SeaWorld San Diego (SWSD) Discussion Thread

P. 76 - SeaWorld announces expanded killer whale habitats
Users viewing this topic: No registered users and 0 guests
Discuss theme parks, roller coasters, and mules!
Bonafide Donkey Expert
User avatar
 
Posts: 1074
Joined: 16 Jun 2010
Gender: Male

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby Intimidator305 » Sat May 26, 2012 10:31 pm

I've been follwing this ride since it was announced, but I didn't know that the ride came so close to the paths. Very neat touch and it creates some good photo opportunities!

I will provide you with maximum pleasure.
User avatar
 
Posts: 5430
Joined: 03 Oct 2007
Location: Kentucky
Gender: Male
Age: 21

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby DBru » Sun May 27, 2012 3:20 am

What a great-looking little coaster! I can't wait to hear more reviews from opening day.

In all previous pictures, I thought the whole area was covered in dirt and was just waiting for grass to be planted. But now that I see it is actually covered in mulch, I'm disappointed. That is definitely NOT a good look.
Image

Nothing beats Cali coasters
User avatar
 
Posts: 1038
Joined: 18 Sep 2006
Location: San Luis Obispo, CA
Gender: Male
Age: 21

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby chickenbowl » Sun May 27, 2012 8:45 am

Manta itself was really cool, better than it would seem. It's a zippy little ride with some airtime! I felt Manta was like Maverick's little brother, low to the ground and quick! It's nice, long, fun, and just overall a good addition to SWSD. The trains were very comfortable, and it rode super smooth. The queue was awesome, the theming was awesome, the whole ride area was awesome! Sure it's not Skyrush, but that's not what SWSD needed. (Also note that some theming and landscaping was not finished so I didn't fault SeaWorld on that, I'm sure the landscaping will all come together in a week or two.)

Great job, SWSD, you have a cool little coaster that I'm sure everyone will be very popular!

Other than that I had a sweet day, I got front row on the 3rd ride of the day! I met and talked to the CEO and president of Mack Rides! I Hung out with X2coasterfreak and my brother all day, and then happened to see Mr. and Lady Bebe at the end of the night and had fun with them! AND it was my birthday on top of that! Very cool day! :b
Image
Coaster Count
Intimidator 305|Bizarro|Skyrush|Millennium Force|Maverick
El Toro|Phoenix|Boulder Dash|Gold Striker|Thunderhead

Donkeys are my way of life!
 
Posts: 546
Joined: 09 Feb 2009
Location: Somewhere on the blue Pacific
Gender: Male
Age: 48

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby PAL » Sun May 27, 2012 9:14 am

(Also note that some theming and landscaping was not finished so I didn't fault SeaWorld on that, I'm sure the landscaping will all come together in a week or two.)


Amen! The park opened the ride on time, and it's a good one. Everything else can come later, including lush landscaping. The rest of the park is beautifully manicured. They know how to do it - they should get there in time. If the second half of the ride still circles dirt mounds a couple months after Labor Day, the criticism will be justified.

The site is changing quickly day to day. Much more work was finished between Friday night and Saturday morning's grand opening. The crew continued to improve yesterday, getting some trains loaded and dispatched as quickly as 45 seconds. Fewer loose items are making it to the platform, and it seemed like they are doing a better job screening out riders who don't fit.

By 4 pm the queue was down to roughly 40 minutes. Manta West can chew through a line!

I stopped by Guest Services to ask about Quick Queue. A QQ entrance sign is posted near the photo booths. Supposedly QQ will be available beginning next week. The price will go up, but has yet to be published.

From this point I'm speculating. Rumors suggest the aquarium exhibits are far from finished. The rays and other fish are still acclimatizing. I think we'll see more animals added in coming weeks. As it is now, the underwater viewing areas don't deliver much. Give it some time.

Young and Stupid! I blame my parents.
User avatar
 
Posts: 2402
Joined: 12 Jun 2010
Location: Southern California
Gender: Male
Age: 18

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby SoCalCoasters » Sun May 27, 2012 4:44 pm

^So Quick Queue won't be available this week? :(

That's a bummer...I'm heading out to the park tomorrow since I couldn't go on Saturday.
TPR's Biggest Legoland Nerd, and proud!

