The Six Flags Magic Mountain (SFMM) Discussion Thread

P. 3124 - June 6th YOLOcoaster Update!
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby LoneRider92 » Tue May 15, 2012 1:15 pm

Aww man, I was hoping that Green Lantern would turn out awesome so that they might start appearing in other parks (one preferably nearby to me). However, with Magic Mountain having so much trouble running this one, I see that possibility growing less and less likely. So disappointing, ZacSpins look like such unique and wild rides. :(

Holding out hope though.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby SharkTums » Tue May 15, 2012 1:17 pm

^Join us on our next TPR Scandinavia Trip! Then you'll get to ride the best one out there!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Nrthwnd » Tue May 15, 2012 1:21 pm

^ What she said, lol.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby fpsphil » Tue May 15, 2012 1:22 pm

First time i got a ride on GL i went with my friend who was on the heavy side of things and had a wild ride flipped about 4 times. But ever since then its been always balanced rides which absolutely kills the ride experience. I guess the only way to have a wild ride is to take a friend whose on the heavier side of things with you to the park.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby XYZ » Tue May 15, 2012 5:11 pm

Why does Green Lantern have those "arm guards" when Insane (Grona Lund) doesn't have it?
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby dylanreich » Tue May 15, 2012 5:14 pm

XYZ wrote:Why does Green Lantern have those "arm guards" when Insane (Grona Lund) doesn't have it?

The space where the car comes back into the station at the end of the ride is vary narrow to the point where people in that seat would have been able to get their arm stuck or something.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Chrisrad » Tue May 15, 2012 5:15 pm

Pretty sure it's because of the station tolerances - you'd hit the station if you were able to move your arms freely.


EDIT: yeah, what he said. ;)
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Jew » Tue May 15, 2012 8:26 pm

As a side note to Magic Mountain's problems, what is really amazing is just how many talented people have worked at SFMM before moving on to bigger and better things at other parks because of bad management/low pay. They bolt for Universal or Disney as fast as they can, though all would probably still be at SFMM if the working environment was better...
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby SkyBreak95 » Tue May 15, 2012 9:18 pm

MM needs to stop this "YOLOcoaster" project and really pour some money in other places. :(

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby MontagnaMagica » Tue May 15, 2012 9:28 pm

Just got back, yesterday, from an awesome day at the park! Here is a little picture update for you; complete with construction of Lex Luthor, construction of Log Jammer's replacement (more on that later), some cool-looking shots, and some other random things worth sharing.

I went with a small group of 11, so I didn't take too many pictures this time, since I didn't want to hold anyone up.

I didn't get any entrance photos, or anything that would show the crowd size, but it was relatively light that day. Everything was practically walk-on all day long!

Apparently, today was also "Rollercoaster [sic] Day 2012". If you remember this video from last year (http://www.youtube.com/watch?v=eYDjV7ajuMo), it's a fairly big event for a pretty popular YouTube channel. I'm pretty sure I'm in a number of shots they took throughout the day, so I eagerly await the video!

Lex_Luthor_Construction_2.JPG
First off, here are some Lex Luthor: Drop of Doom construction photos.
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Lex_Luthor_Construction_4.JPG
Another view of the construction.
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Lex_Luthor_Construction_1.JPG
Here's a shot of workers working high up on the tower.
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Lex_Luthor_Construction_3.JPG
Work being done on the ground. Not too much to see yet.
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Goliath_Turnaround_Trees.JPG
Goliath was running two trains, and had no line.

Awesome desktop-worthy shot!
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I blacked out every time I rode this thing! Each time, it was earlier in the spiral. By the third ride, I blacked out less than halfway through the spiral. Wow... I knew I had low blood pressure, but this was ridiculous!

Scream!_Cobra_Roll.JPG
I can never get this one timed quite right! Even with multiple-exposures. >:-(
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Scream!_Corkscrews.JPG
Great ride! Smooth, fast, and an amazing rapid succession of inversions. No, I'm not going to complain about that asphalt beneath the ride...
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Green_Lantern_Dropping.JPG
Forget lunch! Ride coasters! Yes, while the rest of my group went out for lunch, I went to get some rides in on Green Lantern as a single rider (the actual line was probably the longest in the park).
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Green_Lantern_Employee_Guidlines.JPG
I was a bit disappointed when I saw this sign. Regardless, I got two of the best rides I've ever had on this thing! One was terribly unbalanced and got three inversions, while the other seemed perfectly balanced at first, but somehow ended up getting a really wild ride (two inversions. One at the bottom of a drop!)!
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Green_Lantern_Nice_Flip.JPG
Nice flip! Too bad the camera didn't focus...
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Green_Lantern_Broken.JPG
The ride broke as I was waiting for my second ride. I don't know what went wrong, but they ran a couple of test trains, and had it back up again in about ten minutes. Good job crew!
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Riddler's_Revenge_Artsy_Drop.JPG
Here's an artsy shot of Riddler's Revenge. I'm not sure if I like it or not... My sister likes it a lot. What do you think?
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Ninja_Final_Turn.JPG
Now this is something I really appreciate about the park. Its natural landscaping. Trees everywhere! Isn't this beautiful?
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Ninja_Operator_Spiels.JPG
Want to be a Ninja ride op? Go for it; live your dream! :D
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SFMM_Project_2013_1.JPG
Magic Mountain's new 2013 attraction! "Desert: The Experience". Awww yeah!
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SFMM_Project_2013_2.JPG
I think our predictions about this ride are actually pretty far off-base. I was told by a park employee, who was handing out surveys, that the ride would be "like Kingda Ka at Six Flags Great Adventure". She mentioned that it would break a height record, and make use of Metro's old tunnel for a launch. I know I'm not the first guy to hear stuff like this from park employees who hand out surveys.
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SFMM_Project_2013_3.JPG
I decided to push my luck and ask her if she knew the manufacturer. She didn't, but now we know it will be a launched coaster (rules out the giga possibility).
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SFMM_Project_2013_4.JPG
Whatever this is, it should be opening next summer!
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SFMM_Project_2013_5.JPG
One last picture, just for kicks!
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Viper_Drop.JPG
X2 has a long line? Viper photoshoot!
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Viper_Batwing.JPG
Just a bit off with the timing! :/
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X2_Station_Timers.JPG
Does anyone know why one timer counts down from about 100, while the other counts up as the train leaves (resetting who knows how often)?
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Revolution_Final_Turn.JPG
One last cool shot before leaving the park. I can't wait to revisit in a few months!
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