MARFleparks - Echenima Resort [RCT2]

New Additions
Users viewing this topic: No registered users and 0 guests
Upload files from No Limits, Roller Coaster Tycoon, etc...
Discuss CoasterDynamix, KNEX Models, and more random stuff!
I'm a know-it-all about donkeys!
User avatar
 
Posts: 221
Joined: 28 Jul 2010
Location: Northern California
Gender: Male
Age: 19

MARFleparks - Echenima Resort [RCT2]

Postby Califolf » Wed Jul 28, 2010 10:07 pm

Here we have Echenima Resort, a mass of land several miles west of Sacramento owned by MARF, LTD - a development and entertainment company. I, Micheal Adinso Rebrekal Folf, am the president of MARF and your guide to this vast resort. Let me give you a brief rundown:
Two parks - Echenima Park and the K9-Falliday Studios
Hotels - Six
Transit - Monorail. One that actually covers the resort.
Entertainment Districts - One. The Core
Main Competitors: Universal and Disney

Image


Now, we're all waiting on the pics are we? So off we go!

Let's start with Echenima Park. The main focus of the park is like a journey, or a trip. A road traverses through every land, signifying 'travel' between said lands.

Overview:
Image

The first thing guests enter after walking through an underpass is Davisville, the "Main Street" of this park. As the name suggests, Davisville is themed after the small college town of Davis, CA minus all the rowdy students :P.

In fact, parts of the town were recreated in this land, like E street plaza:

Image

And Central Park:

Image


Shops and restaurants aside, this land has two attractions (both of which are also recreations of actual structures):

* Davisville Cinema - This attraction is inspired by the Varsity theater. However, as resort management could never really figure out what to actually show in there, it has since become a preview center.

Image

* Central park Carousel - A much larger representation of the Carousel found in the Davis' Central Park.

Image

The next land we see is the Pacific Northwest. Inspired the Coastal region between Northern California and Washington.

Within this land you have three attractions:

* Pacific Northwest Railroad - a 'tour' of the forest, similar to Roaring Camp in Santa Cruz. Rides on authentic steam.

Image

* Kayaking the Pacific - Kayakers kayaking kayaks on a bay. Complete with freezing water. Don't worry, we have warnings in multiple languages (including braille and audio) so guests can't sue us for hypothermia. ;-) And yes, it is quite expensive to keep the water cool, but I think it's worth it.

Image

* Legend of Eureka - The highlight of the land. A water coaster with extensive show scenes and a splashdown finale.

Image


Image

Welcome to Harbor Cove! This land is (loosely) inspired by Monterey, CA.

Attractions:

* Storm Chaser - An EMV with water effects (I seem to like water here). Basic storyline: You board an amphibiant vehicle to gather data for the weather center when a surge causes the road to collapse, sending you into the ocean. You are now face-to-face with this treacherous storm, and have to get back to the center in one piece. Despite the emphasis on water, you don't actually get wet.
Image

* The Cannery - Essentially a walking tour of a fish cannery, essentially a filler attraction. Exits into a Seafood restaurant.

Image

* Harbor Cove Theatre - A live performance theater, a la Broadway.

Image

* Adventure of Harbor Cove (Redundancy check!) - A Multi-level boat ride. Takes advantage of a compact show building. Filled with Dioramas and special effects. Like a cross between Pirates and Small World. This is apparently the guests' top favorite ride.

* Trams to Britannia - Form of transport between lands.

Up next is Corte Lupi'. This new Mediterranean land blends together an Italian look and feel with ancient Greco-Roman myths and legends.

Image

Aside from the various themed shops and restaurants, there is, of course, an attraction. By the grand waterfall lies the entrance to Mythus Apollo - a 'light' dark ride that takes inspiration and elements from ancient mythical tales and forms it into a fun-filled story. (wow, I sound like a PR representative now....I should stop...)

Now, let's go across the pond to...
Britannia! The little slice of Anglo right here in California.

Image

The entrance is marked with a Scale-recreation of Parliament and the Big Ben. However the now-removed Shuttle throws off the scale.

Britannia holds four attractions:

* The Eye - A take on the London Eye.
* Ride of Art - A dark ride through a UK art museum.

