Thunder Lakes - RCT2

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Thunder Lakes - RCT2

Postby dmaxsba2408 » Wed Mar 25, 2009 3:48 pm

Always wanted to share my parks but never have till now. Most of the time I play in RCT1 parks recreated in RCT2. Don't know why but I really like the old scenarios better than the ones that came with RCT2.

Very rarely do I make a park from scratch. This is one exception. At this point in the park I have 1 ride left to build in a Jungle themed area and one area undeveloped. Going to go the Jurassic route with that space.

The park has 12 areas in it. The order they were created were - Entrance, Medieval, Pirate, Hippy, Spooky, Roman, Egyptian, Space, Martian, Western, Jungle (under construction) and Jurassic (planned area). Each zone has 3-6 rides in it. Each is themed to the max.

I am at 230 some years in the game at this point, the park is OPEN and has been since about year 100. Over 5000 peeps and a 999 rating. I strive for realistic parks that are peep friendly and supper smooth roller coasters.

This park has custom objects. Some are mine and some are not. I focus only on simple things like roofs, walls, flowers and such. The complicated stuff gives me a headache, so thanks to those who make such complex scenery. You really make this game fun to play.

This park also contains custom rides. None are mine. Amazing Earl and LadyCroft (Methusalem) are the creators. Love your work, the two of you should have been hired by the game designers!

Cheating, don't care to much for it. With that said I do zero some clearances form time to time and make it possible to build things higher then they are supposed to be. I use the 8cars trainer for such things. The tower in the park is a good example of where I "cheat". It has 2 working elevators side by side just like some real towers have. It also has shops at the top - Sun Glasses, Info Booth, Toys and T-Shirts.

Enjoy the pictures.
SCR9.JPG
side by side elevators
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SCR10.JPG
the map
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Last edited by dmaxsba2408 on Tue Jun 01, 2010 12:04 pm.
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Postby marktippins » Wed Mar 25, 2009 4:15 pm

I like the way it's all laid out. It's not like all the other RCT2 parks you see on here. You have used all opportune space you have, well done!

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Postby Chris Benvenuto » Wed Mar 25, 2009 4:28 pm

O_O

WOW.....THAT is alot of work!!! Very interesting park you've got there!
I would love to see a download of it, when you can spare it! ;)
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Postby netdvn » Wed Mar 25, 2009 4:38 pm

Awesome work with the scenery.

The coasters blend in with the scenery very well.

I will provide you with maximum pleasure.
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Postby DBru » Wed Mar 25, 2009 7:22 pm

Wow, awesome park! Lots of unique things you don't usually see in RCT2 parks...

Nice work!
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Postby dmaxsba2408 » Fri Mar 27, 2009 2:05 pm

Thanks for the nice comments about the park. A lot of time and work has gone into it.

Chris Benvenuto wrote: ... love to see a download of it, when you can spare it!


As for a download of it, I think I want to wait till it's done before I release it.

Going to be posting pictures and some videos of each of the areas rides in the order they were completed. Until then here is a TEASER video with 15 second bits of 7 out of the 25 coasters in the park at this point.

15 seconds of 7 coasters

RCT2 Thunder Lakes (Coaster Teaser).avi [ 37.14 MiB | Viewed 5064 times ]

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Postby dmaxsba2408 » Wed Apr 01, 2009 11:53 am

Here is the Entrance part of the park. It has the largest ride count of all the areas coming in with 15 rides. It would be 21 but I'm not counting duplicates.

The pictures here are of the rides in this area only. They are posted in the order they were placed. There are 2 coasters in this area of the park, a mini steel and a classic small out and back. Videos of both are are first with pictures below. The Coasters stats are at the end of each video.

Enjoy and of course comments are welcome.
:) Good :)
:( Bad :(
:| Indifferent :|

If there is something you would to see a better picture of or a video of, like a Go Kart going around the length of the track, let me know. Anything you want explained like how to make duel elevators I would be happy to explain.

note- You will see lift chains placed on many coasters at mid course. These chains ARE NOT used to get the trains through the ride, they are used to create that clang, clang sound most coasters make when they cross over a anti-rollback section of track. The racers at Kings Island are a good example of this. At 3 points (not including the lift) the train crosses these little noise makers. The first coaster you will see here with this is Jack Rabbit.

