Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby golfburner1 » Tue May 29, 2012 12:50 pm

I still need to try Sky Screamer! Is it better than all of the windseeker clones?
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby biker7766 » Tue May 29, 2012 2:31 pm

Hell yea, it is amazing! The feeling of being that high with such little chains provides a great extra thrill :br
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby RideofSteel » Tue May 29, 2012 2:54 pm

Did anyone else notice Bizarro's audio is starting to get spotty and staticy again? I noticed it on two of the trains. (Not sure which ones)
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterfreak101 » Tue May 29, 2012 3:21 pm

The train I rode last week didn't have it at all.

I don't see why these parks (SFGAdv and SFMM, really) don't just give up on the audio and just put speakers on the lift that play the same track as the train passes by. Cheap alternative, no more money sunk into repairing audio systems that are shaking themselves to death. I love on-board audio, but on the SF rides using it you can't really hear anything past the lift hill anyway.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby RideofSteel » Tue May 29, 2012 3:27 pm

I didn't notice a problem two weeks ago either. I absolutely love the audio, and that's what makes Bizarro a great ride to me.
coasterfreak101 wrote: I love on-board audio, but on the SF rides using it you can't really hear anything past the lift hill anyway.


I was on Bizarro with just three other people (none of us were screaming) and you still couldn't hear it.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby disneyfan1313 » Wed May 30, 2012 10:25 pm

^^ There is a huge difference between onboard audio and "lift hill audio". Rock n Roller Coaster at Disney's Hollywood Studios does it with few issues. It can be done, it just requires a larger investment both initially and to maintain than SF wants to take.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterfreak101 » Thu May 31, 2012 9:44 am

^I'm aware of that. Which is why I suggested that SF, with on-board audio systems hardly even distinguishable during the course of their rides, just do lift-hill audio.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby YoshiFan » Thu May 31, 2012 2:54 pm

Green Lantern had speakers on the lift playing the Green Lantern Oath last season but I don't think they have been used this season (I never looked closely to see if they are still there or not)

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterfreak101 » Thu May 31, 2012 3:03 pm

^They're there, and they started using them like halfway through the day last Wednesday. So I guess it's a hit-or-miss thing. But see, there's some lift-hill audio that I think adds to the ride!
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby golfburner1 » Thu May 31, 2012 6:24 pm

When I went to Great Adventure the audio on Bizzaro sounded clear and extremely loud! The only downside was that it only worked on one side of me when i was sitting front row. The best part of the audio is when you are at the end brake run and the song "Bizzaro No. 1" plays as you stop. :lmao:
I still liked Bizzaro but the audio was kind of irritating. How come any other park can get audio to work fine but six flags just can't?
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