Image

* Britain! - A SurroundSight (As CircleVision is, apparently, trademarked) film about the British Isles.

Image

* Tram to Harbor Cove - Transport.

* Steeplechase - A small coaster filled with slight turns and sudden drops.

Image

Image

* Britannia Theatre - A high-capacity (1000-seat) stage performance theater. Unlike the one in Harbor Cove, this one is designed so that shows can be changed every other year or so (as well as being larger than Harbor Cove's 200-seat theater).

Image

Newly refurbished, it shows an abridged version of Spamalot (cleverly reduced to to a more 'theme park friendly' 40 minutes).


Image


Also, we have a new attraction being built in this land, based on James Bond:

Image

Obviously nearing completion, it should open soon.

Image

Our next land is quite a small one, and is more of a 'stub'. It is The Echo Skyport.

Echenima ->Echima -> Echa -> Echo + (Sky Harbor -Harbor)+ Airport -air = Echo Skyport.

Overview:
Image

Modeled after the look of a Modern Air Terminal, this small Aviation-themed land holds two attractions:

* Go Fly - Guests board a 'flyer' (Three 4 passenger 3-car generic suspended coaster trains) as they fly over various places around the world. Forced perspective is used heavily with miniaturized sets.

This attraction was an instant hit, such so that I had to extend the queue beyond the building itself when the park initially opened:

Image

However crowds have since died down to the point where there is at most a 30-minute wait.


The tracks are powered allowing the ride vehicles to maintain a speed of 16 mph.

Scenes are:

- Taking off from an airport
- English Countryside
- Going above a river near a waterfall, descending shortly past the crest
- Paris, New York, and Seattle at night
- Antarctica
- San Francisco Bay in a summer afternoon(eventually, you'll get the joke here)
- Return to Airport

---

* Aviation: Past, Present, and Future (presented by Airbus).

This walk-through museum explores the History of Flight, and it's possible future. Contains dioramas, replica of aircraft, a short film and various other exhibits.

Image

Echo Skyport also contains a shop and one dining location:

* Avionics - Gift shop selling flight memorabilia.

* Jet Cafe - Food court-style counter service.

Image

Our final land in this park, heavily based on the Tomorrowlands, is Futura.

Overview:

Image

Futura contains five attractions:

* Nova Voyager - Roller coaster similar to Space Mountain. Has a 50 mph launch with inversions.

Image

* Futura Center - Collection of sponsored attractions, all indoors. Changes frequently to reflect current events.

Image

* Futura Dome - 4D Theatre with a Mondavi-inspired exterior.

* Aerobus - Motion simulator attraction. It is a 'gray-line' tour of a futuristic city. Each tour is randomly picked by the simulator from 30 different 'tours' and can vary from normal to completely wild.

Image

* PeRT - short for Personal Rapid Transit. High speed ride that maneuvers through Futura. Kinda like Rocket Rods, only this one actually works and doesn't break down every 10 seconds.

Image


At the end of the day, why not top it off with the park's nighttime show - Pyroquatic Symphony:

Image


And that should do it for this park. Up next - Core, Hotel(s), and the Studios

Hasta Luego!
Last edited by Califolf on Tue Feb 28, 2012 11:44 pm.
Micheal Adinso Rebrekal Folf, a (insert long scientific name here) and freelance cartoonist.

Art|Blog|Tweet|Tube/|\Echenima US|Echenima UK|Benetti | Folfenarios/|\Like MARF on FB
| Valleydog - my comic

Anybody who googles 'Mike Folf' expecting coasters and Theme Parks are bound to be severely disappointed, and please don't call me Califolf.

Reeks of Books
User avatar
 
Posts: 1344
Joined: 13 Sep 2005
Location: Interzone
Gender: Male
Age: 36

Re: Echenima Resort (RCT 2)

Postby CorkscrewFoley » Wed Jul 28, 2010 10:37 pm

H.O.L.Y.S.H.!.T. This was the park I always wanted to do, but never finished it...unbelievably awesome...

