Thunder Lakes - RCT2

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Postby dmaxsba2408 » Mon Jul 20, 2009 6:19 am

^ I know it's been a long time coming and thank you (and everyone else) who has been following this park. Sorry it has taken me this long to get this far. I needed a break form the game for a while. Since the break has been over, there have been changes all over the park. The last area (Jurassic) was finished, First Aid stations have been added to the exits of every ride with a nausea rating over 6.0 and decorations have been changed all over the park. Now I am looking around for other things to change, like adding the Mini-Golf course.

There will be 2 more updates coming very quickly. They will be the Western area of the park and the Jungle area. After that the park will be released. The last area of the park (Jurassic) will be a total surprise for anyone who takes the time to download the park.

Have a question for all those who might download this park, should I leave everything the way it is, rides 100+ years old or should I re-set the park back to day one? Peeps or no Peeps (keeping the peeps could make for a very large download size)?

I will go start on getting the next update done ASAP, hopefully it will be up mid week.
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Postby rctneil » Mon Jul 20, 2009 7:07 am

I would say leave it to you to decide how to provide us with the park. Peeps would be good and keep the year as it shows how much effort was put in.

Most people have a speedy network connection so file size won;t be a massive issue.

Great work so far and looking forward to seeing it in person

Regards,
Neil

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Postby dmaxsba2408 » Tue Jul 21, 2009 10:30 am

Little update today. The Mini Golf is done and I never mentioned the other rides I was working on. I put them in the previously done Spooky area of the park. Two giant pumkins gone two new rides show up.
:roll: I just can't leave things alone. :roll:


I HIT YEAR 300 YESTERDAY
Pearl Putt - before.JPG
Right before demolishing the area.
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Pearl Putt - after.JPG
All done, 12 holes of multi-level mini golf with fire, water falls and pirates.
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#1 before.JPG
The area about to be destroyed.
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#1 after.JPG
Finished area ready to re-open.
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#2 before.JPG
BIG spider about to show up.
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#2 after.JPG
Completed area improvements.
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Year 300.JPG
YEAR 300
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Postby netdvn » Tue Jul 21, 2009 12:16 pm

Man, the pirate area looks much better than before! The new mini golf course and the flaming pirate ship really add to the atmosphere. I can't wait to see the Jungle and Western areas. The new rides in the Spooky section look excellent!

Amazing work overall...
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Postby COASTER FREAK 11 » Tue Jul 21, 2009 1:12 pm

When and if you do decide that the park has reached its end, you should post a download for it! =)

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Postby sfmmcrazy101 » Tue Jul 21, 2009 7:42 pm

You should really come over to www.nedesigns.com

You'll love it because your going to be introduced to great parks, custom scenery, and hacks!

Great park btw.

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Postby rctneil » Wed Jul 22, 2009 9:12 am

I'm really desperate for this park now!

Looks soo great!

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Postby dmaxsba2408 » Fri Jul 24, 2009 10:45 am

Hi everyone, update time...

after finishing up the Space/Martian area I decided to move over to the other side of the map. I had 3 themes left to do and wasn't shur which of the 3 I was going to do next or which 3 areas I was going to put them in. Western was the one I went for. So here is what I came up with for the area. There are 8 rides in the area. 3 coasters, 1 log flume, 3 flats and the 2nd of the 3 railway stations.


