[RCT3]Tropico Shores

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[RCT3]Tropico Shores

Postby Twitch » Sun Oct 02, 2011 11:02 pm

It's really about time that I started a thread for this park.

Tropico Shores started out as a short stretch of path that I built to see how using tracked rides as path borders would go over. Using the said tracked rides, I was able to create an off-grid NCSO path layout. After I had build this stretch of pavement, I decided to experiment with the stock scenery. This experimenting led me to begin building a park based on this simple premise. Trackitecture.

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This is the unfinished entrance area of the park. I have yet to add most of the buildings inside the park.

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An example of the style of paving that this park is to have. I'm quite proud of the foliage in this screen.

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In this screen, you can see Windstorm, currently the only coaster built in this park. In the back, you can see the Motorbike Races track used in conjunction with the Hop On/Hop Off Transport Trains track in order to create a flowing walkway.

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And lastly, an overview shot showing my current progress on the park.

Current Progress
Entrance Area-16%
Boardwalk-60%
Back Area-50%
Side Area-5%
Landscaping/Foliage-5%
Parking Lot-0%
Last edited by Twitch on Fri Feb 08, 2013 11:40 pm.
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Re: Tropico Shores [RCT3][WIP]

Postby Twitch » Wed Oct 05, 2011 9:49 pm

Update 10/5/11
Bringing a small update today. I've been working on the "side area" which will be shown more in the next update.
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Windstorm's station. The building next to it is a restroom.

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Windstorm's Layout. It is somwhat inspired by Demon at California's Great America.

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Once again, I leave you with an overview of the park to show my progress. The park's second coaster(called Shockwave) can be seen in the "side area".

Current Progress
Entrance Area-16%
Boardwalk-60%
Back Area-65%
Side Area-15%
Landscaping/Foliage-5%
Parking Lot-0%
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Re: Tropico Shores [RCT3][WIP]

Postby the ghost » Thu Oct 06, 2011 1:39 am

Looks AWESOME! Hopefully my new park can look as awesome as this one, but this is awesome inspiration as I(at the moment) am a NCSO builder as well! :)
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Re: Tropico Shores [RCT3][WIP]

Postby TXthrills2010 » Thu Oct 06, 2011 8:46 am

Very interesting, I love your innovative use of coaster tracks for path liners and even supports. I can't wait to see the completed version.
Last edited by QueerRudie on Fri Oct 07, 2011 12:33 pm.

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Re: Tropico Shores [RCT3][WIP]

Postby Twitch » Sat Dec 03, 2011 6:57 pm

the ghost wrote:Looks AWESOME! Hopefully my new park can look as awesome as this one, but this is awesome inspiration as I(at the moment) am a NCSO builder as well! :)

Thanks! It makes me very happy to know that my work has inspired someone.

TXthrills2010 wrote:Very interesting, I love your innovative use of coaster tracks for path liners and even supports. I can't wait to see the completed version.

Thanks. Though, I would hardly call it innovative. It's the Kind of thing that I see all the time in the first two games, but I almost never see it done in RCT3.

Update 12/3/11
Another small update today. I originally planned to work on the park over the Thanksgiving break... Then I bought Skyward Sword...
Anyways onto the pictures.
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A new building which houses a gift shop. I'm a little partial on the colors. what do you guys think?

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Some of the path layout. This path connects the entrance area to the "side area" and is sttill tentative.

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And here's another overview. The next update will feature much more progress than this one.

Current Progress
Entrance Area-16%
Boardwalk-60%
Back Area-65%
Side Area--20%
Landscaping/Foliage-6%
Parking Lot-0%
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Re: Tropico Shores [RCT3][WIP]

Postby coastercrazy 9 » Sat Dec 03, 2011 9:21 pm

Not a fan of the magenta on the gift shop, but otherwise great job!
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Re: Tropico Shores [RCT3][WIP]

Postby -Edge of Beast- » Sat Dec 03, 2011 9:24 pm

Oh my goodness, this has to be one of the best no-CS creations ever. Your paths, your stations, even the "fences" look fabulous. I haven't been disappointed in this park at all and I hope you will continue to make this park as best it can be with no custom scenery! Lookin' forward to more!
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Tropico Shores: Update 4 -Ready to Take a Plunge? (12/10/11)

Postby Twitch » Sat Dec 10, 2011 7:22 pm

coastercrazy 9 wrote:Not a fan of the magenta on the gift shop, but otherwise great job!

Thanks for the input coastercrazy9! The colors of the gift shop have since been changed.

-Edge of Beast- wrote:Oh my goodness, this has to be one of the best no-CS creations ever. Your paths, your stations, even the "fences" look fabulous. I haven't been disappointed in this park at all and I hope you will continue to make this park as best it can be with no custom scenery! Lookin' forward to more!

Thanks for the compliment -Edge of Beast-! I plan on making this park as best as it can be without using any custom objects.

Update 4: Ready to Take a Plunge?
There have been some additions since the last update. One of which will not be shown in depth until the next update.
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The parking lot is close to being finished. I just need change the shape in a few areas and then add cars.

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I have also removed the building in the back area in order to build a Log Flume.

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The double drop of the log flume. I may add some interactive features later on, but I'm currently very satisfied with how it turned out.

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I decided that it would be best to include a screenshot of Shockwave as I have not really shown it yet. There will be a station for it very soon. As you can see, I have started on the roof of it.

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And lastly, I leave you with another overview shot which shows the progress made since the last update.

Current Progress
Entrance Area-16%
Back Area-70%
Side Area-35%
Landscaping/Foliage-8%
Parking Lot-80%
See you next time!
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Re: Tropico Shores: Update 4 -Ready to Take a Plunge? (12/10

Postby CoasterRider245 » Sun Dec 11, 2011 12:15 am

This is really good for not using any CS. The log flume has to one of my favourite areas in the park so far. Looking forward to seeing more updates!
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Re: Tropico Shores: Update 4 -Ready to Take a Plunge? (12/10

Postby AlmereStars » Sun Dec 11, 2011 8:48 am

What did you use as the supports for the log flume? Looks good!

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