TPR's RCT2 Expert
User avatar
 
Posts: 1122
Joined: 03 Apr 2006
Location: Dayton, Oh
Gender: Male
Age: 41

Re: Echenima Resort (RCT 2)

Postby dmaxsba2408 » Wed Jul 28, 2010 10:39 pm

Welcome to TPR! :br

You have yourself one nice park there, it is very impressive in size and detail. So many items to comment on... going to keep it simple and just say I loved the Steeple Chase ride and the lighthouse at Kayaking the Pacific is very nice.

So is the park basically done or is more work still needed? It looks finished from the overview. If it is done will there be a download for it soon so we all can check it out in-game?
Image

I'm a know-it-all about donkeys!
User avatar
 
Posts: 221
Joined: 28 Jul 2010
Location: Northern California
Gender: Male
Age: 19

Re: Echenima Resort (RCT 2)

Postby Califolf » Thu Jul 29, 2010 12:00 am

CorkscrewFoley wrote:H.O.L.Y.S.H.!.T. This was the park I always wanted to do, but never finished it...unbelievably awesome...


Heh, thanks!

dmaxsba2408 wrote:Welcome to TPR! :br

You have yourself one nice park there, it is very impressive in size and detail. So many items to comment on... going to keep it simple and just say I loved the Steeple Chase ride and the lighthouse at Kayaking the Pacific is very nice.

So is the park basically done or is more work still needed? It looks finished from the overview. If it is done will there be a download for it soon so we all can check it out in-game?


Why thank you!

I wouldn't necessarily call this park 'complete'; I tend to 'fine tune' my parks until I creatively tire of it. So no, no downloads. I do on occasion make 'scenarios' of my parks, giving players a bit of a challenge. Kinda fits the way I post the parks - with a backstory.

Continuing.... We have The Core - Echenima Resort's shopping plaza located in the dead center of the Resort!

Image

The Core opened with Echenima Park as a simple row of shops and a theater, but we have plans on expanding into a Downtown Disney/Citywalk-esque center with entertainment venues and clubs.

Image

Not only is The Core a place to shop but it serves as the Resort's 'Transportation Hub', allowing public transportation access to anywhere within the Yolo County (and Sacramento County) Via Yolobus. Access to the Monorail is also available here; both Resort (free) and the co-funded Intercity ($1.50 one-way)


Here we have one of our Resort hotels - Echenima's Vulpes Resort, Spa, and Winery. This 189-room hotel complex, puts you right in the middle of the Napa Valley with the surrounding vineyard.

Image


Echenima's Vulpes Resort, Spa, and Winery includes a high-class restaurant 'Bay', situated adjacent to the Lobby building. Speaking of which, the Lobby building uses bits of 'green' architecture (a skylight, for example), and has the Resort Monorail go through the building.

Image



There is also a pool, with a nicely themed waterslide. The Spa is in that bricked building.

Image


Amenities include:
Free secure wireless high-speed internet in every room
Cable Television with on demand options, all free
Bed range from two doubles to a king
Excellent staff and customer service
Free hot breakfast delivered to the room fresh
Complimentary wine tours with tasting available upon request during daylight hours
Early entry to either park
Complimentary Monorail service to either park
Direct Shuttle to/from either SMF (Sacramento International) or SFO (San Francisco)
Rates: $365/night

And speaking of rates, how about some resort prices:

1-day 1-park: $55 adults 16+/$45 kids -16
1-day Park Hopper: $75 adults 16+/$65 kids -16
2-day Park Hopper: $96 adults 16+/$86 kids -16
Add an additional $10 for every subsequent day, 5 days max.
----
2-parks 2-days (explore one park for one day, and the other the next for the price of one, no park-hopping): $83/$73
Moonlight venture (Access to either park after 5:30 pm) $42/$33
----
NorCal Access (Must reside ZIP codes between 93900-96100 - proof of residence required): $20 discount of any price on select weeks.
NorCal Exploration Pass (A tourist package that includes lodging in a MARF property (or partner) hotel, a day at either Echenima or Studios, a day in Sacramento, a day in San Francisco (with an optional tour of either the city, bay cruise, or Alcatraz), and a day Napa. Transportation provided by Coach): $340/person, cost of lodging not included.
-----
Echenima MARFlepass -annual pass of the resort -
Alpha (Free Parking, free admission, discounts in shop and restaurants, priority seating for shows and parades, complimentary access to special events, early entry, no blackouts, free print or electronic newsletter): $995/year or $55/month
Beta (Free Parking, free admission, discounts in shop and restaurants, priority seating for shows and parades based on availability, discounted access to special events, blocked half the year, free e-newsletter): $444/year or $15/month
Beta-lite (Free admission, discounts in merchandise, 250 blackout dates, free e-newsletter): $235/year or $12/month
Omega (Discounted admission, acknowledgment that you have a pass): $150/year or $5/month

