AmyUD06 Posted December 4, 2008 Posted December 4, 2008 Though certainly not my first NL coaster, it is my first big-wooden-twister type. Trackwork 100% by hand; Supports generated by Woodmagic and then cleaned up and modified by hand. Enjoy! Statistics: Length: 5655 ft. Max Height: 185 ft. First Drop: 150 ft Drop Angle: 60 deg. Max Speed: 66 mph Devil's Highway (Wooden Twister).nltrack
the ghost Posted December 4, 2008 Posted December 4, 2008 Ummm. The train got stuck on the first lift and valleyed. Try a test ride before posting in the future.
AmyUD06 Posted December 4, 2008 Author Posted December 4, 2008 I did, which you can clearly tell from trains ALONG the course in the screen shots, so don't be a prick. While taking the screenshots (with it obviously running the course), I noticed that occasionally a train would get stopped at the MCBR or on the lift, so I slowed the lift to put some more space between trains without running another test. Now it's fixed. Updated file re-uploaded in original post.[/b]
paintballer Posted December 4, 2008 Posted December 4, 2008 ^ I don't think he's a prick. If you post a ride on here, it's gonna get judged, I mean isn't that the point? Watch your temper buddy, he just said it valleyed, and maybe try testing it...
the ghost Posted December 4, 2008 Posted December 4, 2008 I did, which you can clearly tell from trains ALONG the course in the screen shots, so don't be a prick. While taking the screenshots (with it obviously running the course), I noticed that occasionally a train would get stopped at the MCBR or on the lift, so I slowed the lift to put some more space between trains without running another test. Now it's fixed. Updated file re-uploaded in original post.[/b] Dude, I wasn't trying to be a prick. If you had said something like lift speed may need to be sped up that would have been helpful. The screen shots don't really tell me anything, because there are a number of modifications and tricks that work for working on your ride including speeding up the lift. Do you honestly think that if the ride valleys no one would tell you. Valleys many times means that it is not properly tested(this time this was not the case), and if you want comments then dont be so sensitive about criticism(especially those that affect the entire ride.) ^ BTW thanks paintballer Sorry for the rant and I will ride and critique soon( I am working on something of my own) anyway sorry for "being a prick" and I guess we agree to disagree The Ghost
the ghost Posted December 4, 2008 Posted December 4, 2008 The good smooth fun layout pretty cool design awesome helix thing The not so good This coaster looks like there will be some insane airtime, but it was somewhat scarce on a lot of parts of the ride, it was there, just not in abundance 8/10 The Ghost
kamikazewatermelon Posted December 5, 2008 Posted December 5, 2008 The supports on the curve at the top of the lift look awkward, like they get too wide at the bottom
Twister II Posted December 5, 2008 Posted December 5, 2008 Hmmm, a really smooth ride, good job on that. Personally, Im not a fan of the supports, Im sure another preload would of looked better. Your pacing was....awkward. I wasn't a fan of the fast, then slow, then fast, then slow. Also the last turn...wtf was with that? Ha. Way to over banked and something else could of been done with it. Over all, good job on it being smooth and an interesting ride.
cycamps Posted December 9, 2008 Posted December 9, 2008 I thought it was really good. I just purchased NL, and I can't make anything even close to that. I'm anxious to make a coaster good enough to post here...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now