Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ace Of Spades » Mon May 21, 2012 11:31 am

deathbydinn wrote:Giant drop has been plastered with ads. I actually think they look kinda cool.

Totally agreed, those actually look quite nice, especially when compared to...

...oh, someone made a Stride Gum joke already? Dammit.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby traincrossin » Tue May 22, 2012 1:20 pm

ImmelMatt wrote:Also, I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park? Six Flags, do you know what it's like to drive home, pulling over to vomit every hour, and you have "I'm Sexy And I Know It" stuck in your head because you played it EVERY FIFTEEN MINUTES? :cry:

You'll only hear pop music in line for some of the bigger rides that have TVs in the queue, but everywhere else around the park i've heard each section's theme music.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby deathbydinn » Tue May 22, 2012 1:34 pm

My problem isn't the music they play, it's just that they have such a limited amount of songs. The songs they play are fine, but not when you hear them 20+ times a day. But I do know this is probably more of a corporate than park to park thing, as Six Flags Saint Louis had the same problem.

Really happy about more original park music returning though. It's nice to just walk down the midway and have nice simple music just playing in the background. Now if they would just play Demon's 20 minute long theme song...
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby sfgamguy » Wed May 23, 2012 8:25 pm

So, I got my X-Flight credit today and to be honest I was kind of disappointed. It felt so short! Like shorter than superman short! I liked the ride for what its worth but in my opinion the cons outweighed the pros. Pros, the first drop and cut-out element were awesome, its a capacity monster, which is needed at sfgam, and it adds many new elements to the arsenal of coasters at the park. Cons, short, slow-paced, not extremely thrilling, and for me the deciding factor was the restraints. God, those were killer, I could hardly enjoy it with the restraints digging into my shoulders the whole time.

In all, it's still a good addition to sfgam and I look forward to trying all the different location, so far I've only ridden back left, but I would never rank it above Raging Bull and I'm not sure if it would even make my Top 5 at the park. On a lighter note Viper was kicking total A$$ today!!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby mcjaco » Thu May 24, 2012 6:53 am

^ Try the right side next time. I'll agree on the length, but how much more could you do in that space? I thought the pacing of the elements was perfect.

I won't wait three hours to ride, but I think it's a solid addition.

And the restraints I couldnt' figure out. They were fine during the ride, it was when we got stacked for media day that they'd start to tighten down on the transfer track.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby blade1 » Thu May 24, 2012 7:15 am

Great America could do a lot more with their space on their last 3 B&M's if they would increase the lift hill angle and do a better job of stacking vertically. X flight could have gone over demon.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Cameron » Thu May 24, 2012 12:52 pm

ImmelMatt wrote:I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park?


Oh, it's hideous - not just the inane music, but ads .. everywhere ads. It's hard to find somewhere to sit and eat because of all the ads **blaring**. I guess those ads really bring in that much more money - but damn it's so annoying. Wish there was another way ... I'd totally pay an extra $20 for a season pass if it meant all noisy ads went away.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby cal1br3tto » Thu May 24, 2012 1:15 pm

^The "commercialism" of Six Flags parks bothered me more at SFGAm than at any other location. Usually I'm pretty good at accepting and ignoring it, but it was a bit more wearing at this park than others. If there's one thing that tips my preferences toward Cedar Fair parks (and I really haven't been able to choose a favorite of the two chains so far), it's their relative dearth of in-park ads.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ed Farmer » Thu May 24, 2012 4:31 pm

Cameron wrote:
ImmelMatt wrote:I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park?


Oh, it's hideous - not just the inane music, but ads .. everywhere ads. It's hard to find somewhere to sit and eat because of all the ads **blaring**. I guess those ads really bring in that much more money - but damn it's so annoying. Wish there was another way ... I'd totally pay an extra $20 for a season pass if it meant all noisy ads went away.

Cameron.


I read that towards the end of this past season they got rid of the noise and brought back the old music. It was pretty encouraging to see that. Is this not the case?
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby deathbydinn » Thu May 24, 2012 5:25 pm

^ They stopped playing pop music on the midways and brought back the original park music. Actual commercials that they are payed to run still play.
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