In case if you haven't found out yet, there is a second park. And that will be for another update. Hasta luego amigos!
Micheal Adinso Rebrekal Folf, a (insert long scientific name here) and freelance cartoonist.

Art|Blog|Tweet|Tube/|\Echenima US|Echenima UK|Benetti | Folfenarios/|\Like MARF on FB
| Valleydog - my comic

Anybody who googles 'Mike Folf' expecting coasters and Theme Parks are bound to be severely disappointed, and please don't call me Califolf.

TPR Game Exchange Moderator and RCT/RCT2 hacker
User avatar
 
Posts: 1502
Joined: 07 Jun 2010
Location: So Cal
Gender: Male
Age: 22

Re: Echenima Resort (RCT 2)

Postby djbrcace1234 » Thu Jul 29, 2010 12:05 am

Ummm, WOW!

If this is a Non custom scenery park this is one of the best Parks I have seen on here! (No offense to Mastersax. ;) )

The detail, the plans, the story, just. . . EVERYTHING is great!

And if I can stop drooling, I would also like to say Welcome to TPR! =)
Fry: Uh, is there a human doctor around?
Dr. Zoidberg: Young lady, I am an expert on humans. Now pick a mouth, open it and say "brglgrglgrrr"!


Image

Image

I'm a know-it-all about donkeys!
User avatar
 
Posts: 221
Joined: 28 Jul 2010
Location: Northern California
Gender: Male
Age: 19

Re: Echenima Resort (RCT 2)

Postby Califolf » Thu Jul 29, 2010 12:44 am

djbrcace1234 wrote:Ummm, WOW!

If this is a Non custom scenery park this is one of the best Parks I have seen on here! (No offense to Mastersax. ;) )

The detail, the plans, the story, just. . . EVERYTHING is great!

And if I can stop drooling, I would also like to say Welcome to TPR! =)


Well.... I have been seeping into CS lately, though it's still minimal.

And thank you! *offers a mop*

Finally, we have the K9-Falliday Studios. In this case, both are MARF divisions - K9 for animation and Falliday for live action.

So, the general layout of the Park is Hub-and-spoke, a la Disneyland.

Guests enter the park by going through a scale recreation of the LA Union Station, in turn entering the 'Main Street' of this park - Camino Boulevard. Representing a 'contemporary meets the past' look. At the end of the boulevard sits Hollywood Hill. Guests then see two arches: one to the left that leads to K9 Animation Village, and one to the right that leads to the Falliday lot. They also see a tunnel in front of them that leads to Tinseltown, a romanticized view of Hollywood. Both production lands (K9 and Falliday) will offer tours of their respective facilities.

Likewise, since production facilities and MARF's operations are located here, we can't shut them down unless the company goes belly-up.


Image


Snippet of Camino Blvd:

Image

Looks like most folks are heading to the Visitors' Bureau (Guest Relations)... hopefully it's just for services and not for complaints.

Now would be the best time to say that while we do give lend motorized scooters, they are only available to the elderly and those who have injuries that inhibit their ability to walk. Obesity is not an injury. If you're fat, walk. It's good for you.

