[RCT2] Kidron Park

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[RCT2] Kidron Park

Postby RCT2day » Sat Jun 16, 2012 8:54 pm

So, after Indian Point Ballpark (keep an eye out for news of it), I've started another NCSO park by the name of Kidron Park. As of now, there is no real theme or objective other than to have fun with building it and make my screens look good. I started this after gaining inspiration from a trip to Busch Gardens Tampa about 1 month ago as well as visiting my home park, SFGadv, last Wednesday. With my leaving tomorrow for England and visit to Thorpe Park, hopefully I will gain some more ideas.
Most of these pics are unfinished but I either posted this now or in 2 weeks so...here's Kidron:
entrance.BMP
Entrance path, ticket buildings, and Main Entrance building
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entrance 2.BMP
Same pic, different angle
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restaurant.BMP
The restaurant near the entrance, called the Brickhouse
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carousel.BMP
Entrance fountains
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myombe 1.BMP
Myombe Reserve, just a viewing of gorillas for guests, and a future Rapids ride (where are the names from?)
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myombe 2.BMP
Same pic, different angle
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myombe 3.BMP
The back portion of Myombe Island where guests walk over the water on rocks along the jungle path (unfinished)
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slither 1.BMP
Slither's brake run, queue, and station
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slither 2.BMP
Different angle and the only inversion
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slither 3.BMP
More of Slither and Treetop Flyer (still have to work on entrance/exit booths)
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slither 4.BMP
Slither's turnaround over water, my personal favorite picture, by Myombe's path
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slither overview.BMP
Slither's unfinished overview
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Re: [RCT2] Kidron Park

Postby Schotcher » Sat Jun 16, 2012 9:15 pm

The only criticism I can give is that top spin looks extremly out of place, and it sort of ruins Slither's atmosphere. Other than that: :omg: WOW. <3

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Re: [RCT2] Kidron Park

Postby Liampie » Sun Jun 17, 2012 5:13 am

Very good. You should definitely get your own topic at NE too. I only don't like the hedges on the buildings and the lack of colours in places. In the fourth screen, the roof blends with the path in a horrible way.

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Re: [RCT2] Kidron Park

Postby Xtreme97 » Sun Jun 17, 2012 7:44 am

This looks awesome. Very nice execution of the themes and lots of cool ideas. Great work.
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Re: [RCT2] Kidron Park

Postby imawesome1124 » Sun Jun 17, 2012 1:25 pm

Looking great. I think you should vary up the walls you use in the first three screens. Slither definitely is a win, it looks great.

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Re: [RCT2] Kidron Park

Postby Corkscrewy » Sun Jun 17, 2012 9:12 pm

Awesome work man, seriously.

Duo?? ;)
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Re: [RCT2] Kidron Park

Postby RCT2day » Tue Jun 19, 2012 3:25 pm

Thanks guys for such positive feedback.
imawesome1124 wrote:Looking great. I think you should vary up the walls you use in the first three screens. Slither definitely is a win, it looks great.

I'm trying to mix things around with the brick and vary my wall usage in the entrance, I'll post something when I figure something out.
Liampie wrote:Very good. You should definitely get your own topic at NE too. I only don't like the hedges on the buildings and the lack of colours in places. In the fourth screen, the roof blends with the path in a horrible way.

I'm watching you!

For now, just pics in the "Dump-Place", but I'll get there soon. I knew someone would say something about the hedges, should I keep them? (it was an early attempt to vary the brick wall usage)
Schotcher wrote:The only criticism I can give is that top spin looks extremly out of place, and it sort of ruins Slither's atmosphere. Other than that: :omg: WOW. <3

Agreed, I might just change it to a viewing station.
Corkscrewy wrote:Awesome work man, seriously.

Duo?? ;)

Not yet, but possibly on this park in the future?

EDIT: Should I keep the gum-drop bases for the supports of Slither and use the white mint? (or something entirely different?)

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Re: [RCT2] Kidron Park

Postby SuicideCarz » Tue Jun 19, 2012 5:24 pm

Mind if I try a duo with you in the future? Possibly after you finish this park? Which is looking mighty fantastic so far.
I'm the kind of person who rides Fahrenheit front row, hands up, and laughing the whole time. Just saying.

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Re: [RCT2] Kidron Park

Postby RCT2day » Mon Jul 02, 2012 12:17 pm

Update:
playground.BMP
Playground
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playground 2.BMP
more playground, unfinished foliage
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slither house.BMP
Removed the Topspin and put in a building
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slither house 2.BMP
Same pic, different angle
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slither exit.BMP
New exit/photo buildings underneath Slither's inversion
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slither bathrooms.BMP
New bathrooms at the end of the section
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slither bathrooms 2.BMP
Same pic, different angle
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congo.BMP
Congo River Rapids (name likely to change)
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congo 2.BMP
Same pic, different angle (bring on the "it's too brown" comments)
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Re: [RCT2] Kidron Park

Postby Xtreme97 » Mon Jul 02, 2012 12:34 pm

The pics look amazing. I love the use of the restroom stalls for the building. Maybe reduce the amount of brown by adding some green or yellow?
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