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Posted

I probally will too. Interacting with guests, flirting with them too? How could I not. The only thing I probally wouldn't like though is the nonlimitations. I want my rides to be realistic. Tell me when to stop because you know I won't. Anyway I guess I'll still buy it.

Posted

It's a great idea for a game, but I don't think I'll buy it until they come out with another version. The track pieces look all choppy and... well... not smooth. I like theme park games to look as realistic as possible.

Posted

How many times do I have to explain this...

 

There a few choices when it comes to games with things like coasters.

 

•Either you can pre-render all the pieces and put in as much detail as you like but then it can only be played from a few angles (RCT1&2).

•Generate low detail track pieces that can be pieced together and stored easily to allow you to have other details (people etc) in the world (RCT3, ThrillVille, SimCoaster, SimThemePark)

•You can have only the coaster and preserve all the polygons the system is generating to create the track which is generated from a curve that is stored by the system. This creates the most lifelike tracks but isn't appropriate for a park simulation because it requires an immense amount of power just to create the track. (No Limits and other such programs)

 

So plain and simple if you want something that is a park simulation we just don't have the processing power yet to have all coasters with smooth curves. It may be possible in the next few years but I am not sure as it will really require a whole lot more to generate and swap in and out of memory. In creating these things the programmers have to make numerous tradeoffs so that is why there is no perfect coaster game.

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