Early construction shot:

Image

Wonderful K9 animation village:

Image

Experience 5 attractions based on classic MARF K9 Animation films, and then enjoy a nice stage show starring the MARFle group.
The attractions are, starting from the left, counter-clockwise:
Twist in a Taile - Probably the most themed scrambler you'll see in your life.
Wonders of the Season - two-story 'traditional' dark ride.
John's Roaring Adventure - traditional dark ride. It has a lion, 'nuff said.
Theatre in the Wild - Slightly 'open air' stage theater, with a rotational stage show. See program guide for further details.
Ziggy's Day - Random ride traditional dark ride about a squirrel. Probably the only attraction that's based on a story that actually exists - one that I helped write for a Spanish project.
Massle's Trek - By far the most innovative attraction in the park, or should I say region? The entire attraction is floo- sorry, trackless. Each individual ride vehicle is set on a randomly-selected path and guided via wireless network, randomly stopping or spinning along the way. This creates a unique experience - no two 'ride-throughs' are exactly the same.

You're probably hungry (this is, assuming, you skipped breakfast to get here as soon as possible). Perhaps you would like to grab a bite at the Bendigo Grill - an Aussie-themed sit-down restaurant (no generic burgers and fries here, what you have is authentic Australian BBQ/'Barbie' cuisine, though no 'Roos - that's just plain gross to most Americans to generate a good profit) based on a K9 animation film based on one of two comics as part of a deal (as for the other one, we have bigger plans).

Image

If you don't have time (or if you don't care for Aussie food) go across the way to the counter service Yapper Cafe next to Twist in a Taile.

n Tinseltown, we have 3 attractions (and an assortment of shops and restaurants):

CineVenture! - an omnimover ride that's a musical history of the movies from past to present.

Image

Movie Magic - Theater. Involves plenty of wall breaking, mainly walls of four.

Image

Hollywood Taxi - Short, indoor slightly themed stock coaster.

Image

^Little bit of cleverness here, guests walk above one of the access road without ever noticing.

In Falliday lot (yes, we drew straws on the name and this is what came out ), we have the following attractions:

A Motion Simulator ride based on one of the Falliday films (go ask them, I'm completely absent on the live-action division )

[img ]http://i223.photobucket.com/albums/dd320/simmer3/RCT/SCR212copy.png?t=1279342109[/img]

* Castingo! - Star in your own show! Randomly selected guests are brought up on stage to perform a random sketch or scene for a Television show or a film. Shows the process of casting.

* The (Insert movie name here) experience - A walk-thru through the scenes of the latest Falliday film. Created because of the fact (at least, according to MARF) that live action just doesn't have the same longevity as animation, and is designed for easy remodeling.

Image
Castingo! to the left, Movie experience to the top-right.



There is also a Studio Tour.


Image

A view of Falliday's unique 'live' electronic filming board - a sign board above a gift shop and cafe updates every 5 minutes listing what's being filmed that day.

Meanwhile, let's view a few of the park's (photoshopped) programs:


Image

Guests wait for the daily hub show (on an innovative hydraulic stage) to start.


Image

The K9-Falliday Studios parade - That's Entertainment!


Image

And a snippet of the finale of the parks nighttime 'spectacular' - Hooray for Hollywood

All filming in Falliday's production facilities is suspended between the hours of 9 pm and 10 pm because of this (so as to prevent unnecessary lighting and sound from being recorded), and a 'light, pleasant tone' can be heard throughout the facilities half and hour beforehand.

Now, K9-Falliday Studios opened (more or less) a year after Echenima Park (July 14 2010 and August 5 2009, respectively). Therefore, I have a more recent 'response' from 'guests' on 'opening day', and much of it has been mixed. Many praised the various entertainment as well as some of the attractions. Massle's Trek was praised by various Amusement press as a 'technological marvel' and was 'sure to change future design of dark rides' citing the trackless, computer-controlled system. The food was also a surprise hit; word-of-mouth spread fast and Bendigo Grill reached maximum seating capacity by mid-afternoon. Hooray for Hollywood, the park's fireworks show, was a major crowd-pleaser. One guest stated that she shed a bit of a tear mid-way, several loved the projections on the Hollywood Sign. Common criticisms included a lack of attractions and shade, a notable absence of a tour of K9 Animation's Facilities (we're working on it!), the poor, disjointed theming in Falliday lot, the closure of Tinseltown by 8 pm, and no transportation whatsoever. One OC journalist called it "Disneyland without the magic" referring to the layout, whereas a web forum severely criticized the presence K9's anthropomorphic characters. Then again, these last two were a given. In short, we could just summarize the park on opening day with this East-Coast journalist's words:

Despite [ K9-Falliday Studios' ] drawbacks, I see potential here. Give it time, all big things must start small.