Image

Young and Stupid! I blame my parents.
User avatar
 
Posts: 2402
Joined: 12 Jun 2010
Location: Southern California
Gender: Male
Age: 18

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby SoCalCoasters » Mon May 28, 2012 8:48 pm

Just got back from Sea World. I'll post my report soon, however I will say one thing regarding Manta:

Looks can be VERY deceiving. For those of you saying this is a tame family coaster will get quite a surprise if they give it a chance!

And 5 pops of airtime. :b
TPR's Biggest Legoland Nerd, and proud!

Image

"Been Around The World And Realized Only Stupid People Are Breeding"
User avatar
 
Posts: 932
Joined: 02 Sep 2006
Location: On the road again. (In my mind!!!)
Gender: Male
Age: 32

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby packfanlv » Tue May 29, 2012 9:52 am

I just got back from San Diego where I got a chance to ride Manta. The ride is definitely better at night, but it is great either way. There are some nice pops of airtime and a couple of pretty intense transitions that surprised me. The animation at the beginning gets a little washed out during the day, but it is clear and vibrant at night. All I can say is that the ride is much more than I expected and given their height restrictions, it is about as good as SeaWorld could've done. As someone else said, the area in the back with mounds of mulch doesn't look great, but lets hope they correct that. The station and queue are fantastic with the caveat that they are still finishing up landscaping in some areas. Overall this is a HUGE win for SeaWorld and a huge win for Southern California!
I write about how to travel the world for pennies on the dollar at Miles To Memories!

Young and Stupid! I blame my parents.
User avatar
 
Posts: 2402
Joined: 12 Jun 2010
Location: Southern California
Gender: Male
Age: 18

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby SoCalCoasters » Tue May 29, 2012 3:02 pm

Manta Review (In depth) :p

I'll start out by saying I try to look mainly for the positive aspect in attractions, and am not as easily swayed by one or two flaws, especially on opening weekend. 

Manta really was the perfect attraction for SeaWorld San Diego. Despite only rising around 30ft, the ride can be seen from many areas of the park. While the landscaping  being obviously unfinished, it was already showing potential to look quite nice.

The best example of "don't judge the landscape" I can think of is Coastersaurus at Legoland California. Opening day, that ride was a desert. A year later however the plants had grown in and turned it into a jungle!  The dirt plot everyone is mentioning won't be there for long, as it appeared the landscapers were working backwards from the front attraction towards the back. I have a feeling we will see it fully landscaped within a few weeks. 

Onto the actual attraction. The entrance and queue was a really nice treat. The entrance to the ride is to the right of the "Manta Rock" and then the queue takes you down a path right next to the water splash effect the coaster passes as it dives underneath the bridge on its first drop. The theming was actually quite well done and featured pretty extensive rock work. 

After passing the water splash, you enter the aquarium section of the queue. The theming here also held the Asian motif that the rest of the ride features as well. I can't judge the aquarium too well yet as the park is still in the process of adding more animals to the exhibit and the water quality was still being adjusted/tweaked. There is a criticism about this section that I will address further on.

After exiting the aquarium, you enter a small entryway with hanging tiles created by kids for the attraction. After passing this, you enter a "pit" of sorts. A section of Manta soars above and you pass through a set of nicely themed switchbacks that ascend the hillside towards the station. You can hear the event building from all around the attraction, it's extremely loud!

I must say the capacity for this attraction was absolutely unbelievable. With four trains running we managed to get four rides in by the end of the day, waiting no longer than 30 minutes each time. They mentioned to the guests in the station that they had hit their highest through-put ever, 1407 people! That's almost 40 second dispatches every time! The station had very nice theming. Continuing with the Asian theme, the pagoda station feature some very nice Manta murals in the curved roof.

  I'd say wait for the front and back. The line for the front may appear long, but we only waited an extra 5 minutes with a full front row switchback. With the way they haul through people, it's worth the little extra wait. The staff were extremely motivated and hurried people through, without making them feel overly rushed. 

