NoLimits Coaster News!

Updated 1 Apr - Flat rides and dynamic lighting! No fools!
Users viewing this topic: No registered users and 0 guests
Upload files from No Limits, Roller Coaster Tycoon, etc...
Discuss CoasterDynamix, KNEX Models, and more random stuff!
I wrote the book about donkeys!
User avatar
 
Posts: 421
Joined: 18 Jul 2008
Location: Germany
Gender: Male
Age: 31

Re: NoLimits Coaster News!

Postby Kooky » Sun Apr 01, 2012 5:03 pm

yeah, it's an april prank of course! But i think they were going to really add it, maybe as easter-egg hidden in the simulator. Because the 3d-modell looks really good and programming i think will not be so hard... hopefully they will add this ;)
Selfmade "8-Bit game characters goes to reality"-movie: http://www.youtube.com/watch?v=QRfPo-MKuPA

Bonafide Donkey Expert
User avatar
 
Posts: 1017
Joined: 26 May 2005
Location: Texas
Gender: Male
Age: 46

Re: NoLimits 2 - Wishlist

Postby texcoaster » Tue Jun 05, 2012 4:57 pm

I'm not sure that I'd have put "more realistic flanges and track connectors" on my wish list, but according to the update on the site today, they've sure done that.

The Kumba shot looks amazing.

http://www.nolimitscoaster.de/index.php?page=news&newsentry=20120606002050#news20120606002050

Am I allowed to eat donkey during lent?
User avatar
 
Posts: 1532
Joined: 22 Jul 2008
Location: Transplanted to Gladeville, TN
Gender: Male
Age: 18

Re: NoLimits 2 - Wishlist

Postby Ace Of Spades » Tue Jun 05, 2012 7:04 pm

texcoaster wrote:I'm not sure that I'd have put "more realistic flanges and track connectors" on my wish list, but according to the update on the site today, they've sure done that.

The Kumba shot looks amazing.

http://www.nolimitscoaster.de/index.php?page=news&newsentry=20120606002050#news20120606002050

That update also shows the first multi-coaster map! :b
Steam|Xbox Live: Mooco2

“Speed has never killed anyone, suddenly becoming stationary… that’s what gets you.” -Jeremy Clarkson

I Guess Donkeys Are Okay
User avatar
 
Posts: 1
Joined: 06 Jun 2012
Gender: None specified

Re: NoLimits Coaster News!

Postby Oreos The Second » Wed Jun 06, 2012 10:53 am

I wonder what the hardware requirements will be when NL2 is released. Seems like there's literally infinite polygons.

The best thing about TPR is the donkeys.
 
Posts: 113
Joined: 27 May 2007
Location: Maryland
Gender: Male

Re: NoLimits 2 - Wishlist

Postby StarWars » Fri Jun 08, 2012 7:17 pm

Ace Of Spades wrote:
texcoaster wrote:I'm not sure that I'd have put "more realistic flanges and track connectors" on my wish list, but according to the update on the site today, they've sure done that.

The Kumba shot looks amazing.

http://www.nolimitscoaster.de/index.php?page=news&newsentry=20120606002050#news20120606002050

That update also shows the first multi-coaster map! :b


I wouldn't get too excited. The Montu could easily be a 3d object, rather than an actual ride. In fact, if you recall an earlier video, in which they showed off walking on the ground (and coaster), as well as rain, it was said in the post that the entire coaster was just a 3D object. I really want to have multiple rides too, just so the master creators can start recreating parks.

I wrote the book about donkeys!
User avatar
 
Posts: 411
Joined: 31 Aug 2011
Gender: Male

Re: NoLimits Coaster News!

Postby sammmmmy » Fri Jun 08, 2012 7:40 pm

^ It has been confirmed countless times that you will be able to have more than one coaster on a map.
"Okay everyone the photo spot is after the overbank,, so everyone remember to pose like a terrified black woman"

FAVORITE: Tie between Incredible Hulk and Millennium Force
LAST RIDDEN: Bizarro

The best thing about TPR is the donkeys.
 
Posts: 113
Joined: 27 May 2007
Location: Maryland
Gender: Male

Re: NoLimits Coaster News!

Postby StarWars » Sat Jun 09, 2012 11:27 am

sammmmmy wrote:^ It has been confirmed countless times that you will be able to have more than one coaster on a map.


Oh, I've heard that too. He was saying the photo was the first instance of multiple coasters. It could be. However, what I was saying is that particular photo PROBABLY was using Montu as a 3D object, like that previous video they posted showing the ability to walk on the tracks, and was not an actual second ride. I think they'll have a full update when they're ready to show it off. It is kind of a big deal after all. I for one (wishful thinking) hope that we are not limited to just two, although the more coasters there are on a map, the slower the program will probably run (and load).

