NoLimits Coaster News!

Updated 1 Apr - Flat rides and dynamic lighting! No fools!
Users viewing this topic: No registered users and 1 guest
Upload files from No Limits, Roller Coaster Tycoon, etc...
Discuss CoasterDynamix, KNEX Models, and more random stuff!
Newton2 fondles my manhood.
User avatar
 
Posts: 664
Joined: 09 Aug 2009
Location: P-Town, KY
Gender: Male
Age: 19

Re: NoLimits Coaster News!

Postby AJClarke0912 » Tue Jul 05, 2011 1:15 pm

^That's what I heard anyway...can't remember where though.
Image

Counts I305 as 32 credits...
User avatar
 
Posts: 3138
Joined: 22 Apr 2006
Location: Williamsport, PA
Gender: Male
Age: 22

Re: NoLimits Coaster News!

Postby A.J. » Tue Jul 26, 2011 5:34 pm

Okay, I know this is not NoLimits news as presented on Ole's website, but this does not constitute an entirely new thread.

I can report that for those of you with Macs that run NoLimits, it runs without a hitch on Mac OS 10.7. I have ran all three of the applications many times, and it's like I never upgraded.

HOWEVER -

After attempting to open Jakizle's new roller coaster (looks great Jake!), I am disappointed to say that the Pack Extractor does not run anymore, as it was developed as a PowerPC application, and OS X 10.7 does not support them anymore. NoLimits itself is designed to run on either processor, and that's why it still works.

Hopefully this is of help to our Mac users. ;)
Image
Check out my portfolio on Carbonmade! April 25 - new update!
I wrote the book about NoLimits. Check it out on Amazon!
Check out the Penn State Theme Park Engineering group!

Title
User avatar
 
Posts: 237
Joined: 30 Jan 2008
Location: mexico baby!
Gender: Male

Re: NoLimits Coaster News!

Postby 4rturo » Wed Jul 27, 2011 7:21 am

Thanks! I have Lion installed but haven't used NL for a while so I had no idea if it did work. Just hope NL2 is released for Mac not very much longer after the windows version

I wrote the book about donkeys!
User avatar
 
Posts: 411
Joined: 31 Aug 2011
Gender: Male

Re: NoLimits Coaster News!

Postby sammmmmy » Sun Oct 23, 2011 7:45 am

Okay, I'm going to attempt to bring this thread back to life..


As excited I am for NL2, I feel like the lack of updates really is making me forget about the whole project whatsoever. And I'm not saying their update schedule wasn't bad from before, once every one or two months is how they said they would do it but Its been six months since our last update on NL2, and three since they gave us that update about the wild mouse and bug fix. Now I'm not saying they should rush and finish the sim, i'm not going to be that guy who sits on forums and whines: "WHEN IS NL2 COMING OUUUTTT?!?!?!??!" or emails Ole the same thing. I'm just saying they should update us more often, to get us excited for the program. And they don't even need to put pictures in all the time. Just a little text update for Ole tell us what he's working on or anything that has to do with the sim. That would make me even more excited for the program, because as far as I'm concerned, the project might be dead! How would we know? (Even though I seriously doubt a project of this size this far in the production would be dead hahaha)

But thats just my 2 cents. Im not trying to complain at all, please don't take it that way. I'm just expressing what I feel.
"Okay everyone the photo spot is after the overbank,, so everyone remember to pose like a terrified black woman"

FAVORITE: Tie between Incredible Hulk and Millennium Force
LAST RIDDEN: Bizarro

Young and Stupid! I blame my parents.
User avatar
 
Posts: 2282
Joined: 12 Jun 2010
Location: Southern California
Gender: Male
Age: 16

Re: NoLimits Coaster News!

Postby SoCalCoasters » Sun Oct 23, 2011 8:40 am

If I recall correctly, Ole mentioned that most of the work that they had to now was the game's coding, which really wouldn't constitute an update.
TPR's Biggest Legoland Nerd, and proud!

Image

Baby I'm Ready To Gooooooooo
User avatar
 
Posts: 2713
Joined: 16 Feb 2005
Location: Houston, TX
Gender: Male
Age: 24

Re: NoLimits Coaster News!

Postby thrillrideseeker » Sat Dec 24, 2011 11:16 am

Merry Christmas from Nolimits!

