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[RCT2] MARFleparks - Liverpool Echenima Resort


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August 2010 MARFleparks announce purchase of land near Liverpool to build the second Echenima Park complex and the first outside the United States. It is told that construction should begin immediately.

 

And yes, MARF has gone forth with it's international plans. A few miles (MARF is an American Company, we reserve the right to stay imperial) southwest of Liverpool in the United Kingdom lays Liverpool Echenima Resort. Dramatically smaller than it's stateside counterpart, LER is designed to be as compact and Pedestrian friendly as possible while leaving room for expansion as seen below (essentially a more compressed version of USER with electronic peoplemovers instead of monorails):

 

 

As you can see, LER has one park, rail access, and two hotels.

 

Of course, that park would be the signature Echenima, which would be near-similar in basic layout (8 themed areas surrounding a large lake), only larger and more...um...beautifully detailed thanks to CS and space. 2 lands - Echo Skyport and Britannia will not be present (it's quite obvious as to why the latter was omitted) and will be replace by two other sections, one of which unique to this park.

 

Now then, enough of the storyline, let's head out to the park!

 

Oh, and severe apologies for using the wrong currency

 

Here we have a very minute entrance, designed to allow a clear view of the park sign (because, as we know, some tourists are dumb enough to easily forget what park they're in) while maintaining some beauty:

 

 

 

Like the one in the states, guests must walk through an underpass (which is based on an actual underpass) to enter the first area - Davisville:

 

 

 

Like the original (expect to see this pop-up often), Davisville takes inspiration from various landmarks and buildings from the small town west of Sacramento.

 

 

 

In LEP, we've added a bit of a European twist.

 

 

As you can see, we have the two classic attractions - Davisville Cinema and Central Park Carousel. Speaking of which, we've taken liberty with Central Park by omitting grassy areas in lieu of gardens and wide, open paths.

 

 

 

 

LEP is designed with heavy guest flow in mind, which is why we built 'side paths' in Davisville to prevent congestion as one can see in this overview:

 

 

And quite obviously, we have a long way to go!

Edited by Califolf
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^thanks! ^^

 

Okay, up next on our constructional tour is Futura!

 

If you ever visited the original park in California, then you can pretty much guess where the certain top attraction is just by looking at the picture below :

 

 

Thanks again to Space and a wider scenery selection, MARFinvisionists went on with two things - a more open layout, and the original plan for Echenima US' Futura: a combination of retro-futurism and looks inspired by the Getty Center.

 

 

As you can see, there is a prominence of glass. The reason for this is simple. They provide shade from the rain as well as looking, well, futuristic! ^^

 

 

Same goes for the water elements. Not only does it look nice, but also provides white noise and a sense of serenity.

 

 

Enough of the chitter-chatter, let's move on to the attractions!

 

Of course, we have brought along some familiar attractions (with a few differences), but there are also a few new ones.

 

 

First off, let's show the area's entrance, where two attractions lie literally just behind the sign:

 

 

To the left is (in tan) Watchtale - an attraction using a rather unique format - guests sit in a 'Theater in the round' arrangement surrounding a center stage while being surrounded by a giant dome screen. The result is a very immersive (and, for some, nauseating) experience. Now what is the plot? Simple. It's a light-hearted show that satirizes a typical time-travel adventure, flaws and all. To the right (in blue) is Futura Hall - basically a 4D theater akin to Futura Dome. Reason why it's not called such? Simple, there is no dome!

 

Next up is Nova Voyager - typical indoor coaster. Less cramped entrance, though no launch. You'll see why in a later post:

 

 

Aerobus - A motion simulator attraction based on Gray Line Tourist Busses, only hovering. Each 'tour route' is randomly selected from 35 different selections, so no two rides are the same.

 

Of course, we're gonna rework the entrance.

 

 

 

Futura Center - slightly smaller than its American counterpart, but contains a mini-centrifuge. Also, Restrooms to the left and an omnimover attraction unique to this park just barely hidden from view towards the bottom-left.

 

 

 

We all love wave swingers, MARFleparks decided to kick it up a notch - the AirView: the swinger of the future!

 

 

 

And that should do it for this area. Now, should we continue clockwise to a new area or go across Davisville to the Pacific Northwest?

