The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Thrillseeker321 » Tue May 15, 2012 7:12 am

^ Finally and does GL still have an enormous line now that they tamed it down?

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby LaMapa » Tue May 15, 2012 7:22 am

^It was to the entrance (1 hour) on Saturday. Yesterday you could walk right inside the building (10 minutes). So kinda, but it has gone down a bit.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby SharkTums » Tue May 15, 2012 8:39 am

I don't even really believe that explanation about the sign only meaning when the car comes back to the station upside down or 'not balanced'. First off, if they're trying to avoid that, they still need to try and make it not flip during the course which means the same thing!!!! Secondly, we witnessed tons of crazy off balanced re-entries into the station at Grona Lund and all it took were the ops going over and righting the car. Someone of course had to be paying attention as the car could not advance until it was righted, but this was simply done with proper staffing levels.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby ginzo » Tue May 15, 2012 9:47 am

^Yeah, it didn't take 15 minutes and a call to maintenance to get the cars back into the loading area at Grona Lund. I rode Insane for the ENTIRE ERT session and came back into the station nearly upside down several times. It wasn't a big deal.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby SoCalCoasters » Tue May 15, 2012 10:06 am

I don't understand how they can't just give the ride ops some kind of basic mechanic training that would allow them to be able to go over to the car and right it instead of just having to wait ten minutes while they call a mechanic to come and right it.

Getting stuck on it during West Coast Bash was infuriating. We sat down and the car moved forward an inch before stopping since a car had stalled inverted. After waiting twenty minutes for the mechanic to come and fix it, we did a circuit, then right as we were about to enter the load/unload zone the car stopped AGAIN due to a stall. After ANOTHER twenty minutes our car was finally able to unload and I was extremely sore from having to sit for forty minutes in those trains...

After that I gave up on the ride...it wasn't worth wasting any more of my time...
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Sir Clinksalot » Tue May 15, 2012 10:51 am

I'm sure some stupid CA Law/SF Policy (not to mention having teenagers running the rides) is what's preventing the ops from rotating the cars.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby DJeXeL » Tue May 15, 2012 11:19 am

^^It's probably more so SF policy. Stupid policy.....but a policy nonetheless.
Last edited by DJeXeL on Tue May 15, 2012 12:34 pm.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby robbalvey » Tue May 15, 2012 11:20 am

SoCalCoasters wrote:I don't understand how they can't just give the ride ops some kind of basic mechanic training that would allow them to be able to go over to the car and right it

There isn't any mechanic training needed! At Grona Lund, the ops would just come over and turn the car like it was a steering wheel. It's made to rotate. The ops at Linnanmaki were doing the same thing. I even rotated the car myself a bit when I was mounting the camera. The idea that this cannot be done by a ride op, and requires a maintenance person makes no sense to me!

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Last edited by robbalvey on Tue May 15, 2012 11:21 am.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby robbalvey » Tue May 15, 2012 11:29 am

mr. cockblock wrote:Wow, reading this thread is getting depressing. Maybe its time to change the title of the thread to: The Six Flags Magic Mountain (SFMM) HATE Thread. :devil:


Jew wrote:This thread has also featured plenty of praise for the park when it has been warranted.

Remember these days?

http://www.themeparkreview.com/forum/viewtopic.php?p=545442#p545442

http://www.themeparkreview.com/forum/viewtopic.php?p=549756#549756

http://www.themeparkreview.com/forum/viewtopic.php?p=708321#708321
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby DJeXeL » Tue May 15, 2012 12:39 pm

^Yes and I miss those days.......
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