I'm curious to see how this all plays out.
As someone who initially broke the bounds of RCT3 and helped people see the game for more than it was designed, I hope some of these elements exist in this new iteration. A big part of RCT3 was using the engine to create "dark rides." I wonder how this new version will translate.
It was mentioned that there is a lack of walls and building components. I'm also curious about the use of particle effects, triggers, etc. Will this vital part of RCT3 modding make it into this game?
I keep hearing that there will be support for modding- and that is fantastic news- but will we be having to mod basic elements that should already be a part of the game?
Furthermore, RCT3 has been around for years now; there is so much material. In a way, RCTW will feel like a step backwards. Unless- of course, some of the sets from RCT3 can be converted. Will this game eventually support something as fantastic as this:
These are a few things that come to mind. I'm excited though. It has definitely re-peaked my desire to dive back into the world of coaster sim.
-Jason
AKA jmainaz