The Six Flags Magic Mountain (SFMM) Discussion Thread

P. 3696 - Colossus closes forever. Our final day report
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby MNCoasterlover » Sun Mar 24, 2013 3:03 pm

simaticable wrote:
Double0Kevin wrote:^ No offense, but you can't come in and on your second post ever tell us to retire a term the has bonded us all so well. I mean, everyone only lives once... except James Bond, he lives twice.

No, Chuck Norris lives twice.

Chuck Norris dies, Death just hasn't told him yet, he's scared.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Sidra » Sun Mar 24, 2013 10:52 pm

Went to the park today for the first time in about 18 months. My kid Morgan has finally hit 54" (slowest growing 10 year old in the world) and it was well past time to hit up some new credits.

I was expecting it to be crowded with spring break, but it wasn't that bad. We got to the still not open parking lot a little after 9:30 (after breaking a land speed record from San Diego). The worst line we waiting in all day was season pass processing. Over an hour. They really need to figure out something better than what they are doing.

I didn't expect everything to be open so early in the season, but everything we went to was. And they were running multiple trains where needed. Load times are still slow compared to other parks, the park is still dirty, but we had a good time.

Rode Tatsu, then Apocalypse, Riddler's, Batman, Green Lantern (ugh), Morgan rode the Flash and Wonder Woman flat rides, then over to Scream, Colossus, late lunch, Goliath, Viper, X2, Ninja, Superman, checked out the in place YOLOcoaster track and Orient back down the hill.

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Morgan grabbing the YOLOcoaster
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Pretty much the same picture that Greg posted.
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Love this twist
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby singemfrc » Mon Mar 25, 2013 8:51 am

^ If nothing else this coaster sure is making for some great coaster photography.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Zem » Mon Mar 25, 2013 8:54 am

Oh man I'm so excited :b Looks like they are going to start on the loop fairly soon.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Brassinthegrass » Mon Mar 25, 2013 9:25 am

This ride legitimately looks like every coaster logo "swoosh" track, made in real life! I hope it rides as good as it look!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Sir Clinksalot » Mon Mar 25, 2013 12:25 pm

YOLOcoaster Update for March 25. Since Robb is off on the TPR Trip Down Under (the US) I told him I'd take care of this weeks update. I'll try and be mildly entertaining.
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And here we all thought SFMM was getting a YOLOcoaster, in fact they are getting a Vekoma Flyer to replace the remaining flat rides at the park. The ride will be themed to Aquaman's 2nd cousin Mono Lake Dude.
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Standing on top of the flyers loop we can see the coaster formally known as YOLOcoaster.
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Flying off the track at this angle sure would have been fun.
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Apparently this part of YOLOcoaster was going to pull 3.14159265359 G's.
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Mono Lake Dude would like this part.
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Hopefully Coke Freestyle will still be available here in all your favorite Mono Lake Dude flavors.
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Station or something.
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Bonzai!!!
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It's like the Top Hat track is mounting the loop track. Kinky Coaster?
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YOLO Overview.
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This is where one of the two trains will live 51 1/2 weeks out of the year.
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YOLO Flyover.
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Seriously, the track is pretty low here. Best case scenario is the blue fence moving on the other side of the support.
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Worst case scenario, nets on the bottom of the track.
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Holy Twist Mono Lake Dude!
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YOLO Zoooooom!!!
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This will look pretty awesome once the construction equipment is gone.
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Heading into the "Top" hat.
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YOLO Tower!
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Swoosh the ride?
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Tunnel Vision
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Charlie Brown would be proud.
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Black is so thinning.
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More erections near the station.
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After Loop
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Into Top hat
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Double the pleasure
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There is a sign telling you what bus to take all the way over there.
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See
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If you are like 93.2% of other people you will walk to the old pick-up area before seeing this sign.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Dinnwitted » Mon Mar 25, 2013 12:28 pm

The ride is going up pretty quickly now. It looks like it may be open by Memorial Day weekend judging on the pace Premeir builds their rides.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby simaticable » Mon Mar 25, 2013 12:56 pm

Dinnwitted wrote:The ride is going up pretty quickly now. It looks like it may be open by Memorial Day weekend judging on the pace Premeir builds their rides.

Not happening.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby coasternut » Mon Mar 25, 2013 1:25 pm

^^ Greg, thanks for the great picture update. It's starting to take shape! I'm not a big fan of Premier, but this one could change my mind.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Wes » Mon Mar 25, 2013 2:21 pm

The looptophat should go up pretty quick, no?
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