:shockr: Be shur to read the comments for Stampede. Three of you will decide it's fate. :shockr:
01 Old Iron Horse.JPG
Old Iron Horse's station was the deciding factor for me to start the Western area right here. I figured since I used the Miniature Railroad in the park might as well go ahead and build a western themed building at one of it's stations. The Old Depot was the end result. It is a large building with a train shed, back loading dock and a tall hotel on the front.
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02 Diamond Cutter.JPG
Diamond Cutter was the first new ride to hit the area. I dug out a huge pit, the kind you found in the old Dynamite Dunes scenario (from RCT1). In it I put this ride. Had it themed and everything until the next ride was being build and that caused this ride to be moved around the pit several times. Since this picture was taken improvements have been made to the way the coaster goes over the ride. Some thing to look forward to when the park is released.
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03 Ore Express.JPG
Ore Express. This ride caused a two week break in the parks construction. I just couldn't get it together. The center part of the ride where the coaster pops out of the hillside past the on-ride photo and then back into the hillside was the only part that went well. Everything else was a struggle. These coasters are very easy to build but making them look good is not so easy. It ended up being a very traditional Mine Coaster. It leaves the station and doesn't hit the lift right away. It just meanders around the bottom of the mine building the riders anticipation. When it does hit the lift it is back in a tunnel and stays there till the lift is over so the riders have no idea how high they have went before being tossed out of the wall of the mine into a twisted maze of turns and tunnels. The big lift is the second one. It cuts a diagonal path through the mine giving great views of the area before sending you diving in and out all over the place. I think it turned out to be one of the best rides in the park. When it opened it was so popular I was running 5 trains on it. Several seasons later 2 of them have been parked. The area pictured is where the rides station is located. There are also food and gift stalls in the the area along with a restroom and first aid station.
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04 Sawdust Splash.JPG
Not much to really say about Sawdust Splash, it is just your typical log flume set in a mill theme. Most of the ride is inside the building. There is a path right at the end of the splash zone where peeps can watch as others get soaked. The building this ride is housed in is my favorite in the park though.
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05 Crooked House.JPG
I had in mind where the next 3 rides were going and that left this space. It was almost a perfect square. I built a large saloon to the left of the depot and put in food and a restroom. Then I sat there and stared at the area trying to figure out what to fill the space with. I thought about converting what was left to the jungle so I would have more space for that area. Then it hit me. The Crooked House. It to me was always one of those rides that was great to fill space but never really looked good with anything. So I took the large senery western buildings and made a miniature western town with this ride in the middle. Turned out pretty good in my opinion. In my mind its like the kiddie area of the western theme. In those buildings are toy stalls, cotton candy and so on.
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06 Mine Shaft.JPG
This coaster should have been built before the saloon was. Trying to build it turned out to be quite the task. When it was finished I was quite happy with it. The ride has some fast turns and great pops of air. It also uses the paths in the area for added excitement. There are several great viewing areas for the little guys to watch the ride.
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07 Powder-Keg.JPG
In the back corner of the area there was this blank spot. Ore Express came close to filling the area but missed this 5x5 corner. I plop-ed in a Hat stall and some Ice Cream in an effort to bring more peeps to this corner of the park and that worked to a point, but putting this ride in really did the trick. Its base is buried and so are the paths coming to and from it. Powder-Keg explodes out of the pit at 67mph to a height of 150ft above ground level (for this park that ground level is 0ft) A few changes have been made to this ride since the pictures were taken. Hope you like it when you see it in the download.
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08 Stampede.JPG
Back out of the pit we have the final ride to be placed in the area. It's Stampede with a wicked little first drop that I am not showing in this picture. This coaster is still in limbo as to the kind of trains it will have. It can be a stand up with 6 inversions witch fits the name better (I think) or a floor-less monstrosity with 7 inversions the best of witch is a Zero "G" Roll right next to the train tracks. Just like Cronos did in the Roman area. I just can't decide. so here's the deal... the 3 people who reads this first get to pick what trains will be on the track. A simple 2 out of 3 vote. Just mention it in your post as to how you want it to be. The Mid-course brake run has had a major face lift witch will be seen in the download. Oh before I forget, if Stampede goes stand-up that means Cronos could easily go from regular twister trains to floor-less.
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Since the VIDEO VOTE is about done and keeping them is winning at the moment here is a short little video of Mine Shaft.

Mine Shaft.avi [ 17.5 MiB | Viewed 839 times ]

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Postby rctneil » Fri Jul 24, 2009 11:11 am

Looks awesome, Deffo floorless!

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Postby GriffyTiffy » Fri Jul 24, 2009 5:04 pm

Park is looking great! I say floorless as well.

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