Planet Coaster (PLC) Discussion Thread

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Re: Planet Coaster (PLC) Discussion Thread

Postby Midgetman82 » Tue Jul 03, 2018 5:54 am

Midgetman82 wrote:There's a tiny rumor floating of a paid DLC coming too, but don't hold your breath for it.

Welp... Not much of a preview, but the rumors held true.

Available to Purchase 10 July 2018. Revisit traditional attractions and enjoy a more classic look in your parks with the new Planet Coaster Vintage Pack. Create your own classic-style amusement parks with timeless charm, and have your guests go on a journey filled with nostalgia!

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Re: Planet Coaster (PLC) Discussion Thread

Postby thrillseeker4552 » Tue Jul 10, 2018 7:46 pm

Purchased the Vintage Pack today. I really like it for what it is. They added some old school flats (my favorite being Rock-O-Plane!) as well as a couple new woodies, one of which being a super vintage wooden coaster train ala Coney Island Cyclone. Haven't tried out the vending machines yet.

I'm glad they're still updating this game. Hopefully in a few months we'll see even more coaster types and flat rides. They are still so many more the game could use!
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Re: Planet Coaster (PLC) Discussion Thread

Postby JT325 » Thu Jul 12, 2018 10:10 am

I just downloaded Planet Coaster for the first time last night. Most of my time was spent figuring out how to move my view and to navigate; is there a quicker way to get around? If I remember correctly, you could just drag your mouse in RCT2 to pan across? Either way, it's just my start so there will be a learning curve.

Are there any suggested shortcut/tutorial videos? I mean besides the 6 or so that Planet Coaster posts themselves. I'm excited to get into this game!
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Re: Planet Coaster (PLC) Discussion Thread

Postby thrillseeker4552 » Sat Jul 14, 2018 9:14 am

JT325 wrote:I just downloaded Planet Coaster for the first time last night. Most of my time was spent figuring out how to move my view and to navigate; is there a quicker way to get around? If I remember correctly, you could just drag your mouse in RCT2 to pan across? Either way, it's just my start so there will be a learning curve.

Are there any suggested shortcut/tutorial videos? I mean besides the 6 or so that Planet Coaster posts themselves. I'm excited to get into this game!


I use W-A-S-D and clicking/scrolling on the center mouse wheel. It is definitely different than RCT3, but I've been playing exclusively PC for a few months now and it feels natural. I went back on RCT3 the other day and it drove me nuts that I couldn't navigate as well as I used to!

Also, if you press T on your keyboard, it toggles to another navigation mode when W-A-S-D will take you in the direction you're facing (like NoLimits). This mode is better for fine tuning details inside buildings and things like that.

Hope that helps.
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Re: Planet Coaster (PLC) Discussion Thread

Postby JT325 » Sat Jul 14, 2018 9:52 am

^Thank you for the help! I figured out over the last couple days (and a sore arm!) how to navigate, but it's going to take more practice on my part.

I have a park, and it's finally turning a profit. Here are some questions I have:

1 - The only way I could turn a profit is by charging for rides AND park entrance. Is this the way to go? It would seem either entrance free/charge for rides or vice-versa?

2 - I keep giving my shop employees raises and training, but they get bored and quit. Even with a few extra vendors, there seem to be many places with no vendor... they are always in transit.

3 - I'm confused with the work rosters. It would seem this is the same as the blue highlighted squares in RCT2 (I never got into RCT3, so not sure what it looked like in there), where each employee is assigned... I started some new rosters, and drag the cursor over a large area. Is there a place to see that highlighted area? It's all a bit confusing to me.

4 - Can you change what the employees look like? The janitor looks so old and sad :/

5 - When I start the game, I get this message:
1.jpg

I click on that, then I get this message:
2.jpg

I close that, then play the game. There seems to be no purpose for this?
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Re: Planet Coaster (PLC) Discussion Thread

Postby trainplane3 » Sat Jul 14, 2018 3:56 pm

JT325 wrote:5 - When I start the game, I get this message:
1.jpg

I click on that, then I get this message:
2.jpg

I close that, then play the game. There seems to be no purpose for this?

