The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby rcjp » Sun Mar 09, 2014 12:25 pm

Probably the only thing Premier could have done to avoid situations like this while maintaining capacity would be to have the train launching just after the station rather than from it, but then that would take up more space (not that much, though, just about the length of a train)
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Tmcdllr » Sun Mar 09, 2014 1:03 pm

Blue Turbo wrote:
In the other situation the system didn't know there was an issue until the train started to rollback so it couldn't have stopped the train entering the station. As long as no one was harmed, it doesn't matter that it was inconvenient for everyone else.


See that's the thing, ride systems are so sophisticated now that it SHOULD have known.

Bottom line is there was no accident, just an inconvenience but it's too bad this system allows for such an inconvenience.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby The49er » Sun Mar 09, 2014 1:08 pm

Is the backwards thing for Batman for the whole season, or just a month or two? They haven't really said anything about that...
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby rcjp » Sun Mar 09, 2014 1:16 pm

I know this might even sound like something the GP said but am I the only one who thinks that launches that lead directly into inversions (especially the ones where the train travels at low speeds) are always a bit of a risk as they are more likely to stall upside down than any other ride? This is obviously something extremely rare but I would say most situations where it has occurred involved launches failing (sirocco and the chiller). I guess there are rides that don't have these problems as the trains travel relatively fast through the inversions, like the Mr. Freezes and Hulk but ones like yolocoaster where the train kind of crawls through the top of the loop have an increased risk (I remember seeing a video of a yolo-rollback where it wasn't that far from stalling).
We all know rides are extremely safe and the probabilities of something like this happening are tiny but I keep thinking that it is interesting that designers take the risk (even though very very small).
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby _IntaMAN_ » Sun Mar 09, 2014 1:33 pm

The49er wrote:Is the backwards thing for Batman for the whole season, or just a month or two? They haven't really said anything about that...


I heard they were no longer keeping it for the 8 months they originally had planned, but only until June/ July.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Jew » Sun Mar 09, 2014 1:38 pm

^SFMM's marketing implies it is a limited time event. The banners in the parking lot say "spring break exclusive."

Tmcdllr wrote:
Blue Turbo wrote:
In the other situation the system didn't know there was an issue until the train started to rollback so it couldn't have stopped the train entering the station. As long as no one was harmed, it doesn't matter that it was inconvenient for everyone else.


See that's the thing, ride systems are so sophisticated now that it SHOULD have known.

Bottom line is there was no accident, just an inconvenience but it's too bad this system allows for such an inconvenience.


By your standard, every single ride on the planet is dumb. Anyone who has ever worked on a ride in any capacity will tell you that they ALL have weird quirks. That's the nature of the beast. PLC's are NOT supercomputers. You can only write so many lines of code that will obviously not account for every possible situation.

The ride system did exactly what it was designed to do. It allowed for the train to advance into the station as soon as it knew it was safe to do so. No one is sitting in meetings going "hey, lets cut down the theoretical capacity to avoid the very slim possibility of a downtime that requires manually moving trains!"
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Tmcdllr » Sun Mar 09, 2014 3:28 pm

Jew wrote:^SFMM's marketing implies it is a limited time event. The banners in the parking lot say "spring break exclusive."

Tmcdllr wrote:
Blue Turbo wrote:
In the other situation the system didn't know there was an issue until the train started to rollback so it couldn't have stopped the train entering the station. As long as no one was harmed, it doesn't matter that it was inconvenient for everyone else.


See that's the thing, ride systems are so sophisticated now that it SHOULD have known.

Bottom line is there was no accident, just an inconvenience but it's too bad this system allows for such an inconvenience.


By your standard, every single ride on the planet is dumb. Anyone who has ever worked on a ride in any capacity will tell you that they ALL have weird quirks. That's the nature of the beast. PLC's are NOT supercomputers. You can only write so many lines of code that will obviously not account for every possible situation.

The ride system did exactly what it was designed to do. It allowed for the train to advance into the station as soon as it knew it was safe to do so. No one is sitting in meetings going "hey, lets cut down the theoretical capacity to avoid the very slim possibility of a downtime that requires manually moving trains!"


No that's not true at all. My 'standard' does not dictate that every single ride on the planet is dumb- your words not mine.

But IF the sensor that tells the PLC the train has successfully completed going over the loop which would mean at that point it cannot roll back trips, then the train rolls back anyway because it really has NOT successfully completed going over it, doesn't that seem like something is not right there? Maybe the sensor is for something else, I don't know, but in THIS instance that makes no sense.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Jew » Sun Mar 09, 2014 3:39 pm

^I don't think the sensor we are discussing functions as you think it does. My guess is that the sensor merely tells the PLC the train is a safe enough distance away from the station that even if it were to rollback, it would not make it back to the station.

