The Six Flags Magic Mountain (SFMM) Discussion Thread

P. 3508 - New SFMM Update! April 11th
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby _IntaMAN_ » Sat Mar 16, 2013 4:09 pm

^ A friend of mines posted pics on Facebook today where the only difference I saw were more supports were added, by the looks of it the supports were for the track after it exits the loop.

I was also told today was PACKED due to Physics Day, anyone else go today?

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby MylesG4L » Sat Mar 16, 2013 10:10 pm

so the new FT area will NOT have flat rides? :cry:

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby SFMMGeek27 » Sat Mar 16, 2013 10:56 pm

Someone posted this photo today of the Superman line. I HOPE they were running both sides, because that's insane. That's how long it was opening day...

I'm heading out there tomorrow (haha I'm 5 minutes away, not exactly heading out) for the Riddler ERT. Once nice is you are in the park early, so you can ride Riddler a few times and then go to the ride of your choice to be the first one on just before 10:30.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby RollerCoasterAwesome » Sat Mar 16, 2013 11:38 pm

Update on YOLOcoaster
Quite a busy day (Physics Day) at the Mountain here are a few notes and pictures

2 trains - Batman, Colossus, Goliath, Ninja, Revolution, Riddler, Tatsu, Viper, X-2
1-train Apocalypse, Gold rusher, Scream, SEFK one train one side

For the first time in a long time at least from what I've seen Tatsu actually ran with two stations for the majority of the day, but ran one station in the morning and ran one station for the last few hours prior to closing you knew two stations wouldn't last long on Tatsu

The 2013 maps are out nothing really to see other than a new coaster

Both trains on x-2 actually had audio working!!

Photos from March 16, 2013
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Nice day for an update on YOLOcoaster
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Hello Mr. Crane
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Dive down into the tunnel
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Sweep over the Superman Plaza
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Sweep into the snake dive
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About 10 to 12 feet or so
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More supports are up
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I hope they repaint the Superman logo
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TAKE THE TUNNEL (twice) both forwards and backwards after the cool dive of course
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Twisty
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Look at those curves
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An overview of the progress
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Look at that line shame they were only running one side, oh and there's some track too
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Lots of supports, the only supports left are the two towers for the loop and a few other odds and ends
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More track
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Transfer track
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From the ground
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Supports for the loop and launch
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I wonder what this attaches too
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Height perspective compared to Tatsu
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So with that I leave you with these final two shots
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby G-Force! » Sun Mar 17, 2013 1:50 am

That turn from the pullout of the loop looks like its going to have some fantastic forces to it. :b

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Philrad71 » Sun Mar 17, 2013 4:38 am

Looks great so far!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby TyRush » Sun Mar 17, 2013 4:56 am

Love the twisty twist into the dive :b
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby GayCoasterGuy » Sun Mar 17, 2013 10:41 am

One cool thing about this new ride is it's hard to tell what height things are (Revolution was famous for that!). I'm just wondering what height the top of the dive loop (or flying lizard roll or whatever it is) is. And the heights relative to each other. You know your a real coaster geek when... For example, they always said Revolution's loop was 90', but the loop itself is only around 53' (the standard Schwarzkopf loop vertical diameter) but it's up on a pedestal, and the pedestal is already up the hill a bit. Then of course, you wonder how everything relates to the 114' tall lift hill, and how high up is the station, and how big are the drops? Yeah, total nerd stuff.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Gnome » Sun Mar 17, 2013 10:55 am

How big are the drops you say? Baauer big! *Do the harlem shake* YOLO!!!
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby kadabrium » Sun Mar 17, 2013 10:57 am

GayCoasterGuy wrote:One cool thing about this new ride is it's hard to tell what height things are (Revolution was famous for that!). I'm just wondering what height the top of the dive loop (or flying lizard roll or whatever it is) is. And the heights relative to each other. You know your a real coaster geek when... For example, they always said Revolution's loop was 90', but the loop itself is only around 53' (the standard Schwarzkopf loop vertical diameter) but it's up on a pedestal, and the pedestal is already up the hill a bit. Then of course, you wonder how everything relates to the 114' tall lift hill, and how high up is the station, and how big are the drops? Yeah, total nerd stuff.

For existing coasters like Revolution or nemesis, you can always find NL recreations and just level out the terrain to find everything.
But dunno for this particular one

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