Construction update, finished the Monster Truck ride in the Jungle area of the park. Turned out really well. Have to wait to see it though
Entrance Labled.JPG
Here we have the Park Map. The "Entrance" area of the park is outlined and labeled to give you an idea of it's rides placement and overall size in relation to the entire park.
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01FountainVeiwSkyway.JPG
Wanted to keep the entrance simple, functional and pleasing to the eye so I started off with an old and well used layout. A fountain with a sky ride over it. There is popcorn and sodas being sold at the skyways turnaround point near the tower. Balloons are sold at 4 points down the length of the fountain.
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02aThunderLakesTower.JPG
Keeping with tradition a tower was placed at the end of the fountain. The tower is really 2 towers in 1. Doubling its ride capacity. The stations are side by side over lapping by 1 tile giving me 2 separate rides to the top and back down again.
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02bTowerBottom.JPG
The tower base is extensively decorated and has shops all around including balloons and hats along with duel loading and unloading stations for the elevators. There is also an ATM and restroom at it's base. The tower has turned out to be one of the most popular rides in the park.
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02cTowerTop.JPG
The tower top keep peeps moving along and not LOST with strategically placed "no entry" signs. They are free to walk all around the top of the tower but are stopped from walking back to the elevators exits and get trapped when they wonder into the entrances. Sunglasses, toys, t-shirts, umbrellas and maps are also sold at the top of the tower.
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03FerrisWheelE&W.JPG
At the very front of the park are 2 ferris wheels, 2 bathrooms and 2 ATMs. Keeping this area open and functional was very important. The ATM's were placed to keep arriving guests happy. Some peeps only come into the park with $40 and that just covered the price of admission.
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04OldIronHorse.JPG
Needed a transport ride for a park this large. I went with a miniature railroad. It turned out to be the right choice. It fits in nicely with most of theme areas it travels trough and were it doesn't fit in so well it vanishes into tunnels. The railway has 3 stations, one here behind the tower, one located in the western area of the park and one underground in the Martian area. Each section is right around 3 minutes long and it has 5 trains running along it's tracks to keep peeps on the move.
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05Grinder.JPG
I like this ride, the coffee grinder is just one of those flat rides that has a great theme. It never really fits in anywhere though. So I put it where it's theme could stand on it's own. To get to it you must travel through the "Grind House" where you can pick up a fresh cup of coffee and a warm donut.
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06Litl-Lyi-Bug.JPG
Litl-Lyi-Bug has to be one the most ridden coasters in the park. It's a mini steel with lots of turns. Not big on thrills but then again this type of coaster isn't suppose to be. Is it?
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Enjoy the ride.

RCT2 Thunder Lakes (Litl-Lyi-Bug).avi [ 27.12 MiB | Viewed 4940 times ]

07BoardZone.JPG
Decided I wanted a small sub area along the fountain so I place 3 of Amazing Earl's skateboard rides together in a skate park setting, there is also a first aid station here so when the little peeps get all banged up they have a place to go.
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08CaroselsE&W.JPG
Didn't know what to do with these 2 spots between the tower and the railroad. Nothing seemed to fit in right. So I decided to place 2 carousels. They balance it out like the ferris wheels do at the front of the park.
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09BumperCars.JPG
This was an easy placement for me, had in my mind the go kart track and how I wanted it to go around the bumper cars so in it went.
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10TowerSlide.JPG
Well what can I say it's a slide. Needed something on this side of the tower so I chose this slide. There is a cotton candy shop located next to this attraction, figured the little peeps might want a sugar rush after climbing all those stairs in the slide.
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11CycleGardens.JPG
This one was difficult. The 2 cycle rides are off set by only 5 feet instead of the games normal 10. The stations cross each other in the building and the tracks pass over and under each other numerous times during the ride. They both give GREAT views of the gardens and lake. There are real trees growing inside the building. There is also a balloon stand inside and 2 food areas (funnel cakes & cookies), one on each side of the station house. At one time where the garden clock is located there was a bathroom. It was removed in favor of the clock.
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12JackRabbit.JPG
Jack Rabbit is your standard out and back wooden coaster. It has some crazy turns at the turnaround and a section of "trick track" right before the brakes behind the lift hill. Its small but it really gets moving and has great air.
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Enjoy the ride.

RCT2 Thunder Lakes (Jack Rabbit).avi [ 30.25 MiB | Viewed 4940 times ]

13JetSkiIsland.JPG
This area once had Swan Boats moving around it instead of the current Jet Ski ride. After some thought it didn't seem right to have a noise maker like a Go Kart track next to something like Swan Boats. So the swans are gone and the Jet Ski is in.
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14ThrillRiders.JPG
Had my self a small area to work with and didn't want to waste it or just turn it into water so that is how the Motion Simulator came to be placed here. There is also an Ice Cream stand in this area.
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15FountainKarts.JPG
This is the final ride that was placed in the entrance area of the park. I is a long ride. It travels all over the place. This ride had been operating since the park opened over 100 game years ago. This is the only pay as you go ride in the park. It costs $2 extra. Even after all these years in operation the peeps are still lining up to ride.
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Postby netdvn » Wed Apr 01, 2009 1:04 pm

You have amazing RCT2 building skills. =)

I couldn't design a park as good as yours if my life depended on it.