The ride trains themselves are beautiful, as well as the overall ride. The Manta design on the front is very attractive, and the seats were very comfy. The on ride cameras weren't quite ready yet, but some cars seemed to have them mounted already. A weird thing I saw was the jury-rigged numbering they had. Each train had a laminated piece of paper with its number zip tied to the front grill. :P

The ride starts, and you move into a pitch black tunnel that leads you to the projection room. This part of the attraction was really fun. The train "sways" back and forth in the current as Mantas swim around you and high energy music  swirls about. The projection can look a bit washed out, but if you don't focus on it, it's not that noticeable. 

The doors open, and you launch. The launch itself isn't very intense, but fun none the less. After exiting the launch track, you rise into a 90° banked curve and dive down into the water below the entry bridge. Following the dive, you rise once again into another 90° curve around the Manta rock and curve into one of two great airtime pops on the ride. 

In the back row, I'd say the airtime is almost ejector here. After another hill, and a few most meandering banks around towards Shipwreak, you are braked slightly, and then enter the second half of the layout. 

After being launched again, you are quickly thrown into a vicious left turn. This section of the ride had a much more force than the first half. After exiting the turn you rise into another hill with slight airtime before being whipped downward to the right. Continuing the curve, you enter the best moment of the ride, a quick direction change hill. While looking at the ride makes it look meh, on ride it WHIPS you with a pretty decent amount of airtime into a left handed helix. 

After the helix you do a right turn into a small overhang and then a small left overhang into the brake run. While the second half of the layout was over dirt, it really didn't have too much effect on the ride experience. The landscaping is definitely unfinished. 

In terms of overall ride, I'd put it up next to its Orlando counterpart in terms of overall ride experience. The whole thing is a blast from start to finish. 

There are a few criticisms I would like to address.

Line Jumping: While many people do have group members "waiting" in line for them, it still isn't fair to cut. After riding Manta fours times, we saw a grand total of 20 line jumpers. This is also where criticism two comes into play.

The Aquarium Width: I noticed this with SWO, however it was adjusted there. The path through the aquarium is so wide, people can very easily cut you and or line jump without any resistance whatsoever. 

Tagging: Two days. The ride had been open two days, and every single a$$hole is San Diego seems to have scratched their name into the wooden railing path leading up to the station. It was scratched everywhere with people's names and I <3 U and other random junk. It's so insulting to the park. I was appalled. I know they can't do much about it, it's just so sad that it is occurring in the first place. 

And that concluded my in-depth Manta review. I have around 20 minutes of footage I plan on editing together, so I'll have more content soon.

Also, Sea Lions Tonite, the Sea Lion show that parodies other Sea World attractions now has a segment for Manta, it's quite funny. 

Conclusion: For all of those who just scrolled through the wall of text expecting one sentence to explain everything, too bad.  :P

Go ride Manta, it rocks. 
TPR's Biggest Legoland Nerd, and proud!

Image

Why do I still have a donkey title???
User avatar
 
Posts: 2708
Joined: 04 Sep 2005
Location: central Florida
Gender: Male
Age: 40

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby alpengeist04 » Tue May 29, 2012 3:15 pm

Thanks for the early reviews, guys. ...Sounds great!!! I'm really looking forward to riding this coaster in August.

X > X2
User avatar
 
Posts: 372
Joined: 07 Jan 2009
Location: San Diego CA/Tempe AZ
Gender: Male
Age: 18

Re: SeaWorld San Diego (SWSD) Discussion Thread

Postby X2coasterfreak » Tue May 29, 2012 3:41 pm

^^ Line jumping is a big issue on Manta. On saturday, each of the nine times we waited, we were cut. I like how Sea World's fluffy, fluffy bunny filled with medicine and goo.s are free, but they need to find a way to make the system better to avoid line jumping. Also, on Saturday morning, the wooden railings were clean, and looked really nice. By the end of the night, there was a lot of grafiti, it is quite sad.
Credit Count: 149
128 Steel 21 Wood

#1 Steel: Intimidator 305
#1 wood: El Toro
(SFGAdv)
Please ignore my extremely embarrassing username

PreviousNext

Return to Theme Parks, Roller Coasters, & Donkeys!

Who is online

Users viewing this topic: No registered users and 0 guests

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron