagram.com/p/BCduih6vgCh/

My god... Such sharp, much twisty

That looks incredible... Wow. That looks so much more interesting and fun than what I expected!

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Thu Mar 03, 2016 9:30 pm
by jedimaster1227
Yesterday I stopped in to SeaWorld Orlando for a quick hour before the park closed to ride Kraken and to check out the latest progress on Mako. The last time I was in the park, the only section of Mako that had been built was the station, so the progress on the ride has been significant compared to what I last saw. This coaster is a beauty in person and I cannot wait for it to debut so that I can get my airtime fix after work every once in a while (it'll probably be more frequent when it first opens)...

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Thu Mar 03, 2016 9:37 pm
by SFOGdude25
From an off ride standpoint, Mako has to have one of the best looking layouts of all the B&M hypers that I've seen. I love the way the ending interacts with the guest pathways!

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Fri Mar 04, 2016 12:32 am
by DoubleDown
The ride looks great! My only nitpick is after the brake run where the train returns back into areas of the park where it's visible to guests.

I wish they would have put a little more thought into it, because the ride before the brake run is really good, the part after just seems uninspired. You know with Mantis how it really has that presence in the park after the brake run? With the water, and the interactive element that really wows people when they walk by? To me it seems like they overlooked that kind of element with this ride.

I know there are two close parts near the paths that interact inside the park, but they seem to come short of the type of attraction I'm used to seeing at this park. Even a low 270 degree helix above the water right there where the guests get to look at for more than a split second really would have added the wow factor that Mantis and Kraken have.

Other than that, I'm sure Sea World will do a great job and this ride is going to be popular.

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Fri Mar 04, 2016 6:09 am
by SharkTums
I'm glad they got those sections over the pathway done! That must have been crazy to do with an open daily park.

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Fri Mar 04, 2016 7:20 am
by coasterbill
I'm so excited for this. I'm a huge Sea World fan, I love the laid back atmosphere of that park compared to other Orlando parks and I love their attention to detail in their new areas. I can't wait to see how the new shark realm turns out.

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Fri Mar 04, 2016 7:30 am
by yay101
SFOGdude25 wrote:From an off ride standpoint, Mako has to have one of the best looking layouts of all the B&M hypers that I've seen. I love the way the ending interacts with the guest pathways!


I have to agree on terms of an aesthetic standpoint, as I think it reacts the best with the midways. I do hope the layout is equally as good, although after riding Apollo's Chariot, that will be hard to beat.

Re: SeaWorld Orlando (SWO) Discussion Thread

PostPosted: Fri Mar 04, 2016 2:08 pm
by PixelRush
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