You need to disable the Game DVR/Game bar. It's a feature in Windows 10: https://www.howtogeek.com/273180/how-to-disable-windows-10s-game-dvr-and-game-bar/
I'd just disable everything under "Gaming" in W10. That should stop the pop-up.

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Re: Planet Coaster (PLC) Discussion Thread

Postby JT325 » Sat Jul 14, 2018 5:12 pm

^Hey that worked, thank you!

CLONE.jpg

I was very excited to see the vintage pack, so a tribute to the Texas/Coney Cyclone was one of my first orders! Doing some playing around, I found the friction to be a touch too high on the wooden coasters (not sure about the others). Luckily, there is a way to adjust that. My No Limits days are coming back to me... this game is like a great in-between between NL and RCT.

As a lover of truly classic coasters, it would be nice if the program offered the ability of geometry-based designs. The old school way... the way GCI does NOT approve of: "circles and lines." You know, the stuff that makes a classic coaster fun!

Going back a couple years when this was released, I'm remembering why I didn't get the game then. There was no Schwarzkopf coasters in the previews... am I still missing something? Surely they couldn't leave those out.
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Re: Planet Coaster (PLC) Discussion Thread

Postby Midgetman82 » Mon Jul 16, 2018 7:00 pm

Coming back to the issue with getting people to ride rides, I've found a way to get a small boost of ridership (or visitation to any attraction/shop) is to set signs out and select what they're advertising. It might not be a significant boost, but it's helped with some rides I've had that had virtually no ridership.

Edit: Setting out multiple seems to boost its popularity. The more signs set to advertise the thing, the better.
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Re: Planet Coaster (PLC) Discussion Thread

Postby thrillseeker4552 » Mon Aug 27, 2018 7:33 pm

JT325 wrote:As a lover of truly classic coasters, it would be nice if the program offered the ability of geometry-based designs. The old school way... the way GCI does NOT approve of: "circles and lines." You know, the stuff that makes a classic coaster fun!

Going back a couple years when this was released, I'm remembering why I didn't get the game then. There was no Schwarzkopf coasters in the previews... am I still missing something? Surely they couldn't leave those out.


I have learned that using the angle snap tool, you can essentially create any geometry-based design you like. I tend to use angle snap almost exclusively on Arrows, old school woodies, and sometimes RMCs to create nice parabolic hills and drops, but I pretty much do GCIs, Intamins, and others almost entirely free-hand (except for the station, lift, and brakes of course). I basically never create B&Ms because it is so difficult to get their style right, and it is almost impossible to do with or without angle snap.

The more I play Planet Coaster, the more I really appreciate the versatility of the coaster building tools. Man, it is light years better than RCT3 yet no where near as complicated or scary as No Limits. Oh, and yes, I REALLY want Schwarzkopf coasters too!

Also ^, nice note about putting up signs. I think I'll try that on some of my "abandoned" flat rides.

EDIT: Also, if I were to come up with anything to add to the coaster building tools, it would be continuous rolling. That is the one feature of No Limits I really appreciate.
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Re: Planet Coaster (PLC) Discussion Thread

Postby Midgetman82 » Fri Sep 28, 2018 2:43 pm

https://forums.planetcoaster.com/showthread.php/34179-Free-Update-1-8-coming-soon!?p=240638#post240638
Hi coaster friends!

We hope you're having a wonderful time, wherever in the world you might be!

We're happy to announce that we're preparing another update for you, which as per usual is a free update combined with a new special Pack! We're going to hold on to the Pack info a bit longer, but would love to share all the free stuff that is coming in update 1.8 soon!

(Please note that the recently announced Thememaker's Toolkit is not included in the 1.8 update, but in a future one this year instead!)

