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Blythy

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About Blythy

  • Birthday 10/20/1987

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  1. Getting to this park is a pain in the arse if you don't have a car. Visited for the first time the other week on a holiday to new york and NJ transit is awful - the staff are just plain crap, the terms 'information' and 'customer service' have no meaning whatsoever. Millions of tourists go to new york every year and there's no advertising to tourists and just one bus service... However, the rides are fantastic, lucked out on getting a day when there was hardly anybody there, so a lot of the rides were literally just walk on. El Toro is terrific, especially that first drop, and the helix. Nitro is awesome (that's got to have one of the best ride entrances for any coaster ever) and Kingda Ka is just something else... I've been on Stealth at Thorpe Park, but Kingda Ka is just incredible. The river rapids ride is rubbish though, and the log flume looked crap. They needn't have bothered with the themeing in most places mind. I thought the theming in alton towers was a bit ropey in parts, compared to the florida parks, but they're taking the piss their. At least money is spent properly on the rides.
  2. http://www.airliners.net/photo/Virgin-Atlantic-Airways/Boeing-747-443/1706898/L/ virgin 744 with WWHP titles. oh and ftr, Universal's site refers to two parks: http://www.universalorlando.com/Tickets/1day_base_ticket_desc.aspx?ComponentId=13035&SourcePageId=7805#1 i.e. USF and IoA there's a thing called "Journalistic Bullshit" and it comes when they can't be arsed to distinguish between 2 terms they barely care the difference between.
  3. my guess is that the assembly that attaches the wheel assembly to the chassis of the car failed. There's no sign of the wheel assembly from the photos, which means the wheel assembly flew off somewhere. this photo is the clearest photo I can find of an intamin train, showing a fully independent wheel assembly (as opposed to some B&M cars where there's a tie rod between the two wheel assemblies) - although this is a newer model train http://upload.wikimedia.org/wikipedia/commons/5/56/Stealth-Thorpe-4.jpg One thing I can say, is the B&M wheel assemblies are far more beefier. http://www.themeparkreview.com/parks/pimages/IAAPA_Trade_Show/2009_Convention_Photos_-_Las_Vegas/iaapa_hanno24.jpg however, if it's a bolt or something that's failed due to fatigue, then that's a maintenance issue.
  4. 3d forces are exactly the same as 2d, you just add on the extra component before you do the root. e.g. a force of 3i + 4j - 5k has a magnitude of about 7. (i j and k being unit vectors in the x y and z directions respectively, similar to 2D) Because you're doing a square root, you will have no information about the actual direction of the force (it's because you are squaring vectors, which results in a scalar), therefore you can't say whether it's positive or negative (it's like temperature, when you use a proper scale of temperature (i.e. kelvin), you can't have negative temperature) now, as for accelerations themselves, 0g means weightlessness. Hence zero-g rolls. Take a look at your nemesis traces, you can spot the zero g roll as it's the lowest part of the trace, but you still have an acceleration (I'm fairly sure that there's some rotational acceleration in there that's screwing up the actual zero g part, although getting a pure zero g read is nearly impossible, especially with a roll) Airtime comes from negative g, this is when the coaster car is falling away from you faster than you fall towards earth. (unless you're slow and upside down, then you're in hangtime ) What you need is the z trace - this is the one which will have the resting noise hovering about 9.81 m/s, and will vary by far the most. If a standard right hand convention is used, the X will be the forward and backwards direction (or longitudinal - forwards positive, backwards negative), and the y will be the left right direction, with left acceleration positive (to remember, write x on your thumb, y on your index finger and z on your middle finger, and make it so that they're all at right angles to each other [easier than it sounds - do the usual gun shape with your thumb and index finger, and sitck the middle out to the side], and the directions they point are the positive directions. as for how they feel on the body, eyeballs are the best I find , generally your eyeballs feel like they want to keep going in the opposite direction to the acceleration that you're undertaking (because they're mostly liquid). So for positive vertical acceleration, that's eyeballs down. negative vertical - eyeballs up (vertical acceleration is the most important because it controls the amount of blood that goes to your head). For laterals, positive is eyeballs right, negative eyeballs left. And for longitudinal, positive is eyeballs back, and negative is eyeballs forward (generally this is felt most when braking heavily, and you're looking round for your eyeballs at the end) (if you're having trouble telling the traces apart, look at the one for stealth, it should be fairly obvious because of stealth's layout as well as the launch )
  5. you say the sensors collect it in all three axes? then that is more interesting, otherwise you've only got the size of the force acting, no matter what direction it is going. if you've calculated the resultant vector, (root(x^2 + Y^2 + Z^2)), you will not be able to show negative vs positive just because of the maths involved, so your ascertation that below 9.81 m/s^2, is negative gs is wrong. If you get your raw data for the Z axis (presuming positive is up) then you can see where you're getting negative g - i.e. where it goes below zero.
  6. http://sentosathemepark.blogspot.com/ government has shut bsg down apparantly.
  7. the plans and the photos show conclusively that the train will have to go straight down from entry to exit is some manner or fashion. The overall spend on the roller coaster is obscene for the amount of track and supports that are present. Therefore there must be a lot of money spent on the track drop. Far too much for a simple up and down lift. (£15 million -approx $23 million, given that i305, the biggest capital expenditure for this season costs $25 million) Even taking into account the higher labour costs here, some serious cash is being spent on this mechanism. Plus the video itself is of an extremely high quality, the source name is contracted by merlin according to some guy on towers times who emailed the company. (Granted, if that's true, I've got a feeling that the company might not be getting any more merlin contracts anytime soon). The video is also mechanically sound in my mind - i.e. nothing physically impossible is happening. I'd say there's a reasonable certainty that that is what is going to happen on the ride.
  8. here's where the video was originally posted http://www.youtube.com/watch?v=tl78en-poAw
  9. it looks realish, it has the grey bumper cap that is on the i305 site photo gallery, but is a wierd olive green colour in the renders. the colour of the restraints could just be a lighting and camera issue. The second one is definately a chop imo.
  10. looks like there's very little banking on that coaster, so it'll actually feel like a car... ish. site up http://www.ferrariworldabudhabi.com/
  11. Its a cartoon representation of the park not an on the dot GPS map,give me a break the park does as they see fit. Sean"Now break me off a piece of that kit kat bar" Chappell it. was...... a. joke.
  12. I'm not impressed with that map, the supports for air are all wrong, ritas track is 3 rails, not 2, thirteen is 2 rails, not 3. No box spine on oblivion. Just a poor poor job I prefered the video game look anyway
  13. hah, "team of experts including alex reid." fucking hell
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