The ride would still be down if a failure of the magnitude you are suggesting actually occurred, which is why I think you are reading too far into it. To me it's just par for the course, an unfortunate quirk that will probably happen again but not actually be a safety concern. Every single ride has some sort of "awkward" (for lack of a better term) downtime that appears worse than it really is, because that is just how rides are designed---you can only write so many lines of "if this happens, then do that (which is the basic logic of how rides are programmed)".
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Tmcdllr » Sun Mar 09, 2014 3:46 pm

Jew wrote:^I don't think the sensor we are discussing functions as you think it does. My guess is that the sensor merely tells the PLC the train is a safe enough distance away from the station that even if it were to rollback, it would not make it back to the station.

The ride would still be down if a failure of the magnitude you are suggesting actually occurred, which is why I think you are reading too far into it. To me it's just par for the course, an unfortunate quirk that will probably happen again but not actually be a safety concern. Every single ride has some sort of "awkward" (for lack of a better term) downtime that appears worse than it really is, because that is just how rides are designed---you can only write so many lines of "if this happens, then do that (which is the basic logic of how rides are programmed)".


Ok, THAT'S what I did not understand. Since I did not design this ride I was guessing what that sensor that was mentioned was for as that seemed to make sense. I am really fascinated by the technical side of rides and the systems that control them so on this ride for example, it would seem to me that it would have a sensor for that purpose, but apparently not. Sometimes it's tough to discuss technical things about rides on this site because everybody knows what they are talking about but most have never had experience designing or building these rides, I fall into that category.

Jew, thank you for being willing to discuss this, it's nice to be able to chat without getting into an argument and just so you know I never meant it to go that way, I was just trying to understand this better. I still have not been to the park yet to ride this either.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby robbalvey » Sun Mar 09, 2014 8:19 pm

Joey was out at the park today to do another update... here goes...

Batman Backwards is OPEN!!!! (at least for Season Passholders!)

Here's what it looks like in motion...



And now some photos...
sfmm_mar9_01.jpg
Front entrance new turnstiles now installed. Soon you'll put your finger in the thing to get into the park or something like that.

sfmm_mar9_02.jpg
Yessss! March 9th 2014 and we finally have 2014 park maps! (I'm sure they were printed a while ago, but the first batch was probably stolen by angry beavers.)

sfmm_mar9_03.jpg
Mooseburger lodge is still undergoing some sort of transformation. Any day now I'm expecting Megatron to pop out of the roof and start flinging hamburgers at people.

sfmm_mar9_04.jpg
Here is an empty building. There is wood and stuff inside. Soon it will have other things. But we don't know what those other things are.

sfmm_mar9_05.jpg
The words "Sierra Falls" are still written on this sign because when anyone reads those words they instantly think happy thoughts.

sfmm_mar9_06.jpg
Here's some dirt. From this dirt you can make many things. Mud Pies, pretend chickens, jars of horse radish, other mounts of dirt.

sfmm_mar9_07.jpg
Apparently no one wants to see a scissor lift doing a pantomime show. It's been cancelled until further notice.

sfmm_mar9_08.jpg
They took this ride away because they don't want children to have any fun.

sfmm_mar9_09.jpg
Plastic Bag: The Ride has gotten a new purple fence.

sfmm_mar9_10.jpg
In this building you can eat children.

sfmm_mar9_11.jpg
OMG!!!! WHAT THE HELL HAPPENED?!?!?! Someone turned Batman around BACKWARDS!!!

sfmm_mar9_12.jpg
This photo proves that Six Flags Magic Mountain is already better than Shanghai Disneyland.

sfmm_mar9_13.jpg
Not only did they turn Batman around backwards, but ravenous wolves came in and ate an entire row of this coaster.

sfmm_mar9_14.jpg
Pocket Fluff.

sfmm_mar9_15.jpg
Let's play a game, shall we? Which photo is actually Batman going backwards? This one?

sfmm_mar9_15a.jpg
or this one? The answer is below, but respond first and then see if you are right or wrong. (don't cheat now!!!!)

sfmm_mar9_16.jpg
In this restaurant they serve everything plain. Plain hamburgers, plain pasta, pizza without anything on it. Apparently, it's not very popular.

sfmm_mar9_17.jpg
Because going backwards is cool. There will be more. (Shhhhh.... don't tell anyone this ride normally goes backwards every year anyway! You'll give away the secret!)

sfmm_mar9_18.jpg
The goofy things with arms is almost ready to start smacking people again.

sfmm_mar9_19.jpg
This goofy thing with arms requires much more care and love from doctors and nurses that enjoy that sort of thing.

sfmm_mar9_20.jpg
Does anyone know what this archway used to say? (does anyone care???)

sfmm_mar9_21.jpg
This sign means something.

sfmm_mar9_22.jpg
We will end this update with two multi-colored sticks because it reminds me of chopsticks and I kinda want to eat some Kung Pao Chicken. So there you go...

Thanks Joey for the photos! =)



*they are both Batman backwards, stupid! We just flipped the picture! Duh!!!
Last edited by robbalvey on Sun Mar 09, 2014 8:32 pm.

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