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Postby dmaxsba2408 » Fri Apr 03, 2009 12:35 pm

^Thank You for the complement but I am shur your skills are just fine.
;)
Everyone does things in there own way. For me it takes planning, time, patience and more time. The park didn't get to over 200 games years old from just me watching it. Been working on it 98% of that time. Always making areas better. I am about to post the Medieval area and right after I took the pictures I saw 4 things I could have done better, went back and fixed it. Took me another game year to get it all done. The "this can be better" is never ending!

:b On with the show. :b

The second area of the park is the Medieval Theme. It has 9 rides (10) if you count doubles) and 3 of them are coasters. Nothing big or fast yet that will be in the next update. They are great coasters though and have been very busy with peeps over the years.

Enjoy the ride.

RCT2 Thunder Lakes (Jousting Knights).avi [ 28.28 MiB | Viewed 4866 times ]

Enjoy the ride.

RCT2 Thunder Lakes (Vermin Plague).avi [ 34.24 MiB | Viewed 4866 times ]

Enjoy the ride.

RCT2 Thunder Lakes (Battering Ram).avi [ 22.41 MiB | Viewed 4866 times ]

Medieval Labled.JPG
Labled Medieval Map
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01Jousting Knights.JPG
This coaster was the first item I put in this section of the park. Took the idea from the in-game ride and made it my own. Mine works and looks much better than the one that came with the game. It is a 2 in 1 coaster with 4 stations (2 in - 2 out) and has 10 cars running on it. The area it's in is supposed to be a MEDIEVAL FAIR kinda thing. In the upper area of the viewing stand is food and drink for the peeps to enjoy while watching the Jousting below. Has had a line on both sides since it opend over a 100 years ago.
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02Castle Haunt.JPG
The big gray castle. Needed to get this in before I started on the rest of the area wanted to make shur I had enough space. It houses a DARK RIDE on the upper level with food and shops on the lower level. The entrance to the Swan ride that travels along the moat is also in the castle. In the back corner of the castle are 2 paths the meet over the moat that take you to a garden area with a bathroom. In this area is also 1 of 2 hidden park gates. It is only used to get those peeps out of the park who are complaining they can't find the main entrance/exit. Peeps coming into the park never use this gate.
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03Vermin Plague.JPG
This is one of my favorite coasters in the park. It was perfect for a PEASANT area of the Medieval theme. The "have" and the "haven't any" that where the core of the dark ages misery. It's a great ride. On each side of the ride about half way there are little villages with food shops and one has a tailor selling shirts.
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04Mace Toss.JPG
After the castle was done I had a small space left. I stuck with the "fair theme" and put in the Mace Toss. It was perfect for the space and the area. What better at a fair than a test of strength type of event.
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05Labyrinth.JPG
Back in the "peasant theme" area I put in a small grass maze. It is right across from one of the food areas mentioned two comments above. Thought is was a good representation of the poor people trying to get out of the mess they are in under the rule of a selfish king.
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06Fighting Knights.JPG
Returning to the "fair" area again I still had a spot for something. So in went the Fighting Knight Bumper Cars. It also fit in well with the "Medieval Fair" theme. Don't understand why but unlike the other bumper cars near the tower this one is always packed with peeps waiting to get on. Maybe it's location?
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07Caslte Swans.JPG
The Castle Swans. These were originally on the lake by the Go Kart track. They were moved here a few short years ago. They replaced the bumper boats that once went around the castle moat. The bumper boats are now located in the just finished Jungle theme area of the park.
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08Battering Ram.JPG
Wanted an medieval conflict, so I put in the brown castle. It has been attacked the lord of the gray castle and is on fire. In the castle you will find the Battering Ram. It's spiral lift hill takes you to the top and spits you out. It travels in and out of the castle many times. It just fit in the area great, couldn't have been a better fit.
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09Trebuchet.JPG
The final ride of the Medieval theme is the games Trebuchet top spin. It was placed in a small area on the back side of the under siege brown castle. The wooden look of it make it a good choice for the area.
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Postby mcjaco » Fri Apr 03, 2009 1:19 pm

I'll agree on the RCT1 scenarios being so much better than the one in RCT2. I've downloaded all of them and inserted them into RCT3 because I loved them so much. RCT1 will always have a soft spot in my heart, I almost failed a semester at college because of that game! ::lol::

I'll be honest, at first I wasn't all that excited about what I was looking at. BUT, the individual posts focusing on the certain parts of the park have changed my mind. This is very nice, and I like the history behind some of the changes. I've often thought of doing something similiar.

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