Whew! Now that I got that through, time for some true updates as well as large walls of text like the transcript in this post.
Last edited by Califolf on Thu Jul 29, 2010 3:23 pm.
Micheal Adinso Rebrekal Folf, a (insert long scientific name here) and freelance cartoonist.

Art|Blog|Tweet|Tube/|\Echenima US|Echenima UK|Benetti | Folfenarios/|\Like MARF on FB
| Valleydog - my comic

Anybody who googles 'Mike Folf' expecting coasters and Theme Parks are bound to be severely disappointed, and please don't call me Califolf.

TPR Game Exchange Moderator and RCT/RCT2 hacker
User avatar
 
Posts: 1502
Joined: 07 Jun 2010
Location: So Cal
Gender: Male
Age: 22

Re: Echenima Resort (RCT 2)

Postby djbrcace1234 » Thu Jul 29, 2010 12:55 am

I also like how you make all of these custom shows for the guest. It's a shame it's only the pictures, but it is a nice touch indeed! :D
Fry: Uh, is there a human doctor around?
Dr. Zoidberg: Young lady, I am an expert on humans. Now pick a mouth, open it and say "brglgrglgrrr"!


Image

Image

Don't make me kick you in the donkey!
User avatar
 
Posts: 1955
Joined: 06 May 2010
Location: Intimidator 305, Row 16
Gender: Male

Re: Echenima Resort [RCT 2]

Postby braztaz » Thu Jul 29, 2010 8:10 am

Oh....my....god....

you are amazing. How long did it take you to do all of that? :lover:

Welcome to TPR! :b
Reality is a lovely place, but I wouldn't wanna live there.

O.C.O.D., Obsessive Call of Duty
User avatar
 
Posts: 606
Joined: 26 Nov 2009
Location: In between Cedar Point, Kings Island, and Cleveland :(
Gender: Male
Age: 17

Re: Echenima Resort [RCT 2]

Postby Mastersax68 » Thu Jul 29, 2010 9:05 am

Welcome to TPR! It seems you've put quite a lot of time into each section of your park. I like the lighthouse in your first post a lot, and the story behind everything. None taken, djbrcace1234, as it seems that I'm somewhat good at CS... I would suggest that you not only use that metal block for roofs, as it is kind of an eyesore. Maybe try the Mechanical Themed base block instead? Overall, good work, and I hope to see more updates soon! ;)
Find me on New Element as Fizzix
Black Ops Map Pack First Strike[PSN]: March 3rd?
Pirates 4: May 20

I'm a know-it-all about donkeys!
User avatar
 
Posts: 221
Joined: 28 Jul 2010
Location: Northern California
Gender: Male
Age: 19

Re: Echenima Resort [RCT 2]

Postby Califolf » Thu Jul 29, 2010 3:22 pm

braztaz wrote:Oh....my....god....

you are amazing. How long did it take you to do all of that? :lover:

Welcome to TPR! :b


About 9 months total.

Mastersax68 wrote:Welcome to TPR! It seems you've put quite a lot of time into each section of your park. I like the lighthouse in your first post a lot, and the story behind everything. None taken, djbrcace1234, as it seems that I'm somewhat good at CS... I would suggest that you not only use that metal block for roofs, as it is kind of an eyesore. Maybe try the Mechanical Themed base block instead? Overall, good work, and I hope to see more updates soon! ;)


Thanks! The roofs are more of a personal preference (I find the mechanical ones to be even more of an eyesore). And yes, there shall be more updates.
Micheal Adinso Rebrekal Folf, a (insert long scientific name here) and freelance cartoonist.

Art|Blog|Tweet|Tube/|\Echenima US|Echenima UK|Benetti | Folfenarios/|\Like MARF on FB
| Valleydog - my comic

Anybody who googles 'Mike Folf' expecting coasters and Theme Parks are bound to be severely disappointed, and please don't call me Califolf.

Next

Return to Roller Coaster Games, Models, and Other Randomness

Who is online

Users viewing this topic: No registered users and 0 guests

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron