Tanks4me05 wrote:^^^The problem with I305 was that it sustained G's too high too long. Though I don't know the calculations myself (yet) my best guess is that since with an increase of G's, there's an increase of normal force and thus kinetic friction. The increase in friction should result in an increase of heat (I'm taking thermodynamics next semester; I'm just trying to do my best inferences here, which is why I used "should" instead of "will") and since the G's were sustained for more time on I305's first turn, that means that the wheels had more time to heat up without cooling down to their normal temperature. Since we don't have that amount of sustained G's on Skyrush, the quick G transitions will allow the wheels to cool down in a quick succession, thus they probably won't have to go through the wheels nearly as fast as I305 originally did. Time must be the more important factor rather than actual G's, because if that were not the case than Boomerangs would be far more legendary for their eating through wheels than they already are for their ubiquity and roughness (though I don't think they're unbearable in their roughness.)

crazywolf88 wrote:I'd say my favorite part of that picture is that the wheel being chewed up is the upstop wheel.
crazywolf88 wrote:I'd say my favorite part of that picture is that the wheel being chewed up is the upstop wheel.

Sorry about the length of this post, but it's all necessary:
Just attended an informational session on “Skyrush: Behind the Scenes” presented by Kent Bachman at the Hershey Country Club this evening. Intamin/IntaRide “turned over the keys” to HP today and Kent was on the first ride with humans! As he told me- “words cannot describe it”. He was on a wing seat, and said he was holding on pretty tight!. Some of his more important comments clarified some things we’d been wondering about, and he also shared some new info, some of it from the accelerometers and/or Fred the crash test dummy. I took notes and think I have it all correct:
•The “advertised” ride height of 200’ is the actual drop; the 212’ (from the permit) is to the creek floor.
•Max g-force = just under 5.0 at bottom of first drop. (smile for the camera)
•Max NEGATIVE g-force is -2.0! Now that’s some airtime!
•Although published stats say 5 airtime hills, the data recorder shows 7, including the rear of the train over the lift hill, just as we suspected.
•Max speed has been 76.3 MPH, also at bottom of first drop. This is just outside the planned envelope….he said they MAY (his words) trim it just a shade to 76.0
•Ride time start of lift to return: 63 seconds
•Each train weighs 16 tons, EMPTY.
•I loved this one: 1.5 BILLION scan points were catalogued of all the existing rides, structures, terrain, etc. prior to starting design layouts
•Also as suspected, the two mis-painted cross braces on the south tower were just that, a mistake. They will eventually be blue. LOL
•300 cubic yards of concrete are at the bottom of the lift hill at the station. That’s 48 standard concrete-mixer trucks full.
•There will be no light beacon at the top of lift hill because of its proximity to the Kissing Tower.
•The mini-pile footers vary in depth from 30’ to 130’; Skyrush has 173 support columns for the track; in comparison, Bear has 196, for a coaster 800’ shorter. This was mainly possible due to the double-spine truss design of the track and was an important factor in keeping the costs down.
•And this surprising one… and I specifically asked to make sure I heard correctly: If you are over 6’5” tall, you will NOT be permitted to ride. There will be a guide stick for the ops that has the minimum 54” and the maximum 77”. It has nothing to do with arm reach, but rather the average length of the lower leg from knee to (pointed) toes, which I guess due to the train/seat configuration, could catch on something. That’ll upset some folks, but not as much as if they had half their foot hacked off.
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