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^thanks!

 

Moving from the future, we have the Canid Village - an abridged variation on an area in K9-Falliday Studios (K9 Animation film) with more focus on the films themselves and less (none) on the creation of such, as well as higher variation on the architecture.

 

 

 

Let's take a look at the rides, shall we?

 

*goes to the 'Echenima Resort' thread, finds the post introducing the studios, selects and copies some text, then paraphrases*

 

 

 

 

In the Bottom left we have John's Roaring Adventure which stars a Lion. across from it is Ziggy's day, probably the only attraction that's based on a story that actually exists - one that I helped write for a Spanish project. Both of these are traditional 'fantasyland style' dark rides. In the far left is Twist in a Taile - probably the most themed scrambler you'll see in your life.

 

Beyond that is The Massle Trot. An omnimover attraction (and thus is far lower in technology to its Californian counterpart) that is both random and fun... and high capacity!

 

 

 

From left to right: restrooms, Bendigo Grill (Australian Cuisine), a generic gift shop, and Journey Across Thin Ice - a semi-traditional dark ride built as part of a deal on MARF's K9 Animation side to adapt two comics into films, and also integrate them in some way to the parks:

 

 

 

Finally, here's an overview of what we have so far:

 

 

 

That should do it for now. Up next, America!

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^

^^

Thanks!

 

 

Nothing major, changed the entrance to something more appealing:

 

 

Also, a bit of a teaser:

 

 

 

 

Finally, I have a question for you all: what comes to mind for American architecture, or rather specifically, an American-themed area? I already know the attractions I'm going to build but I am stuck on what the area should look like. Looking forward to your input, and until then, hasta luego!

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^ I'm thinking of something along the lines of classic and timeless... so yeah, old non-redundantly-modern.

 

If that is the style your wanting to go for you should stick with Victorian. To this day buildings have a tendency to through back to that style just with a modern twist. It's timeless and classic and can be modern all in one.

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^ I'm thinking of something along the lines of classic and timeless... so yeah, old non-redundantly-modern.

 

If that is the style your wanting to go for you should stick with Victorian. To this day buildings have a tendency to through back to that style just with a modern twist. It's timeless and classic and can be modern all in one.

 

I still say like a mimic Disney main street style with much more patriotic banners, flags, etc.

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^ Thanks!

 

 

Next up, we have LEP's answer to Britannia - Americana:

 

 

 

Now, after much searching for American architecture (which was harder than I thought) I have concluded that the country has no 'one' distinctive look, and went with a 'melting pot' of different architectural styles found around the country, like a mix of midwest/main street along the main corridor/parade route:

 

 

 

 

The majority of the area is themed to that of a small colonial town with hints of art deco and mission revival, as seen below.

 

 

Seen in that pic is America! in SurroundSight (a variation of CircleVision) that gives a whirlwind tour through the United States, its cities, its people, and its landscapes. 23 minutes in length, this attraction pretty much serves the same purpose as the one in Britannia back in the States.

 

The next of three attractions in this relatively small area is the Great American Road Trip. Ride a sports car on a 'road trip' through this light-hearted dark ride recreating in a stylized way major towns and landmarks of the United States. Uses blacklighting heavily:

 

 

 

Finally, we have the thrill ride for the area - Radio Bay Cab (working title) - an enclosed indoor launch coaster akin to Rock 'n Roller Coaster. The exterior takes inspiration from bits and pieces of San Francisco (complete with a mural of the city on the outside queue). The inside queue, however, recreates San Francisco International Airport. You then take a taxi from the airport to the Financial District (SanFran's Downtown). The driver says he'll get you there as fast as possible (for free, even), turns on the radio and you zoom past (and into, with appropriate breaking of glass) various landmarks (even barely dodging a BART train at one point). All the while the cars will blast music relating to California (strategically mixed to match the track elements), which (depending on your taxi) will vary from something as classic as Beach Boys and/or (covers of) Folk to something as modern as Katy Perry.

 

If you want a layout pic, I'll do that later (as I failed to take a pic around that time). Though, you may take a look at the same ride (albeit slightly laid out differently) here.

 

 

Okay, half the park done, 3 more areas left to complete:

 

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