Edit- This is the post I was referring to:

July 22nd, 2009

Update about progress on NL2

I have been making lots of progress within the last months. I have been switchting a lot between multiple construction sites within the NL2 code which is over 400,000 lines so far. That's already more than the lines of all NL1.x modules counted together. Not every feature I started working on is completely finished at this point, so I cannot present anything brand new. Instead I decided to create a small video showing some features I have already talked about earlier. The video is encoded using Ogg Theora. If you use Firefox 3.5 or newer you can directly watch the video, otherwise you may need VLC or any other video player that can play Theora files..

Walkmode Video: http://www.nolimitscoaster.de/videos/NL2_2009_07_22.ogg

The video basically shows the built-in walkmode. Unfortunately the coaster you can see in this video is a 3ds scene object. The coaster designing code is almost finished, but the object creation is not, so the 3ds file is still used as a place holder at this point. The final coasters in NL2 will look much better than this simple 3ds. I do not know if I talked about the walkmode yet. It was one of the first things I implemented in NL2, so I am considering it as an old new feature. It works quite nicely, you can walk on all kinds of objects that are meant for walking on, including scene objects. The video also shows some auto-plants, if you look carefully you can see that the plants are moving slightly. New ambient sounds and the dynamic shadows give a much higher immersion effect than NL1.

I am right now working on a built-in Force Vector Design Tool, that will allow you to create tracks specified by g-force values. I already implemented a built-in Elementary that allows to create elements based on formulas. The syntax is quite identical to Tia's original Elementary tool, so the existing collection of formulas can be reused with small modifications. [ol]

I wrote the book about donkeys!
User avatar
 
Posts: 411
Joined: 31 Aug 2011
Gender: Male

Re: NoLimits 2 - Wishlist

Postby sammmmmy » Mon Dec 24, 2012 9:20 am

Update! Sounds like we will be getting the game sooner than we all thought!

What you see on the screenshots above: Radius comb in editor before and after hand smoothing, catwalks and rusty track, improved shadows for objects close to viewer, switch tracks for dual stations, 4D track.

The radius comb is a very powerfull tool for hand smoothing out a track, the blue points control the track spline and the green discs are roll points that control the banking. Both points are completely independent from each other and allow very flexible editing. The new catwalks can be added to every piece of track. In NL1, they were limited to brakes, lift and transport sections. The improved shadows are more blurry and look more realistic. The special switch tracks were added to make dual stations, they can also be used for other applications such as storage tracks. The 4D track is quite detailed, please notice that the position of the extra rails that control the 4D rotation will vary along the track depending on the 4D rotation angle. And last but not least: It is done when it is done, it is that simple. There is not much left to do, I am working on the station building right now. I need to transfer a couple of older coaster styles to NL2 yet, and there is some small stuff to be done like creating the manual etc. Since this will be a completely new software product that has not much in common with NL1, basically everything is different, it will not be a simple update. Releasing the product requires more planning, so I cannot give you a release date at this point, even if it would be done right now. [ol]


YouTube Videolink


nl2mc2012pic6.jpg
4D Track
Viewed 661 times
nl2mc2012pic5.jpg
Track Switch
Viewed 661 times
nl2mc2012pic3.jpg
Updated Catwalks
Viewed 661 times
nl2mc2012pic4.jpg
New shadows (B&M FLYER!)
Viewed 661 times
nl2mc2012pic1.jpg
Radius comb
Viewed 661 times
nl2mc2012pic2.jpg
Radius comb
Viewed 661 times
"Okay everyone the photo spot is after the overbank,, so everyone remember to pose like a terrified black woman"

FAVORITE: Tie between Incredible Hulk and Millennium Force
LAST RIDDEN: Bizarro

X is the best. Tatsu sucks.
User avatar
 
Posts: 1791
Joined: 23 Sep 2006
Location: Sandusky, Ohio
Gender: Male
Age: 19

Re: NoLimits Coaster News!

Postby smartestcoasterkidever! » Mon Dec 24, 2012 12:25 pm

It's so beautiful!
2012 Cedar Point Ride Host - Gemini/Mean Streak
2013 Cedar Point Ride Host - Gemini

Jar-Jar Binks smells like Donkey
User avatar
 
Posts: 1204
Joined: 26 Oct 2006
Location: The SR2 Normandy
Gender: Male
Age: 20

Re: NoLimits Coaster News!

Postby Tanks4me05 » Mon Dec 24, 2012 3:08 pm

O_O

Does anyone know if either Newton 2 would be able to work, if it can import NL 1.X files, or if the building system is similar to Newton 2?

PreviousNext

Return to Roller Coaster Games, Models, and Other Randomness

Who is online

Users viewing this topic: No registered users and 0 guests

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron