MARFleparks - Echenima Resort [RCT2]

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Re: Echenima Resort [RCT 2]

Postby CoasterCreator9 » Thu Jul 29, 2010 7:46 pm

Yeesh! Why's everyone doing the old double-forum thing now? :p I was the first one. ;) I see you're getting similar responses over here Folf! :b
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Re: Echenima Resort [RCT 2]

Postby CorkscrewFoley » Fri Jul 30, 2010 12:47 am

Now you're doing a movie park? Why do I even bother...I'm miffed and blown away all in one...might need a park hopper for that...I love how there's so much to explore, and how everything is hidden away in buildings and such. This was why I loved Disney so much.

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Re: Echenima Resort [RCT 2]

Postby Califolf » Sat Jul 31, 2010 5:28 pm

^^ Blame K&M
^ Heh, thanks.

It's Summer, it's hot. So we've done some repaving in Central Park and added a little water play area to yourselves down.


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Random fact: there actually is a another reason for the fountains. A bit of a nod to the inspiration of the area in park.
Last edited by Califolf on Sat Jul 31, 2010 7:07 pm.
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Re: Echenima Resort [RCT 2]

Postby djbrcace1234 » Sat Jul 31, 2010 5:54 pm

Have you thought about making the tram station/track invisible? I think that could help ot the overall look.

It's still looking rather nice, Califolf.
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Re: Echenima Resort [RCT 2]

Postby Califolf » Sat Jul 31, 2010 7:54 pm

djbrcace1234 wrote:Have you thought about making the tram station/track invisible? I think that could help ot the overall look.


It's still looking rather nice, Califolf.


Please...call me Mike. :)

And those aren't trams. Rather, they're Double-decker buses between Davisville and Britannia. I couldn't remove the track without crashing (due to a large diagonal segment), and any attempt to change it to a different track (so as to paint it silver) would result in only one car operating, which I didn't want - I prefer maximum capacity and function.

These were in addition to the Boat launches between Davisville, Harbor Cove, and Britannia:

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Re: Echenima Resort [RCT 2]

Postby Ace Of Spades » Sat Jul 31, 2010 8:18 pm

Hiya Mike! Nice to see you over here! :) (Read my signature...you know me!)

The park is looking better than ever! Keep it up!
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Re: Echenima Resort [RCT 2]

Postby BaMiTsPaT » Sat Jul 31, 2010 10:19 pm

Wow! Welcome to TPR! This project is CRAAAAZY :b
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Re: Echenima Resort [RCT 2]

Postby Califolf » Sun Aug 01, 2010 3:39 am

Ace Of Spades wrote:Hiya Mike! Nice to see you over here! :) (Read my signature...you know me!)

The park is looking better than ever! Keep it up!



Thanks! And say, you still owe me that (now overdue) poster! :p

It's time for a Studio update!

First, a little bit of backstage. Here is the main control center for all of the park's entertainment and show. In this green building, staff members monitor the attraction elements (via wireless signals emitted throughout the park from Hollywood Hill) making sure that everything is working properly. They also monitor the park's events; hidden windows in the Tower Theater (connected by a bridge) house the control booths for Hooray for Hollywood as well as Hub Stage shows. While parades themselves are automated, staff on the ground walk along the route and radio their current status to this green building.

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In short, this is the park's show brain.


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This brings the tally up to how much now?


Now then, you remember the previous announcement regarding new attractions?

If you don't, here's an excerpt from a public announcement from MARF:

There are big plans for Echenima Resort. First of all, the Studios shall be getting three major attractions. K9's animation village will have a 'traveling theater' attraction utilizing the technology of Massle's trek. You will be brought into the film - literally. Also in K9, we will have a thrill ride based on the other film part of the comic deal. Expect a lot of snow. In Tinseltown, there's gonna be a replica of the classic Hollywood Hotel IMAGE ref, not the Tower of Terror...


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And likewise, it has started in Tinseltown...


...and the K9 village already has parts rising up...

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But it's more than a couple of buildings....


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You can just barely see the track inside the frame.
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Re: Echenima Resort [RCT 2]

Postby braztaz » Sun Aug 01, 2010 7:30 am

GHmm, I think I can see something wrapping around the closest edge to us....
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Re: Echenima Resort [RCT 2]

Postby Califolf » Mon Aug 02, 2010 8:52 pm

braztaz wrote:GHmm, I think I can see something wrapping around the closest edge to us....


'Steel Structure - The Ride' is coming along nicely. :p

Not really an update, just some things (and some input).

First off, I'm gonna need your input on this:

So MARF has decided to address a major issue with the Studios - lack of in-park transport. Problem is, management is stuck on how to approach this. Here are the options we're looking at:

Bus - electric-powered, open-air, themed like a 1960s coach, will travel along the main promenade around the park
Pros: Compact, convenient, and easy to implement
Cons: Limited capacity, cannot operate in high crowds/during parades
Streetcar - Electric-powered from overhead wire, themed to the 1930s, will run from Camino to Tinseltown via Hollywood Hill
Pros: Attractive, timeless, compact
Cons: Construction of track and wire, infrastructure will inhibit parades, bares resemblance to competitor
Railroad - "Diesel" (actually electric-powered) trains resembling the classic California Zephyr run along the Perimeter of the park
Pros: High-capacity, could utilize Union Station entrance facade, attractive
Cons: Park layout isn't designed to support a perimeter railroad (some restructuring will be needed), bares too much resemblance to a competitor

Other - please specify


So, we at MARFleparks (yes, that's what the division is called now) are asking you what would be the best choice (if you have a better idea, please say so). We'd love to hear your input!



Second, I have made a scenario of the original Echenima Park for you to play around in. This isn't a true 'download', rather, it's a 'snapshot' of a park in progress as I shall continue working on it. There are a few notes about this scenario:

The name of the James Bond ride isn't final; I just thought of something Bondish and put it there because anything is better than '007: Name TBA'. Also, the ride is a 'shell' - due to unexpected freeze of my comp during construction, all in-ride scenery was lost.

Select rides (e.g. transport) can't be demolished.

And yes, you can build over the buildings with a colored wooden fence (or anywhere else you see fit)

Enjoy!



And yes, I shall still be continuing these parks.
Micheal Adinso Rebrekal Folf, a (insert long scientific name here) and freelance cartoonist.

Art|Blog|Tweet|Tube/|\Echenima US|Echenima UK|Benetti | Folfenarios/|\Like MARF on FB
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Anybody who googles 'Mike Folf' expecting coasters and Theme Parks are bound to be severely disappointed, and please don't call me Califolf.

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