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RESTAURANTS

The PlanCo chefs have been working hard to prepare the most mouth-watering menus for the brand new restaurants you can now place in your parks! Have your guests get together for a yummy daytime or evening meal to enjoy in one of the fine establishments you choose to build. Restaurants are built very similarly to hotels by creating a restaurant facility that guests enter, and increasing its capacity with additional expansions. You can of course dress it up to your liking or use one of the provided in-game blueprints. Once your guests have finished their meals, they will leave with a boost to their happiness, food, and drink rating - which will vary on what your restaurant offers and what your guests have bought. You can customise what your restaurants offer by choosing from the different in-game brands and creating a menu; the more items being served, the higher your running costs. You can increase the effectiveness of your restaurants by using perks to attract different guest demographics and increase their star rating.

You can also play around with restaurant capacity (very similar to how hotels work). Each box represents a group of 4 at a table, so if you place 20 boxes inside your restaurant, you have space for 80 guests to dine. Guests who have a meal at a restaurant will feel spoiled and luxurious, so do try them out for yourself!

NEW SCENERY

We're adding some extra vending machines, building on the ones that were released in previous update 1.7! You can now also expect to find Chief Beef, Hotdog Squad, Pizza Pen, Cosmic Cow ice cream, Mexcelente, Tiki Chiki, Monsieur Frites and Missy Good donuts. It's looking like a yummy update already...

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OBJECT BROWSER IMPROVEMENTS

We've added more tags to better categorise and identify objects in the building menus for Planet Coaster. You can add your own tags to scenery and blueprints, or based on projects you're working on, so that you can more efficiently find your more commonly used pieces. We've also created a Favourites category, which is an easier way to find the items you use all the time! You can now use the search bar to search for these tags, which should hopefully help with the endless scrolling for that one wall piece or, my favourite, the Dragon Poo.

TRIGGER EVENTS FOR DOORS

All door animatronics have been changed in the game so that they have extra trigger options, and you can now open and close them as you please. This much-requested change allows you to perfectly time coaster doors with their coasters or tracked rides, right up until the last 100th of a second.

NEW FIREWORKS

A host of new firework shapes including letters and Planet Coaster iconography are ready to shoot into the skies, and will give your park that extra spark of excitement.

CUSTOMISE OPERATION STAFF

Another much-requested feature, you can now customise the staff colours of the ticket booth staff and the ride operators! Time to make those green and purple aliens!

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COASTER IMPROVEMENTS

Lapping has been added to 38 coasters, which allows you to lap the train through the station multiple times! We've also improved the Operations Tab with a dropdown menu showing only the possible operations mode for a specific coaster: Standard, Lapping, and Block section.

EVEN MORE NEW ADDITIONS!

You thought that was it? Think again! We've also removed the blue glow around selected scenery items, making it easier to change their colours; we've added new audio effects to the camera effects introduced in update 1.7, and triggerable speakers now have the option to change their pitch by trigger, meaning you can bend or snap to that pitch by up to an octave.

We hope you're excited about this amazing free update, and we will be telling you even more about the additional Pack really soon. Please be sure to tune in TONIGHT [Note: the stream already happened] at 7PM BST to watch Lead Artist Sam Denney and Gameplay Programmer Robert Chisholm talk about the 1.8 free update (and Sam's promised us to not drop any spoilers about the upcoming Pack...) over at http://www.youtube.com/planetcoaster/live

We hope to see you there!

Bo


Wait a sec... what's this about a Thememaker's Toolkit?

https://forums.planetcoaster.com/showthread.php/34140-Coming-Soon-to-Planet-Coaster-Thememaker-s-Toolkit
823e1b70-a40f-4711-b6d8-23debc0b746f.jpg

Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit

The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

Bo

p.s. We've also got a Support FAQ for you if you have any more questions, but feel free to pop any below this forum post as well.
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