The NoLimits team wishes Merry Christmas to all our customers. We have been quite silent within the last months, we are still working on NL2 and implemented lots of cool features meanwhile. However we realized that we need more time and we do not want to give the false impression that NL2 might be close to get released. It is not. We have to be carefull about what to show and what not, because each time we post something new, people start asking when it will be released. We can safely admit that all the highly demanded coasterstyles are already implemented and look great. However there is still a lot to do. Let me give you some statistics to give you an idea of the size of this project. The source-code has reached over 500,000 lines of C++ code (without counting comments and scripted code) in over 1,000 classes, even though I tried to go to a more data-driven design using xml files and scripts the size of the source code is just huge. That is already 4 times the size of NL1. Compile time fortunately is not a big deal anymore because of the use of multi-core CPUs. The list of new features compared to NL1 is almost endless, let me describe a couple of features to show that we were indeed busy. Some new features include various realtime editing spline indicators like a g-force comb and a speed comb that show accelerations and speeds along the track while editing the coaster. Another new feature is occlusion culling. Most of the new trains have over 100.000 polygons per train and I realized that there is the need for frame rate optimizations. The new occlusion culling system helps to improve fps for complex coasters, especially indoor ones, by using customizable occluder objects. Those can be added to scene objects easily. The system is my own design and is pretty powerfull and works better for applications like NL2 than most similiar systems found in books (like anti-portals or hardware acclerated occlusion query). Another new feature is the manual block mode. The block system operation of the coaster can be controlled manually in manual block mode, it is great for testing the block system (no more E-Stop tests required) or it can be used to move trains from and to transfer tracks. I have created a short video showing the manual block mode in operation using my NL2 Kumba coaster. I moved some trains around between storage tracks. In NL2 there is a new segment type called the Storage section. Storage sections act as a block but they only participate when in manual block mode. In automatic block mode, they simply do nothing, so trains on them will not move. Have fun with the video. [ol]

Not going to lie, I am kind of disappointed. However the transfer tracks look amazing!! There is also a video on the Nolimits page that shows the transfer tracks on action.
~Matt
~Matt & Matt~

"CACTUS SHARP!!"
User avatar
 
Posts: 3499
Joined: 19 Dec 2005
Location: Garden Grove
Gender: Male
Age: 26

Re: NoLimits Coaster News!

Postby COASTER FREAK 11 » Sat Dec 24, 2011 12:21 pm

The video wont imbed cause the URL is unlisted, but here is the link to it. Enjoy! Clicky!

Young and Stupid! I blame my parents.
User avatar
 
Posts: 2282
Joined: 12 Jun 2010
Location: Southern California
Gender: Male
Age: 16

Re: NoLimits Coaster News!

Postby SoCalCoasters » Sat Dec 24, 2011 12:28 pm

That video was full of realistic win.

I don't care how long it takes for them to make NL2, but when it it finished, it's going to blow every other SIM out of the water in terms of realism and overall quality/performace.
TPR's Biggest Legoland Nerd, and proud!

Image

Does Jeff Johnson count this donkey as a credit?
User avatar
 
Posts: 128
Joined: 09 Jul 2010
Location: Arlington,Texas
Gender: Male
Age: 17

Re: NoLimits Coaster News!

Postby joco07 » Sat Dec 24, 2011 2:22 pm

Now I'm exited for it!! I can't wait to see what the finished project will look like!!! I would just like to see it before 2013.
Image

Am I allowed to eat donkey during lent?
User avatar
 
Posts: 1532
Joined: 22 Jul 2008
Location: Transplanted to Gladeville, TN
Gender: Male
Age: 18

Re: NoLimits Coaster News!

Postby Ace Of Spades » Sat Dec 24, 2011 5:00 pm

That video shows exactly why I don't mind waiting for NoLimits2. My jaw seriously hit the floor when I saw just how polished everything looked...and this is still a pre-alpha build no less!
Steam|Xbox Live: Mooco2

“Speed has never killed anyone, suddenly becoming stationary… that’s what gets you.” -Jeremy Clarkson

PreviousNext

Return to Roller Coaster Games, Models, and Other Randomness

Who is online

Users viewing this topic: No registered users and 1 guest

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron