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Posted

This is going to be my entry in the upcoming NoLimits contest for Intamin Mini-Hypers. I just thought I'd post it to get some feedback before officially entering it.

 

Enjoy, and please tell me what you think!

 

 

*There is one noticeable pump on a turn, and I have worked VERY hard to get it out, but it just won't be smooth! lol

Steel Eagle.nltrack

Enjoy!

Steel Eagle-080309222640000.bmp

Twisty section!

Steel_Eagle_logo.jpg.4b39b7a40666bda4b169c4a75a8ea6bc.jpg

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Posted

Well, if I add supports, won't they go into the station? Therefore, it wouldn't pass tunnel testing...

Posted

Eh. First off, you're not fooling me with your hidden drive tires. Get rid of them and work on that hill so the coaster doesn't crawl through it.

 

You've got a lot of banking issues. The top of the first drop is banked, but the train goes really slowly through it. Wouldn't that be a little uncomfortable?

 

There are also some high lateral G's (in the yellow) in a few places. That's fine on a wooden coaster, but steel coasters generally don't throw you from side to side.

 

Work on your custom supports too. The lift hill is custom supported, but try something a bit different. A-frames are fine, but they might need to be a little wider apart at the base. Look at real coasters with turns and hills like this (Goliath in Holland is a good example). Your camelback has a really weird support structure on it. That should be changed for realism. You also have some sort of long sections without support.

 

Your station and track leading to the lift hill are too low. The track goes into the ground. Consider changing it to the two-tube track style. Or raise it up a bit.

 

Lastly, you should try to run more than one train.

Posted

It can run two trains, but I only have one on because multiple trains causes lag on my computer...

 

^^Nope, I put it on here so I could get some advise before I post a final product!

 

So keep it coming!

Posted

UPDATE

 

-Fixed the pre-lift track

 

-Fixed banking at top of lift

 

-Got rid of the hidden transportation device (what do you think about the pacing now?)

Steel Eagle.nltrack

Posted

Eh. You'll really have to work at it. Raise the station and the track before the lift hill. It's so low, the upstop wheels slam into a footer.

 

The pacing is off because you took those invisible tires out, so that means you should work on it. Maybe the ride should have been taller, or the hills should be shorter.

 

You didn't even touch the supports. Work on more custom supports.

 

Et cetera.

Posted

^It's at the maximum height and speed (or I can't enter it in the contest), so that's why it can't be any taller or faster...

 

I will work on supports though!

Posted

I wanna do the supports! Can I!? Huh? Huh? Huh? I can do great supports!

Can I do it anyway just to show you!? I suck at making them but supporting I can do.

Posted

^^Well, you can do them for fun and repost it here, but I can't use it in the contest... lol

 

^Thanks! Yeah, I'll change the colors to something not so... out there?

Posted

^Why would you change the colors? Just because one person said they didn't like them isn't a good reason. You picked the colors and that's what they should be. It's your coaster!

 

To add to that, "ctrl+G" is your friend Use it as much as you can and want. It will make you coaster smooth. Second, the lift is WAY deformed. Look at it from the side. It does not look like an Intamin lift hill. I suggest looking up Intamin coasters on rcdb and trying to recreate those styles. Also, another function you may want to use a lot is the "Y" function, particularly for banking. It helps you be more precise with transitions and makes the banking more practical and recudes lat's as well. I'm mostly talking about the track after the lift. Split it into 4 or so segments and bank it to the left first. Not by much, maybe 15-20 degrees, then bank it back. You can't just leave it at 0 and then gradually bank it as the track descends. The turn starts right at the top and that's also where the bank should start. Also, when using these functions, use them A LOT!!!! Don't just do it once and accept that, mess around with the track (for hours if you have to) until you are happy with the result. Time and effort are keys to making good coasters.

 

With the beginning, maybe shorten the distance from the station to the lift, so you don't have to drop it into the ground or run out of energy. It's also okay to make track between the station and lift a transport segment. it's quite common, actually. The station, on the other hand, is wayyy to close to the ground. Keep it above 5 feet or about 2.6 meters.

 

supports are kind of scarce. Put some more in, and don't be lazy and put in prefab supports, TAKE THE TIME to do a good job and make the coaster that much more impressive. People will appreciate it much more. I usually work on a coaster for 4 or more months before uploading it, and that's without 3ds and stuff...

 

Good luck!

Posted

^ But don't overuse Ctrl + G. It can be helpful in small doses, but sometimes it can make a section pumpy, or it can increase the G-forces.

Posted

WOW... Ummm... First... raise the entire station and prelift (Your track goes through the ground) Second you need to fix alot of your banking your lat G's hit 1.8 Thrid get rid of the hidden kicker wheels. If the ride does not make it without them then change the layout. Other than that it was a pretty good ride!

~Matthew

Posted

Look at the last upload. There aren't any kicker wheels there and the pre-lift track has been change to 2-tube track.

 

The lats are down to 1.5, but I'm still working on them!

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