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Posted (edited)

Aqualine. Dumb name, I know, but I randomly colored it water-type colors.

 

It is an Intamin Rocket that at first rockets to somewhere over 200 MPH, then takes a big turn, slows down, then shoots up 410 feet. with a couple elements afterwards. Give feedback please, and enjoy!

 

sry, no screenshots yet.

Aqualine.nltrack

Edited by mcjaco
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Posted Images

Posted

^Dont post then if you arent going to download.

 

About Track-

 

Looks like someone was in using the power tweaker. I think accelerating from 0-220 at 4G's Acceleration would probably knock the wind out of everyone onboard. SUF pulls the same kinds of G's and I believe they come near 4 but only for a moment and it makes it so most people cant breathe.

 

Then, you hit that corner and pull from 7-5.5 g's for over 3-4 seconds. That would definatly be blacking half the train out easily.

 

Also, why is there a trim on the top of the top hat even though it crawls over the top?

 

 

Other than those issues its not bad. I think something should have been done though about the long stretches with nothing going on like heading back to the station.

Posted

^ trims on tophat so it doesn't overspeed the rest of the elements.

 

Dragster makes it so I can't breathe! (only 2.2 gs, though)

 

It's my first track posted, so i know it's nowhere near perfect

 

Thanks,

 

Jay

Posted

Got some Screenshots in!

 

Enjoy

6.jpg.a324ac871217cfb8d437e58a5fac59ad.jpg

Brake Run next to Launch Track

5.jpg.705d96fb77c060a52be6b087b249e4d8.jpg

Overbanked Turn after tower

4.jpg.dc2d0e20dee0d88c7cca99ad815e4705.jpg

Massive Tower (like all others)

3.jpg.0d73b4698de4c2e16ee66e3dba2210a2.jpg

Train Falling 400 ft.

2.jpg.457e16e79144a36d1eae8d7bb40d7750.jpg

looking down from tower

1.jpg.ac2603a53e79489563f27c1a78caaa85.jpg

First Turn

Posted

Pros:

 

-creative idea

-relatively smooth

-custom supports

-nice choice of colors

 

Cons:

 

-Launch system unrealistic (it continues to launch while banked)

-Transport wheels should be replaced with LIMs

-Ending seemed awkward IMO

-Final headchopper comes a bit too close

-While there are some custom supports, they are not very realistic, and several areas seem very over-supported.

-Gs go pretty deep in the red zones. (would cause severe problems for the rider)

 

 

Bottom Line: A very good idea with some sizeable flaws. However, it's actually pretty good compared to most others.

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